General Purpose Mobile Suits:

These a mobile suits that can be used anywhere. These suits are not as good as suits specialized for that certain area but they still get the job done.

Zaku II F2:
Cost: 100,000 credits
Fixed armaments: none
Optional fixed armaments:
- 2 x 3-tube missile pod, mounted on legs
Optional hand armaments:
- MMP-78 120mm machine gun, drum-fed, 100 rounds per drum, spare drums can be stored on waist armor storage racks
- MMP-80/90mm Ver.8 machine gun, clip-fed, 32 rounds per clip, spare clips can be stored on waist armor storage racks
- 280mm Zaku bazooka, cartridge-fed, 4 rounds per cartridge, spare cartridges can be stored on waist armor storage racks
- heat hawk, battery powered, can be stored on hip armor storage racks
- sturm faust, rocket-propelled warhead, can be stored on waist armor storage racks
Notes: This is the upgrade version of the Zaku II F type. This mobile suit is more than a match for the GMs of the Federation and is even to boost into the air unlike the F type. It still has alot of the same armament though.

Dom/Rick Dom:
Cost: 300,000 credits
Fixed armaments:
- scattering beam gun, mounted in torso
- heat saber Type2, battery powered, stored in recharge rack on back, hand-carried in use
Optional hand armaments:
- H&L-GB03K/360mm giant bazooka, clip-fed, 10 rounds per clip
- ZMP-50D/120mm machine gun, drum fed
- VAL-RB-T27/880mm rocket bazooka
- MMP-80/90mm Ver.8 machine gun
Notes: This mobile suit is good in both space and on the ground. While on the ground, it is one of the most manuverable and quick mobile suits out there. It is also heavily armed. It is also armed with a weapon that allows it to blind its enemies. All in all, this is a very good mobile suit.

Dom Funf:
Cost: 400,000 credits
Fixed armaments:
- scattering beam gun, mounted in torso
- heat saber, battery powered, stored in recharge rack on back, hand carried in use
Optional hand armaments:
- MMP-80 90mm machine gun, clip-fed, 32 rounds per clip, spare clips can be stored on waist armor storage racks
- 880mm raketen bazooka, clip-fed, 5 rounds per clip, spare clips can be stored on waist armor storage racks
- 90mm assault rifle
- 3-tube missile launcher
Notes: This is the ultimate Dom mobile suit. It is able to swap out equipment for pretty much any environment but water use. This causes this mobile suit to be specialized in that area. It even comes with the powerful Raketen bazooka which is a mobile suit killer.

Gyan Mass Production Type:
Cost: 500,000 credits
Fixed armaments: none
Optional hand armaments:
- beam saber, powered by rechargeable energy cap
- shield, mounts 56 x needle missile launcher
Notes: This is a close combat mobile suit armed with a beam sword. It was designed to work with the Dom mobile suit but only really someone to cover it so it close to melee.

Ground Use:

These are mobile suit used on the ground.

Gigan:
Cost: 150,000 credits
Fixed armaments:
- 180mm recoilless gun, mounted on main body above head
- 120mm 4-barrel machine gun, mounted on right arm
- 2 x vulcan gun, mounted on main body above head
Notes: This mobile suit was designed as an anti-air unit. It is fast and manuverable but its armament is meant to target fast moving lightly armored fighters so its ar only moderately effective against other mobile suits.

Gasshia:
Cost: 300,000 credits
Fixed armaments:
- 2 x 180mm 4-tube missile launcher, mounted on shoulders
- hammergun, stored on back, hand-carried in use
Optional hand armaments:
- cracker grenades
Notes: This is a missile plateform with legs. It features sensors that allow it to detect enemy targets through ground sonar. Also to use the hammer gun it has to change out one of its hands. Same with the cracker grenades.

Gouf Custom:
Cost: 450,000 credits
Fixed armaments:
- heat wire, retractable, shocking weapon, mounted in right forearm
Optional fixed armaments:
- 3-barrel 35mm machine gun, clip-fed, mounts on left forearm
- Gatling shield, mounts 75mm Gatling gun, drum-and-belt fed
- heat saber Type D III, battery powered, stored in Gatling shield, hand-carried in use
Notes: This mobile suit was designed to be more easily mass produced than the original Gouf. It sports similar armament but with slight changes like its head rod was replace by a cable with a magnetic end to attach to enemy mobile suits and deliver a shock to effectively turn of said mobile suit. This cable can not cut through anything but it is easier to reproduce. Also its finger machineguns have been changed into a normal hand and a 3-barrel machine gun was mounted on that arm. This suit is on par with a gundam for performance.

Marine Use Mobile Suits:

These are mobile suits designed to be used in or around water.

