Mount Royal RPG: Kaz’s Shameless Self Promotion
So, I’m starting up a new World of Darkness play-by-post forum game with the assistance of another veteran World of Darkness storyteller. The game is a cross of limited-run with long term stories (a number of out-of-character days is equal to a single in-character day, and each story is slated to run approximately 30 in-character days, though there’s some wiggle room). At the moment, we’ll be supporting both Changeling: the Lost and Geist: the Sin-Eaters with their own individual stories (at the beginning, I’ll be handling mostly the Geist side of things while my co-ST will be handling mostly Changeling, though we’re both well versed in both games and able to swap between them).
The game will be starting in the next few weeks and be run from a set of forums (located at http://mountroyal.rawrgh.com/forums), with an attached wiki and IC news site. I’ve also registered a channel on ChatSpike specifically for the game, located at #mountroyal – so there’s a communication method for those who don’t visit #RPG. We’re currently in the “what do you need to know about the setting” and character discussion/creation phase, so stop by if you’re interested. Or just ask me questions in the chat or whatever.
Why Should I Play…
Changeling:
Stolen from the life you knew, dragged into a twisted realm of maddened nightmare, and changed into something not entirely human; forced into servitude, tortured and punished with no real rhyme or reason, and traded as commodities; a daring escape, twisted thorns eating away your memories of the madness, and returned to the mortal world only to find something had taken your place. As one of the Lost, not quite of the fairy tale world of Faerie and not quite of the mundane human world, it’s all about finding your place in the world and, maybe, recovering a little bit of what was stolen from you (or going mad trying)…
Montreal is home to a unique system amongst the Lost – a freehold not dominated by any particular court system, instead embracing all the courts of the world, with power shared in what loosely resembles a democratic government of by the freehold for the freehold. Or it would be, ideally. The byzantine politics of the various courts seem only to have been magnified by their separation from the freehold and the disparity between one court and the next is amplified, divided instead of unified by their experimental government.
Geist:
Death comes for everyone. It’s a different experience for everyone, deeply personal. It came for you – but you weren’t ready to give up and the thing that came to you in your last moments was willing to cut a deal. For you, death would have to wait. You awoke as one of the Bound – right into a world that you never knew existed. Your new found connection with one of the little gods of death has opened your eyes to the world of the dead around you. And opened their eyes to you. With some effort, you can shut them out, long enough to realize you’ve been given a second chance – what do you do with it?
Once the Bound had a massive presence in Montreal but that brotherhood was broken from within. Now, decades later, a handful of disparate krewes continue to eke out an existence in a city drenched in the duality of life and death. Loyalty to the krewe and its mission, whatever it’s decided to be today, comes first and everyone else is either with you or against you.