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Veteran Points

Experience behind the controls of a mobile suit is measured in Veteran Points. Pilots garner VP from combat or training, and the more they’ve earned, the better acclimated they are to a mobile weapon. This is not a power-level; depending on technology and circumstance, a pilot with 50 VP can easily defeat another with 70 VP.

Below is a scale measuring the amount of Veteran Points awarded for each type of combat. Keep in mind these numbers are variable, depending on opposition faced.

      Blackout: 5 VP
      Ambush: 7 VP
      Duel: 10 VP
      Event: 15 VP (variable)
      Raid: 15 VP (variable)
      Training: 2 VP
      Sparring: 3 VP / 4 VP / 5 VP

Upon hitting 100 VP and receiving their first upgrade, veteran players will suffer a moderate decrease in experience received from combat.

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Damage

Dancing across battlefields full of beam fire inevitably leads to a few scratches and dents. Following combat, the Outcome section lists damage incurred by all mobile suits involved. These injuries (like travel) are measured in days required to repair, on a scale from 1 – 5. So if a player receives 2 Days Damage in the post-combat report, two days will pass before they’re again fully operational.

Modifiers do exist to diminish repair times. Fighting at an installation or aboard a ship will reduce damages by 1 Day. Furthermore, some mobile suits equip special nano-machines that assist in repairs; again affording a lessening of 1 Day. Because of the complicated technology behind nano-machines, these modifiers cannot be stacked.

Damage is considered repaired when a roster entry reads, “Status: Ok.”

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Death

Death is always tragic. At least for pilots, it’s rarely meaningless. When their beloved avatar meets his or her end, this doesn’t mean a player is done with the game. Six days will pass, a time for mourning, and to requisition a replacement pilot. At the end of those six days, members are free to submit a new pilot name and profile, and continue play.

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Upgrades

Every pilot will eventually grow experienced and skilled enough to outclass their first mobile suit. Just as it happened with Amuro Ray and his RX-78-2, or Zechs Marquise and his Tallgeese, so too will it happen to members of Gundam Eternity. Upon reaching 100 VP, the decision must be made to destroy a current model and upgrade to its successor. Players can either opt to self-destruct, or allow the unit to gloriously die in battle. After that, eight days will pass as engineers design and construct the new suit.

Second and third upgrades (even a legendary fourth!) are also achievable, but there’s no set VP mark one must reach. These upgrades will occur when pilots are ready.

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Imprisonment

Players who fail an installation attack are normally left battered and bruised, but otherwise free men. However, if the facility includes a cell block, their pilot will be captured for a sentence of 6 days. During this time, no actions may be submitted, nor credits earned. Once the six days have passed they’ll be released into the surrounding area.

Captors are allowed to execute prisoners, but only during the first update of their victim’s detainment.