Z'gok-E:
Cost: 400,000 credits
Fixed armaments:
- 2 x beam cannon, mounted in hands
- 6 x torpedo launcher, mounted in head
- 2 x iron nail, mounted on arms
Notes: This is an improved version of the Z'gok. It is quicker under water and sports an enhanced armament. While the missile launcher in the original was replaced by a torpedo launcher, this mobile suits weapons are still better. Its beam weapon can be over charged and then fired in a machine gun type manor. This is truly a terror to behold as it erupts from the water to dstroy its enemies.

Sniper Use:

These are mobile suits that use a long range weapon to strike at forces that are out of normal weapon range.

Zaku I Sniper Type:
Cost: 300,000 credits
Fixed Armament:
- 2 x vulcan gun, mounted in head, fire linked
Optional Hand Armament:
- heat hawk, hand carried in use, stored on skirt armor when not in use
- beam sniper rifle, powered by external backpack that goes over existing backpack
Notes: This is an upgraded Zaku I designed to be a sniper unit. Its armor is about the same as a Zaku II minus the shoulder shield and it features enhanced optics for the long range shots and a pair of vulcan guns for close quarters combat. To fire its weapon with any kind of accuracy it needs to be in a kneeling position.

Artillery Mobile Suits:

These are mobile suits that fire massive shells at long ranges to attack the enemy.

Xamel:
Cost: 1,000,000 credits
Fixed armaments:
- 680mm artillery cannon, barrel folds for transport, mounted on right shoulder
- 20mm vulcan gun turret, mounted in head
- 8-tube missile launcher, mounted on left shoulder
Notes: This large mobile suit packs a cannon that will destroy a mobile suit in one hit. Also it can hit targets at such a long range that they usually can't even see the Xamel. This mobile suit is also able to move like the Dom. While it is weak at close range this mobile suit does its job very well.

Flight Use Mobile Suits:

These mobile suits can fly.

Gouf Flight Type:
Cost: 500,000 credits
Fixed armaments: none
Optional fixed armaments:
- 3-barrel 35mm machine gun, clip-fed, mounts on left forearm
- Gatling shield, mounts 75mm Gatling gun, drum-and-belt fed
- heat saber, battery powered, stored in Gatling shield, hand-carried in use
Notes: This is a Gouf that can achieve sustainable flight. It may not have a long flight time but it can fly. While this mobile suit may not be as quick and manuverable as a fighter it does sport bigger weaponry and is more than a match for most things it will meet in the skies. Also it can attack people from above giving it another advantage.

Ships:

Cruisers:

Musai Class Refit:
Cost: 7,500,000 credits
Type: Space Use
Armament:
- 2-barrel main gun x 5
- 2-barrel 120mm machine gun x 10
- missile launcher x 10
Launch catapults: 4
MS Capacity: 4 + 1 in shuttle
Notes: This is an upgraded version of the Musai class. It is heavier armed can hold more mobile suits in its launch bay and is just a better all around ship.

Zanzibar Class:
Cost: 10,000,000 credits
Type: Atmospheric and Space Use
Fixed armaments:
- 1 x 2-barrel main gun
- 4 x mega particle gun
- 5 x 2-barrel machine gun
Launch catapults: None
MS Capacity: 6 or 2 mobile suit and one mobile armor.
Notes: This was Zeon's answer to the pegasus class. While it can not hover like the pegasus it can still fly through the atmosphere. Also this ship can hold a mobile armor.

Battleships:

Gwazine class:
Cost: 25,000,000 credits
Type: Space Use
Fixed armaments:
- 3 x 2-barrel main gun
- 10 x 2-barrel secondary gun
- many x 155mm machine gun
Launch catapults: None
MS Capacity: 20
Notes: This is the main battleship of the Zeon fleet. It is heavily armed and can carry a large amount of mobile suits.

Sea Use:

Can only be used on water.

Jukon Class Refit:
Cost: 10,000,000 credits
Type: Submarine
Armament:
- missile bay x 8
- torpedo launcher x 6
Launch catapults: None
MS Capacity: 4
Notes: This is the main sea use ship of the Zeon navy. It is well armed to deal with targets in or on the sea and even has the ability to hit distant targets with its missiles. It can even carry mobile suits.

Air Use Ships:

Gaw:
Cost: 5,000,000 credits
Fixed Armament:
- 3 x 2-barrel mega particle gun
- many x anti-air machine gun
- Bombs if no mobile suits
Launch Catapults: None
MS Capacity: 3
Fighter Capacity: 8
Notes: This ship can be used to air drop mobile suits. It is also heavily armed and armored. This is truly a sight to see coming towards your base. These monsters can even deploy fighters. They can even act as bombers if they are not carrying mobile suits.

Last Edited By: Tristher 01/20/11 08:59:43. Edited 1 time.