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Staff
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Your help in making Eternity an enjoyable experience for everyone does not go unappreciated. As a small token of gratitude, staff members have access to an exclusive shop, filled with a selection of unique "powers" and other items available only to them. Everything can be purchased using Staff Points.
Veteran
Points Package
Cost: 5 SP
By trading in Staff Points, you will receive a
supplementary 10 VP to what you earn through gameplay.
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Credits
Coffer
Cost: 5 SP
By trading in Staff Points, you will receive 500.000.c.
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Instantaneous
Assignment
Cost: 15 SP
The tragedy of death is underscored by a mournful waiting period.
However, if you're able to meet the high price, neither are necessary. Instantaneous
assignment will allow you to make a new pilot without waiting six days. This
can be given to a friend.
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Instantaneous
Repairs
Cost: 10 SP
Taking damage isn't fun. Nor is waiting around for those lazy
grease-monkeys to calibrate your mobile suit's new arm afterwards. Instantaneous
repairs allows you to negate the technicality of time and physics, and possess
a spick-n-span new rig the very next update. This can be given to a friend.
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Instantaneous
Transport
Cost: 10 SP
Getting from one side of
the solar system to another can be a tedious, time-consuming process. No more!
For just five Staff Points, you can purchase this ticket aboard the Interstellar
Express, and zip from Mercury to Pluto in one day. This feature can be used
on a ship or friend as well, but everyone will require their own 10 SP pass.
Keep in mind, this does not nullify the single day required to reach specific
installations and ships.
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Instantaneous
Upgrade
Cost: 20 SP
Why spend that annoying
eight-update span waiting around for your new horse to arrive? There's really
no reason to explain the vast advantage an instantaneous upgrade could offer.
While your enemy is sulking around, waiting for that shiny-new VSBR, you'll
already be scourging his facilities utilizing fancy new nukes. This can be given
to a friend.
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God
Gaming: The Heero Yuy
Cost: 15 SP
Aka. The Kira Yamamoto,
Aka. The Bright Noa, Aka. The Maria Laliberte. "The Heero Yuy" effect
must be present in your inventory. If it is, and you're faced with a situation
where normal souls would certainly perish, you will miraculously survive.
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God
Gaming: Chibi-Change
Cost: 10 SP
Super deformed robots are
the proud “little people” of Gundam. Chibi-Change allows you to
target any member’s machine and midgitize either the whole rig, or a specific
part. No hindrance will be caused to its actions or powers, but hilarity will
ensue nonetheless.
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God
Gaming: Out of Character
Cost: 10 SP
While it doesn't remotely
effect their gameplay advantages or disadvantages, during any battle (whether
you're in it or not) you can choose anyone in the game and have him act drastically
out of character to any of your specifications. Want that brooding anti-hero
to temporarily become a sycophantic pussy? No problem.
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God
Gaming: Tractor Beam
Cost: 20 SP
Ever needed to ambush a
player from across the solar system? Well now your dreams have come true! By
purchasing “Tractor Beam,” you and another player can be instantly
transported to any place within twenty days of Sol (except specific installations
or hostile territories) together. On that very same day, you’re free to
engage them in combat. Perfect for getting at those pesky cowards who insist
on hiding behind base walls, rather than fighting like true men.
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God
Gaming: Olympus Coliseum
Cost: 40 SP
Good only when stationed at Neo Las Vegas’s Olympus Coliseum, this merit allows a staffer to channel the spirits of soldiers long past. Want to see how your pilot stacks up against Amuro Ray, Zechs Marquise, or Athrun Zala? Or maybe you’d prefer to clash sabers with Adam Solaris, Akio Okawara, or Owise Poohbah? Be warned, death isn’t a possibility, but severe damage can arise from this “simulation.”
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Flagships
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Girty
Lue
Cost: 50 SP
Armaments:
• 6 x "Gottfried Mk.71"
225cm high-energy beam cannon
• 38 x vertical missile
launcher
• 16 x "Igelstellung"
multi-barrel CIWS
System: Mirage Colloid
Capacity: 12 mobile suits

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Reinforce
Junior
Cost: 50 SP
Armaments:
• 1 x beam shield
• 6 x 2-barrel main gun
• 16 x 3-barrel secondary
gun
Capacity: 14 mobile suits

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Mother
Vanguard
Cost: 50 SP
Armaments:
• large beam sail
• many x beam shield
• many x anti-aircraft laser
• many x missile launcher
• 2 x hyper mega particle
cannon
System: Minovsky Drive
Capacity: 12 mobile suits

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Eternal
Cost: 50 SP
Armaments:
• many x missile launcher
• beam cannon
• 2 x 2-barrel CIWS
• 12 x CIWS
• 2 x METEOR
Capacity: 10 mobile suits
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Mobile Weapons
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SUMO
Cost: 5 SP
Fixed Armaments:
• IF generator
Optional Hand Armaments:
• hand beam gun
• heat fan

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Victory
Cost: 10 SP
Fixed Armaments:
• 2 x vulcan gun
• 2 x beam saber
• 2 x beam shield
• 8 x hardpoint
Optional Hand Armaments:
• beam rifle
• beam pistol
• javelin
• vulcan cannon

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F91
Cost: 15 SP
Fixed Armaments:
• 2 x vulcan gun
• 2 x mega machine cannon
• 2 x beam saber
• 2 x VSBR
• spare beam shield
Optional Hand Armaments:
• beam rifle
• beam launcher

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X
Cost: 25 SP
Fixed Armaments:
• satellite cannon
• large beam sword
• 4 x vulcan gun
Optional Fixed Armaments:
• vulcan gun
• shield
Optional Hand Armaments:
• shield buster rifle
• beam rifle
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Defenses
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Umbrella
of Artemis
Cost: 30 SP
“The term unblowupable has been thrown around an awful lot lately, but I think I can say with confidence—“ Utilizing a series of projection devices placed along your base or asteroid fortress, the Umbrella of Artemis emits a completely impenetrable shield of pink energy. While it means you can’t fire back through the barrier, nothing is getting past this network without your permission. Of course, if the enemy can somehow sneak a spy through your unwitting personnel’s attention, that’s a different story altogether. Considering such a heist would be highly elaborate and unlikely (yet, in Gundam, highy probable), this defense is probably the best you can come by.