Welcome to All Gundam's main attraction, The Gundam Encylopedia.
Written primarily by my trusted sidekick, Aku. The information is for
everyone, just don't copy this word for word and use it on your page or
something. Remember, this is a working progress so many things are
subject to change.
Damage Rating (DR) goes from 0.0-10.0
Disclaimer: The Damage Rating Scale differs from series to
series. An extremely powerful weapon in Mobile Suit Gundam 0079 might
turn out to be a very lackluster weapon in another series. It all
depends on the relative power of the weapons in the series, and what
rating I decide to give them.
Close Combat Weapons:
Beam Saber (0.38 MW) (DR 9.5):
The most advanced close-combat weapon of the One Year War era, the
Beam Saber is easily capable of slicing through all substances. It’s a
very powerful weapon.
Small Beam Saber (DR 0.1):
Carried by the Dracken E for use against Human-sized targets, it’s completely and totally useless in Mobile Suit Combat…
Heat Hawk (DR 7.8):
Perhaps one of the most easily mass produced weapons, the Heat Hawk,
or Heat Tomohawk, is an effective weapon. Like all Heat-based weapons,
it is little more than a specially-treated piece of metal heated to a
very high temperature and a handle. Having a far greater weight than a
Heat Saber, though a much shorter effective range, the Heat Hawk is
capable of doing considerably more damage than a Heat Saber. It can
slice through all but Gundarium with ease, and even Gundarium is a poor
defence for long.
Chain Mine (DR 10.0):
Had it been used against anything other than the Alex Gundam Full
Armor Type, the Chain Mine could have utterly and completely destroyed
nearly any mobile suit. The Chain Mine is a wonder in and of itself,
it’s a heat-rod style whip capable of a single grappling attack, after
which each section of the ‘chain’ explodes, causing massive damage to
the target.
Energy Weapons:
Beam Gun (Beam Spray Gun) (DR 4.2):
An easy-to massproduce weapon, the Beam Gun (Beam Spray Gun) fires quickly but does diddly compaired to a Beam Rifle.
Beam Rifle (DR 8.4):
Capable of destroying a Zaku II in a single shot, the Beam Rifle is
perhaps the single most powerful long-range weapon carried by the
RX-78-2 Gundam. With a relatively high rate of fire, the Beam Rifle’s
only problem is energy drain, which is massive, and limits the weapon to
about eight to ten shots.
Scattering Beam Gun (DR 6.5):
Unable to do any damage, the Scattering Beam Gun blinds a Mobile
Suit’s cameras and the pilot with an intense stream of Minovsky
Megaparticles. The only Mobile Suits capable of shrugging off the
effects of this weapon are the mobile suits that carry it (Like the
MS-09 Dom), and were protected against it in their design.
Large Beam Machinegun (DR 10.0):
Carried by the Gelgoog Jaeger, the Large Beam Machinegun is a
standard beam rifle with much greater firing speed and accuracy, though
it burns energy quickly. Like every other weapon in Mobile Suit Gundam
0080, the Large Beam Machinegun is capable of firing like, go figure, a
machinegun, to literally spray an area with beams of energy.
Beam Cannon (DR 7.8):
Another fast-firing weapon, the Beam Cannon is capable of blasting
completely through the entirely Gundarium alloy GM’s… .. . can we say,
‘ouch’?
Ballistic Weapons:
60 mm Vulcan Gun (DR 2.3):
The smallest weapon capable of doing damage to a Mobile Suit, 60 mm
Vulcans have a very high fire rate, though they lack the stopping power
of Machineguns.
90 mm Machinegun (DR 4.7):
Carried by some GM’s in Mobile Suit Gundam 0080, the 90 mm Machinegun is a doorstop, not a primary armament.
90 mm Machinegun with Grenade Launcher (DR 5.4):
Like the above, except with a high-powered Grenade Launcher that appears about as effective as the GM is in this series…
90 mm Gatling Gun (DR 7.5):
A high-powered gun, this is far more effective than any Machinegun. It’s rate of fire is extremely fast
Sniper Rifle (DR 7.2):
A very long-range weapon, this is never actually used in the series. Heck, it’s not even _MENTIONED_…
110 mm Machinecannon (DR 5.1):
The first ever fast-firing cannon! Unfortunately, it’s recoil is so
great it tends to be hard to aim… .. . oh well, that’s the price you pay
for greatness, I guess.
200 mm Cannon (DR 6.4):
Yay. Another big cannon carried by Guncannon Mass Production Types…
unfortunately, none of them are actually _FIRED_ in this series, but
that’s besides the point.
Shotgun (DR 6.9):
A very effective close-range weapon, the Shotgun can easily pierce all but Gundarium alloy.
Missile Weapons:
Sturm Faust (DR 2.4):
A small, single shot rocket, these warheads are quite powerful for their size.
Panzer Faust (DR 4.8):
The bigger brother of the Sturm Faust, the Panzer Faust has a bigger
fuel tank and larger engine, making it fly about twice as fast as it’s
little brother.
360 mm Giant Bazooka (DR 6.8):
A more powerful version of the Zaku Bazooka, and usable by both
sides, the 360 mm Bazooka packs quite a punch for it’s size, with the
same reload time as all the other bazookas, and an identical firing
rate.
Torpedo Launcher (DR 4.4):
Like missiles, except they’re only usable under water. Torpedos are
effective anti-submarine weapons, and can do severe damage to aquatic
(or nonaquatic) mobile suits.
Hand Missile Unit (DR 5.5):
A very large, single shot missile, the Hand Missile Unit is in a protective casing around a Mobile Suit’s hand (hence the name).
Shields:
Shield (DR 6.0):
Capable of fending off Saber Hits and weapons for a limited period
of time, Shields can deflect any weapons up to their Damage Rating… any
higher, and they’re destroyed or take some form of damage.
Mobile Weapons:
THERE ARE NO MOBILE WEAPONS IN Mobile Suit Gundam 0080: War in the Pocket
Systems (TDR 24):
Smoke Discharger (DR 2.0):
Smoke Dischargers block line of sight, and diffuse Mega Particle weapons making them _far_ less powerful.
Ship Weapons:
Note: As Ship Weapons are less important, and it’s fairly
obvious what most of them do, I’m just going to put their Damage Rating
down. This damage rating uses a different scale than Mobile Suit
weapons, cousider the Damage Rating doubled when used against Mobile
Suits and Mobile Armors for all weapons except the Machineguns,
Missiles, and Torpedo Launchers. Large Missiles are enough to destroy
most Gundams outright with a direct hit.
2-Barrel Main Gun (DR 8)
3-Barrel Main Gun (DR 10)