Cruisers:

Musai Class:
Cost: 10,000,000 credits
Type: Space Use
Fixed armaments:
- 3 x 2-barrel mega particle gun
- 2 x large missile launcher
- 10 x small missile launcher
Launch catapults: None
MS Capacity: 5 (3 in mobile suit hangar, 2 in Komusai shuttle)
Notes: This is the most common combat ship in the Zeon fleet. It out classes the EF cruiser of the same size. This is due not to weaponry but the fact it can carry mobile suits.

Musai Class Refit:
Cost: 15,000,000 credits
Type: Space Use
Armament:
- 2-barrel main gun x 5
- 2-barrel 120mm machine gun x 10
- missile launcher x 10
Launch catapults: 4
MS Capacity: 4 + 1 in shuttle
Notes: This is an upgraded version of the Musai class. It is heavier armed can hold more mobile suits in its launch bay and is just a better all around ship.

Zanzibar Class:
Cost: 20,000,000 credits
Type: Atmospheric and Space Use
Fixed armaments:
- 1 x 2-barrel main gun
- 4 x mega particle gun
- 5 x 2-barrel machine gun
Launch catapults: None
MS Capacity: 6 or 2 mobile suit and one mobile armor.
Notes: This was Zeon's answer to the pegasus class. While it can not hover like the pegasus it can still fly through the atmosphere. Also this ship can hold a mobile armor.

Zanzibar II Class:
Cost: 25,000,000 credits
Type: Atmospheric and Space Use
Armament:
- 2-barrel main gun x 2
- 2-barrel secondary gun x 4
- 120mm machine gun x 8
Launch catapults: 2
MS Capacity: 6
Notes: This is an upgrade of the Zanzibar class. It can no longer hold mobile armors thanks to the addition of launch catapults but the ship is better armed.

Chivvay Class:
Cost: 21,000,000 credits
Type: Space Use
Fixed armaments:
- 2 x 3-barrel mega particle cannon
- 18 x 2-barrel machine gun
- 12 x missile launcher
Launch catapults: None
MS Capacity: 8
Note: This heavy cruiser is one the first Zeon warships built. It is still an older ship but it is nicely armed with the two 3-barrel cannons. And it can carry 8 mobile suits.

Battleships:

Gwazine class:
Cost: 50,000,000 credits
Type: Space Use
Fixed armaments:
- 3 x 2-barrel main gun
- 10 x 2-barrel secondary gun
- many x 155mm machine gun
Launch catapults: None
MS Capacity: 20
Notes: This older ship is still a monster. It holds a lot of mobile suits and is heavily armed, outclassing most of the EP's battleships. It wouldn't even be replaced for many years as the main battleship of the KoZ fleet.

Gwanban Class:
Cost: 60,000,000 credits
Type: Space Use
Armament:
- main gun x 6
- mega particle gun x 3
Launch catapults: None
MS Capacity: 8
MA Capacity: 1
Notes: This battleship is moderately armed but its strength is in the fact that it can bring a mobile armor into battle.

Carriers:

Dolos Class:
Cost: 100,000,000 credits
Type: Space Use
Fixed armaments:
- 8 x 2-barrel main gun
- 2 x 2-barrel machine gun
Launch catapults: 7
MS Capacity: 182
Notes: This large carrier can hold a massive amount of mobile suits and it is also heavily armed. Its main problem is that it takes twenty minutes to unload all the mobile suits.

Land Use:

Dabude Class:
Cost: 8,000,000 credits
Type: Land Battleship
Armament:
- 2-barrel main cannon x 2
- 2-barrel machine gun x 2
Launch catapults: None
MS Capacity: None
Notes: This land battleship isn't good at one on one combat but it excells at defensive operations in bases or other atmospheric installations

Gallop Class:
Cost: 15,000,000 credits
Type: Land battleship
Armament:
- 2-barrel main cannon x 1
- 2-barrel machine gun x 2
Launch catapults: None
MS Capacity: 3
Notes: This ship moves around like the Dom. It can even carry mobile suits. While it isn't heavily armed, its speed allows it to be a huge threat.

Sea Use:

Can only be used on water.

Jukon Class:
Cost: 15,000,000 credits
Fixed Armament:
- 6 x torpedo launch
- 3 x 3-tube missile launcher
Mobile Suit Capacity: 3
Launch Catapults: None
Notes: This is one of the first subs deployed by Zeon. It is lightly armed but it has the ability to deploy mobile suits which puts it a step above most federation ships that it would face.

Jukon Class Refit:
Cost: 20,000,000 credits
Type: Submarine
Armament:
- missile bay x 8
- torpedo launcher x 6
Launch catapults: None
MS Capacity: 4
Notes: This is the main sea use ship of the Zeon navy. It is well armed to deal with targets in or on the sea and even has the ability to hit distant targets with its missiles. It can even carry mobile suits.

Mad Angler class:
Cost: 30,000,000 credits
Armament:
- 6 x torpedo launcher
Launch Catapults: None
MS Capacity: 8
MA Capacity: 1
Notes: This is a basic sub that has one thing going for it. It can deploy mobile armors. It can also carry mobile suits at the same. it is light armed but it can handle other ships in the sea.

Air Use Ships:

Gaw:
Cost: 10,000,000 credits
Fixed Armament:
- 3 x 2-barrel mega particle gun
- many x anti-air machine gun
- Bombs if no mobile suits
Launch Catapults: None
MS Capacity: 3
Fighter Capacity: 8
Notes: This ship can be used to air drop mobile suits. It is also heavily armed and armored. This is truly a sight to see coming towards your base. These monsters can even deploy fighters. They can even act as bombers if they are not carrying mobile suits.

Last Edited By: Tristher 01/18/11 08:29:31. Edited 1 time.