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Mobile Weapons
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Since their advent, mobile suits like the Zaku, and their larger brethren the mobile armors, have been every civilization’s predominant instruments of war. Design and natures can vary drastically between times and makers, with each era contributing some novel advancement or aesthetic to the library of blueprints. To purchase mobile weapons for an installation or ship, you must be stationed within the deployable location.
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General Purpose
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Designed to be used most anywhere duty calls. General purpose suits fulfill the need for backbone forces, and operate sufficiently under most battlefield conditions.
Leo
Cost: 100.000.c
Optional Fixed Armaments:
• 2 x beam saber
• shield
Optional Hand Armaments:
• 105mm rifle
• beam rifle
• “shorty” beam
rifle
• bazooka
• dober gun

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Rick
Dias
Cost: 200.000.c
Fixed Armaments:
• 2-barrel 55mm vulcan phalanx
anti-missile gun system
• beam saber
Optional Hand Armaments:
• 2 x beam pistol
• clay bazooka

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ZAKU
Warrior
Cost: 300.000.c
Fixed Armaments:
• MA-M8 beam tomahawk
• 4 x hand grenade
• shoulder shield
Optional Fixed Armaments:
• Gunner Wizard Pack
• Blaze Wizard Pack
• Slash Wizard Pack
Optional Hand Armaments:
• MMI-M633 beam assault
rifle
• bazooka
• M68 "Cattus"
500mm recoilless rifle

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Crouda
Cost: 400.000.c
Fixed Armaments:
• 2 x vulcan gun
• 2 x beam cutter
Optional Hand Armament:
• 2 x beam rifle

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Serpent
Cost: 500.000.c
Fixed Armaments:
• 2 x 8-tube missile launcher
Optional Hand Armaments:
• double Gatling gun
• bazooka
• beam cannon
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Aerial
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Patrolling the deadly atmospheres of varying worlds, aerial suits prove well-conditioned to ride currents of air to victory.
Balient
Cost: 100.000.c
Fixed Armaments:
• 4 x missile
• 2 x beam saber
Optional Hand Armaments:
• beam rifle

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Asshimar
Cost: 200.000.c
Optional Hand Armaments:
• large beam rifle

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Jet
Windam
Cost: 300.000.c
Fixed Armaments:
• 4 x M2M5 "Todesschrecken"
12.5mm automatic CIWS
• 2 x ES04B beam saber
• 2 x Mk315 "Stiletto"
rocket-propelled anti-armor penetrator
• A52 offensive shield type
E (Mk438/B dual multipurpose missile "Würger" SA10)
• many x "Drache"
air-to-surface missiles
• many x Mk1323 unguided
rocket pod
• many x Mk438 triple "Würger"
air-to-air missile pods

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Murasame
Cost: 400.000.c
Fixed Armaments:
• 2 x M2M5D 12.5mm CIWS
• 4 x M2M5D 12.5mm CIWS
• Type 70J Kai beam saber
• Type 72 high-energy beam
cannon,
• anti-air missile launcher
(4 x Type 66A air-to-air missile "Hayate")
• shield
Optional Hand Armaments:
• Type 72 Kai "Ikazuchi"
beam rifle
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Aquatic
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Human bodies were never designed to move gracefully in water, and the same applies to mankind’s machine counterparts. Mobile suits drafted for aquatic combat can swim circles around their floundering targets.
Cancer
Cost: 100.000.c
Fixed Armaments:
• 4 x torpedo launcher

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Kapool
Cost: 200.000.c
Fixed Armaments:
• laser beam
• 2 x sonic blast
• 8 x missile launcher
Optional Fixed Armaments:
• 3-barrel hand cannon

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Daughseat
III
Cost: 300.000.c
Fixed Armaments:
• 4 x torpedo launcher
• 4 x beam gun

