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Mobile Weapons

Since their advent, mobile suits like the Zaku, and their larger brethren the mobile armors, have been every civilization’s predominant instruments of war. Design and natures can vary drastically between times and makers, with each era contributing some novel advancement or aesthetic to the library of blueprints. To purchase mobile weapons for an installation or ship, you must be stationed within the deployable location.

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General Purpose

Designed to be used most anywhere duty calls. General purpose suits fulfill the need for backbone forces, and operate sufficiently under most battlefield conditions.

Leo
Cost: 100.000.c
Optional Fixed Armaments:
2 x beam saber
shield
Optional Hand Armaments:
105mm rifle
beam rifle
“shorty” beam rifle
bazooka
dober gun


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Rick Dias
Cost: 200.000.c
Fixed Armaments:
2-barrel 55mm vulcan phalanx anti-missile gun system
beam saber
Optional Hand Armaments:
2 x beam pistol
clay bazooka


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ZAKU Warrior
Cost: 300.000.c
Fixed Armaments:
MA-M8 beam tomahawk
4 x hand grenade
shoulder shield
Optional Fixed Armaments:
Gunner Wizard Pack
Blaze Wizard Pack
Slash Wizard Pack
Optional Hand Armaments:
MMI-M633 beam assault rifle
bazooka
M68 "Cattus" 500mm recoilless rifle


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Crouda
Cost: 400.000.c
Fixed Armaments:
2 x vulcan gun
2 x beam cutter
Optional Hand Armament:
2 x beam rifle


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Serpent
Cost: 500.000.c
Fixed Armaments:
2 x 8-tube missile launcher
Optional Hand Armaments:
double Gatling gun
bazooka
beam cannon

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Aerial

Patrolling the deadly atmospheres of varying worlds, aerial suits prove well-conditioned to ride currents of air to victory.

Balient
Cost: 100.000.c
Fixed Armaments:
4 x missile
2 x beam saber
Optional Hand Armaments:
beam rifle


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Asshimar
Cost: 200.000.c
Optional Hand Armaments:
large beam rifle


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Jet Windam
Cost: 300.000.c
Fixed Armaments:
4 x M2M5 "Todesschrecken" 12.5mm automatic CIWS
2 x ES04B beam saber
2 x Mk315 "Stiletto" rocket-propelled anti-armor penetrator
A52 offensive shield type E (Mk438/B dual multipurpose missile "Würger" SA10)
many x "Drache" air-to-surface missiles
many x Mk1323 unguided rocket pod
many x Mk438 triple "Würger" air-to-air missile pods


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Murasame
Cost: 400.000.c
Fixed Armaments:
2 x M2M5D 12.5mm CIWS
4 x M2M5D 12.5mm CIWS
Type 70J Kai beam saber
Type 72 high-energy beam cannon,
anti-air missile launcher (4 x Type 66A air-to-air missile "Hayate")
shield
Optional Hand Armaments:
Type 72 Kai "Ikazuchi" beam rifle

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Aquatic

Human bodies were never designed to move gracefully in water, and the same applies to mankind’s machine counterparts. Mobile suits drafted for aquatic combat can swim circles around their floundering targets.

Cancer
Cost: 100.000.c
Fixed Armaments:
4 x torpedo launcher


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Kapool
Cost: 200.000.c
Fixed Armaments:
laser beam
2 x sonic blast
8 x missile launcher
Optional Fixed Armaments:
3-barrel hand cannon


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Daughseat III
Cost: 300.000.c
Fixed Armaments:
4 x torpedo launcher
4 x beam gun


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ZnO
Cost: 400.000.c
Fixed Armaments:
2 x phonon masser high-energy cannon
2 x 533mm 6-tube missile launcher

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Terrestrial

Ground-pounders dig into a landscape and refuse to sacrifice soil to invading parties. Best deployed in forest, desert or mountain territories, they’re well-suited for dealing with the stresses of those regions.

Gundam Mass-Production Ground Type
Cost: 100.000.c
Fixed Armaments:
vulcan gun
multi-launcher
2 x X.B.Sa-G-03 beam saber
Optional Fixed Armaments:
RGM•S-Sh-WF/S-00109 shield
Optional Hand Armaments:
NF•GMG-Type.37/100mm machine gun
NFHI•GMCa-type.09/180mm cannon
P.B.R-0079/A12 S-000011 beam rifle
bazooka gun
6-tube missile launcher
net gun


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BuCUE
Cost: 200.000.c
Fixed Armaments:
double-edged beam saber
Optional Fixed Armaments:
2-barrel 450mm railgun
13-tube 400mm missile launcher


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Xamel
Cost: 300.000.c
Fixed Armaments:
680mm artillery cannon
20mm vulcan gun turret
8-tube missile launcher


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WaDom
Cost: 400.000.c
Fixed Armaments:
beam cannon
6 x missile
4 x 24-tube missile launcher
2 x anti-air vulcan gun

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Arctic

Frigid, icy climes make for inopportune conditions to wage battle. Internal components freeze, ice obscures cameras, and slick surfaces provide poor traction for mobile suit feet. Arctic units compensate or embrace these perils, turning them to advantages.

