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Welcome to All Gundam's main attraction, The Gundam Encylopedia. Written primarily by my trusted sidekick, Aku. The information is for everyone, just don't copy this word for word and use it on your page or something. Remember, this is a working progress so many things are subject to change.


Damage Rating (DR) goes from 0.0-10.0

Disclaimer: The Damage Rating Scale differs from series to series. An extremely powerful weapon in Mobile Suit Gundam 0079 might turn out to be a very lackluster weapon in another series. It all depends on the relative power of the weapons in the series, and what rating I decide to give them.

Close Combat Weapons:

Beam Saber (0.38 MW) (DR 9.5):
The most advanced close-combat weapon of the One Year War era, the Beam Saber is easily capable of slicing through all substances. It’s a very powerful weapon.

Small Beam Saber (DR 0.1):
Carried by the Dracken E for use against Human-sized targets, it’s completely and totally useless in Mobile Suit Combat…

Heat Hawk (DR 7.8):
Perhaps one of the most easily mass produced weapons, the Heat Hawk, or Heat Tomohawk, is an effective weapon. Like all Heat-based weapons, it is little more than a specially-treated piece of metal heated to a very high temperature and a handle. Having a far greater weight than a Heat Saber, though a much shorter effective range, the Heat Hawk is capable of doing considerably more damage than a Heat Saber. It can slice through all but Gundarium with ease, and even Gundarium is a poor defence for long.

Chain Mine (DR 10.0):
Had it been used against anything other than the Alex Gundam Full Armor Type, the Chain Mine could have utterly and completely destroyed nearly any mobile suit. The Chain Mine is a wonder in and of itself, it’s a heat-rod style whip capable of a single grappling attack, after which each section of the ‘chain’ explodes, causing massive damage to the target.

Energy Weapons:

Beam Gun (Beam Spray Gun) (DR 4.2):
An easy-to massproduce weapon, the Beam Gun (Beam Spray Gun) fires quickly but does diddly compaired to a Beam Rifle.

Beam Rifle (DR 8.4):
Capable of destroying a Zaku II in a single shot, the Beam Rifle is perhaps the single most powerful long-range weapon carried by the RX-78-2 Gundam. With a relatively high rate of fire, the Beam Rifle’s only problem is energy drain, which is massive, and limits the weapon to about eight to ten shots.

Scattering Beam Gun (DR 6.5):
Unable to do any damage, the Scattering Beam Gun blinds a Mobile Suit’s cameras and the pilot with an intense stream of Minovsky Megaparticles. The only Mobile Suits capable of shrugging off the effects of this weapon are the mobile suits that carry it (Like the MS-09 Dom), and were protected against it in their design.

Large Beam Machinegun (DR 10.0):
Carried by the Gelgoog Jaeger, the Large Beam Machinegun is a standard beam rifle with much greater firing speed and accuracy, though it burns energy quickly. Like every other weapon in Mobile Suit Gundam 0080, the Large Beam Machinegun is capable of firing like, go figure, a machinegun, to literally spray an area with beams of energy.

Beam Cannon (DR 7.8):
Another fast-firing weapon, the Beam Cannon is capable of blasting completely through the entirely Gundarium alloy GM’s… .. . can we say, ‘ouch’?

Ballistic Weapons:

60 mm Vulcan Gun (DR 2.3):
The smallest weapon capable of doing damage to a Mobile Suit, 60 mm Vulcans have a very high fire rate, though they lack the stopping power of Machineguns.

90 mm Machinegun (DR 4.7):
Carried by some GM’s in Mobile Suit Gundam 0080, the 90 mm Machinegun is a doorstop, not a primary armament.

90 mm Machinegun with Grenade Launcher (DR 5.4):
Like the above, except with a high-powered Grenade Launcher that appears about as effective as the GM is in this series…

90 mm Gatling Gun (DR 7.5):
A high-powered gun, this is far more effective than any Machinegun. It’s rate of fire is extremely fast

Sniper Rifle (DR 7.2):
A very long-range weapon, this is never actually used in the series. Heck, it’s not even _MENTIONED_…

110 mm Machinecannon (DR 5.1):
The first ever fast-firing cannon! Unfortunately, it’s recoil is so great it tends to be hard to aim… .. . oh well, that’s the price you pay for greatness, I guess.

200 mm Cannon (DR 6.4):
Yay. Another big cannon carried by Guncannon Mass Production Types… unfortunately, none of them are actually _FIRED_ in this series, but that’s besides the point.

Shotgun (DR 6.9):
A very effective close-range weapon, the Shotgun can easily pierce all but Gundarium alloy.

Missile Weapons:

Sturm Faust (DR 2.4):
A small, single shot rocket, these warheads are quite powerful for their size.

Panzer Faust (DR 4.8):
The bigger brother of the Sturm Faust, the Panzer Faust has a bigger fuel tank and larger engine, making it fly about twice as fast as it’s little brother.

360 mm Giant Bazooka (DR 6.8):
A more powerful version of the Zaku Bazooka, and usable by both sides, the 360 mm Bazooka packs quite a punch for it’s size, with the same reload time as all the other bazookas, and an identical firing rate.

Torpedo Launcher (DR 4.4):
Like missiles, except they’re only usable under water. Torpedos are effective anti-submarine weapons, and can do severe damage to aquatic (or nonaquatic) mobile suits.

Hand Missile Unit (DR 5.5):
A very large, single shot missile, the Hand Missile Unit is in a protective casing around a Mobile Suit’s hand (hence the name).

Shields:

Shield (DR 6.0):
Capable of fending off Saber Hits and weapons for a limited period of time, Shields can deflect any weapons up to their Damage Rating… any higher, and they’re destroyed or take some form of damage.

Mobile Weapons:

THERE ARE NO MOBILE WEAPONS IN Mobile Suit Gundam 0080: War in the Pocket

Systems (TDR 24):

Smoke Discharger (DR 2.0):
Smoke Dischargers block line of sight, and diffuse Mega Particle weapons making them _far_ less powerful.

Ship Weapons:

Note: As Ship Weapons are less important, and it’s fairly obvious what most of them do, I’m just going to put their Damage Rating down. This damage rating uses a different scale than Mobile Suit weapons, cousider the Damage Rating doubled when used against Mobile Suits and Mobile Armors for all weapons except the Machineguns, Missiles, and Torpedo Launchers. Large Missiles are enough to destroy most Gundams outright with a direct hit.

2-Barrel Main Gun (DR 8)
3-Barrel Main Gun (DR 10)