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ZnO
Cost: 400.000.c
Fixed Armaments:
• 2 x phonon masser high-energy
cannon
• 2 x 533mm 6-tube missile
launcher
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Terrestrial
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Ground-pounders dig into a landscape and refuse to sacrifice soil to invading parties. Best deployed in forest, desert or mountain territories, they’re well-suited for dealing with the stresses of those regions.
Gundam
Mass-Production Ground Type
Cost: 100.000.c
Fixed Armaments:
• vulcan gun
• multi-launcher
• 2 x X.B.Sa-G-03 beam saber
Optional Fixed Armaments:
• RGM•S-Sh-WF/S-00109
shield
Optional Hand Armaments:
• NF•GMG-Type.37/100mm
machine gun
• NFHI•GMCa-type.09/180mm
cannon
• P.B.R-0079/A12 S-000011
beam rifle
• bazooka gun
• 6-tube missile launcher
• net gun

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BuCUE
Cost: 200.000.c
Fixed Armaments:
• double-edged beam saber
Optional Fixed Armaments:
• 2-barrel 450mm railgun
• 13-tube 400mm missile
launcher

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Xamel
Cost: 300.000.c
Fixed Armaments:
• 680mm artillery cannon
• 20mm vulcan gun turret
• 8-tube missile launcher

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WaDom
Cost: 400.000.c
Fixed Armaments:
• beam cannon
• 6 x missile
• 4 x 24-tube missile launcher
• 2 x anti-air vulcan gun
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Arctic
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Frigid, icy climes make for inopportune conditions to wage battle. Internal components freeze, ice obscures cameras, and slick surfaces provide poor traction for mobile suit feet. Arctic units compensate or embrace these perils, turning them to advantages.
GM
Cold Climate Type
Cost: 100.000.c
Fixed Armaments:
• 2 x 60mm vulcan gun
• beam saber
Optional Hand Armaments:
• 90mm machinegun with grenade
launcher

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Juracg
“Polar Bear”
Cost: 200.000.c
Fixed Armaments:
• 2 x machinecannon
• beam saber
Optional Hand Armaments:
• beam machinegun
Optional Equipment:
• jet ski
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Space
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Space presents a field unique amongst environments, where units must be prepared to contend with foes at all distances from every direction. Suits designed for these stresses stand amidst the pinnacle of technological development, and prove deadly when tracking an uninitiated pilot.
Dra-C
Cost: 50.000.c
Fixed Armaments:
• 3-barrel 40mm vulcan gun
• shield (mounts beam saber)

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Rick
Dom II
Cost: 200.000.c
Fixed Armaments:
• scattering beam gun
• heat saber
Optional Hand Armaments:
• 360mm giant bazooka
• MMP-80 90mm machinegun
• 80mm raketen bazooka
• sturm faust

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Den’an
Zon
Cost: 300.000.c
Fixed Armaments:
• 2-barrel beam gun
• beam shield
• beam saber
Optional Hand Armaments:
• shot launcher with attached
2-barrel heavy gun

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Zoloat
Cost: 400.000.c
Fixed Armaments:
• 2 x vulcan gun
• beam shield
• 2 x beam saber
• 5-tube beam string emitter
Optional Fixed Armaments:
• 2 x beam cannon
Optional Hand Armaments:
• beam rifle

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Zplus
C1
Cost: 500.000.c
Fixed Armaments:
• 2 x 60mm vulcan gun
• 2 x beam saber
• 2 x hip beam cannon
Optional Fixed Armaments:
• shield (mounts beam smartgun)
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Mobile Dolls
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No longer must men and women sacrifice themselves in conflicts; rather, machines can do the dying for humanity. Cold calculations supplant instincts, and faced against green enemies, a mobile doll is virtually undefeatable. Veterans will find both Taurus and Virgos easy targets, but Virgo IIs can be supplemented with a mobile doll control center, affording them potency equivalent to the pilot within its ZERO system.
Taurus
Cost: 200.000.c
Optional Hand Armaments:
• beam rifle
• beam cannon
• laser gun