GM Cold Climate Type
Cost: 100.000.c
Fixed Armaments:
2 x 60mm vulcan gun
beam saber
Optional Hand Armaments:
90mm machinegun with grenade launcher


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Juracg “Polar Bear”
Cost: 200.000.c
Fixed Armaments:
2 x machinecannon
beam saber
Optional Hand Armaments:
beam machinegun
Optional Equipment:
jet ski

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Space

Space presents a field unique amongst environments, where units must be prepared to contend with foes at all distances from every direction. Suits designed for these stresses stand amidst the pinnacle of technological development, and prove deadly when tracking an uninitiated pilot.

Dra-C
Cost: 50.000.c
Fixed Armaments:
3-barrel 40mm vulcan gun
shield (mounts beam saber)


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Rick Dom II
Cost: 200.000.c
Fixed Armaments:
scattering beam gun
heat saber
Optional Hand Armaments:
360mm giant bazooka
MMP-80 90mm machinegun
80mm raketen bazooka
sturm faust


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Den’an Zon
Cost: 300.000.c
Fixed Armaments:
2-barrel beam gun
beam shield
beam saber
Optional Hand Armaments:
shot launcher with attached 2-barrel heavy gun


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Zoloat
Cost: 400.000.c
Fixed Armaments:
2 x vulcan gun
beam shield
2 x beam saber
5-tube beam string emitter
Optional Fixed Armaments:
2 x beam cannon
Optional Hand Armaments:
beam rifle


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Zplus C1
Cost: 500.000.c
Fixed Armaments:
2 x 60mm vulcan gun
2 x beam saber
2 x hip beam cannon
Optional Fixed Armaments:
shield (mounts beam smartgun)

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Mobile Dolls

No longer must men and women sacrifice themselves in conflicts; rather, machines can do the dying for humanity. Cold calculations supplant instincts, and faced against green enemies, a mobile doll is virtually undefeatable. Veterans will find both Taurus and Virgos easy targets, but Virgo IIs can be supplemented with a mobile doll control center, affording them potency equivalent to the pilot within its ZERO system.

Taurus
Cost: 200.000.c
Optional Hand Armaments:
beam rifle
beam cannon
laser gun


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Virgo
Cost: 300.000.c
Fixed Armaments:
beam cannon
Remote Weapons:
4 x planet defenser


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Virgo II
Cost: 500.000.c
Fixed Armaments:
beam cannon
beam saber
Remote Weapons:
8 x planet defenser

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Mobile Armors

Mobile armors are almost universally faster, stronger, and better-armed than their anatomical brethren – though certainly more expensive for these qualities. Resembling thruster-laden gun platforms more than any coherent design philosophy, in the hands of a proper pilot they can ravage entire lines of suits without suffering considerable damage. One of their few drawbacks is their immense size, and only one mobile armor can be stored per hangar.

Zodiac Mass-Production Type
Cost: 300.000.c
Fixed Armaments:
large mega particle cannon


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Euclid
Cost: 500.000.c
Fixed Armaments:
“Schneidschutz” SX1021 positron reflector shield
2 x M464 “Degtyarev” high-energy beam cannon
2 x M551 52mm 7-barrel Gatling machine gun


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Val Varo
Cost: 700.000.c
Fixed Armaments:
large mega particle cannon
2 x 2-tube missile pod
2 x anti-aircraft beam gun
4 x 110mm vulcan gun
3 x plasma leader

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Newtype

Newtypes have long been manipulated and used as weapons of war by governments with more fear than understanding of their preternatural powers. Weapons made for these special beings are incredibly potent tools, fully designed to harness their truest killing potential. Obviously, only soldiers with the Newtype genetic profile can operate such machines.

Jagd Doga
Cost: 500.000.c
Fixed Armaments:
beam saber with attached heat knife
6 x missile
Optional Hand Armaments:
beam assault rifle
mega Gatling gun
shield (mounts 4 x mega particle gun)
Remote Weapons:
6 x funnel (mounts 1 x beam gun each)


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Nu Mass-Production Type
Cost: 700.000.c
Fixed Armaments:
beam saber
shield (mounts 1 x beam cannon and 4 x small missile)
Optional Hand Armaments:
beam rifle
hyper bazooka
beam spray gun
Remote Weapons:
6 x fin funnels


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Qubeley Mass-Production Type
Cost: 1.000.000.c
Fixed Armaments:
2 x beam launcher/beam saber
2 x active cannon
Remote Weapons:
30 x funnel (mounts 1 x beam gun each)

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Special Forces

Special Forces mobile suits run the gamut of operability, and apply individual talents to specific combat profiles. Geo-GOOhN and N Dagger N work best for base infiltration. GM Snipers can tag incoming enemies from a mile away. Kämpfer are blitzkrieg beasts that will lay to waste installation ramparts.

Geo-GOOhN
Cost: 300.000.c
Fixed Armaments:
2 x phonon masser cannon
2 x digging claw


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GM Sniper
Cost: 400.000.c
Fixed Armaments:
2 x beam saber
Optional Fixed Armaments:
shield
Optional Hand Armaments:
long-range beam rifle


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Kämpfer
Cost: 700.000.c
Fixed Armaments:
2 x 60mm vulcan gun
2 x beam saber
Optional Hand Armaments:
2 x ZUX-197 Jagdgewehr shotgun
2 x 360mm giant bazooka
2 x panzer faust
chain mine


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N Dagger N
Cost: 1.000.000.c
Fixed Armaments:
Mk315 “Stiletto” rocket-propelled anti-armor penetrator
2 x DES-G07D+ anti-armor sword
“Hakenfaust” piercer lock
DFH-S2026 “Schildgewehr” offensive shield system (mounts 70mm high-energy blaster)
2 x anchors