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Virgo
Cost: 300.000.c
Fixed Armaments:
• beam cannon
Remote Weapons:
• 4 x planet defenser

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Virgo
II
Cost: 500.000.c
Fixed Armaments:
• beam cannon
• beam saber
Remote Weapons:
• 8 x planet defenser
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Mobile Armors
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Mobile armors are almost universally faster, stronger, and better-armed than their anatomical brethren – though certainly more expensive for these qualities. Resembling thruster-laden gun platforms more than any coherent design philosophy, in the hands of a proper pilot they can ravage entire lines of suits without suffering considerable damage. One of their few drawbacks is their immense size, and only one mobile armor can be stored per hangar.
Zodiac
Mass-Production Type
Cost: 300.000.c
Fixed Armaments:
• large mega particle cannon

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Euclid
Cost: 500.000.c
Fixed Armaments:
• “Schneidschutz”
SX1021 positron reflector shield
• 2 x M464 “Degtyarev”
high-energy beam cannon
• 2 x M551 52mm 7-barrel
Gatling machine gun

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Val
Varo
Cost: 700.000.c
Fixed Armaments:
• large mega particle cannon
• 2 x 2-tube missile pod
• 2 x anti-aircraft beam
gun
• 4 x 110mm vulcan gun
• 3 x plasma leader
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Newtype
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Newtypes have long been manipulated and used as weapons of war by governments with more fear than understanding of their preternatural powers. Weapons made for these special beings are incredibly potent tools, fully designed to harness their truest killing potential. Obviously, only soldiers with the Newtype genetic profile can operate such machines.
Jagd
Doga
Cost: 500.000.c
Fixed Armaments:
• beam saber with attached
heat knife
• 6 x missile
Optional Hand Armaments:
• beam assault rifle
• mega Gatling gun
• shield (mounts 4 x mega
particle gun)
Remote Weapons:
• 6 x funnel (mounts 1 x
beam gun each)

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Nu
Mass-Production Type
Cost: 700.000.c
Fixed Armaments:
• beam saber
• shield (mounts 1 x beam
cannon and 4 x small missile)
Optional Hand Armaments:
• beam rifle
• hyper bazooka
• beam spray gun
Remote Weapons:
• 6 x fin funnels

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Qubeley
Mass-Production Type
Cost: 1.000.000.c
Fixed Armaments:
• 2 x beam launcher/beam
saber
• 2 x active cannon
Remote Weapons:
• 30 x funnel (mounts 1
x beam gun each)
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Special Forces
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Special Forces mobile suits run the gamut of operability, and apply individual talents to specific combat profiles. Geo-GOOhN and N Dagger N work best for base infiltration. GM Snipers can tag incoming enemies from a mile away. Kämpfer are blitzkrieg beasts that will lay to waste installation ramparts.
Geo-GOOhN
Cost: 300.000.c
Fixed Armaments:
• 2 x phonon masser cannon
• 2 x digging claw

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GM
Sniper
Cost: 400.000.c
Fixed Armaments:
• 2 x beam saber
Optional Fixed Armaments:
• shield
Optional Hand Armaments:
• long-range beam rifle

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Kämpfer
Cost: 700.000.c
Fixed Armaments:
• 2 x 60mm vulcan gun
• 2 x beam saber
Optional Hand Armaments:
• 2 x ZUX-197 Jagdgewehr
shotgun
• 2 x 360mm giant bazooka
• 2 x panzer faust
• chain mine

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N
Dagger N
Cost: 1.000.000.c
Fixed Armaments:
• Mk315 “Stiletto”
rocket-propelled anti-armor penetrator
• 2 x DES-G07D+ anti-armor
sword
• “Hakenfaust”
piercer lock
• DFH-S2026 “Schildgewehr”
offensive shield system (mounts 70mm high-energy blaster)
• 2 x anchors