The Shop »
(Credit to The Janadian for this shop, thank you.)
Weapons
Anti-Personel Weapons
Description: Weapons used to take out
infantry and or enemy missiles. Some of these weapons can damage parts
of a mobile weapons like senors.
Type: 75mm automatic multi-barrel CIWS "Igelstellung" x 2
Power Rating(s): none
Weight: 4.3 metric tons
Cost: 1,000 Credits
Upgrade(s):
- Barrel size by 20mm, + 5,000 Credits per upgrade, MAX is 135mm, + 1.0 metric tons per upgrade.
Ballistic Weapons
Description: Weapons which use clips of solid
ammunition. Ballistic weapons are cheap but ineffective against good
armor like luna titanium alloy.
Type: 90mm machine gun, 90mm machine cannon
Power Rating(s): none
Weight: 9.0 metric tons, 13.4 metric tons
Cost: 16,000 Credits, 20,000 Credits
Upgrade(s):
- Barrel size by 20mm, + 10,000 Credits per upgrade. MAX is 150mm, + 5.0 metric tons.
- "Mega" size, + 15,500 Credits per upgrade, + 6.0 metric tons.
Bazooka Weapons
Description: A series of shoulder-held
weapons consisting of a long metal smoothbore tube for firing various
rockets. Clay Bazooka fires a sticky substance used for patching holes
in colonies. When used on a mobile suit it can hinder their movements
greatly. Cannot combine hyper, mega and giant together!
Type: 180mm Bazooka, Clay Bazooka
Power Rating(s): none
Weight: 12.1 metric tons, 9.0 metric tons
Cost: 80,000 Credits, 25,000 Credits
Upgrade(s):
- Barrel size by 50mm, + 10,000 Credits per upgrade. MAX is 280mm, + 5.0 metric tons.
- Hyper Bazooka + 15,000 Credits (Faster Rate of Fire), + 6.0 metric tons.
- Mega Bazooka + 18,000 Credits (More Raw Damage and Splash Damage), + 7.0 metric tons.
- Giant Bazooka + 16,000 Credits (More Raw Damage and Greater Range), + 9.0 metric tons.
Beam Weapons - Melee
Description: Using super heated plasma and an
i-field to keep it together can form a series of weapons used in
melee combat. The only things that can block these weapons is another
one of its kind! May only combine two of the three upgrades!
Type: Beam Saber, Beam Sword
Power Rating(s): 0.5 MW, 0.6 MW
Weight: 1.2 metric tons, 2.2 metric tons
Cost: 26,000 Credits, 29,000 Credits
Upgrade(s):
- Long "Any type" + 13,500 Credits, + 0.3 MW (Makes Beam Longer).
- Hyper "Any type" + 15,000 Credits, + 0.8 MW (Makes Beam Stronger).
- Mega "Any type" + 19,000 Credits, + 1.0 MW (Makes Beam Stronger).
Beam Weapons - Range
Description: Using energy generated from the
mobile weapons fusion/fission reactor or from a e-clip gives a mobile
weapon the power of a battleship or greater. These weapons render
armor nearly useless.
Type: Beam Rifle, Beam Cannon, Beam Launcher, Beam Bazooka
Power Rating(s): 1.0 MW, 3.5 MW, 5.0 MW, 5.0 MW
Weight: 3.0 metric tons, 9.0 metric tons, 12.2 metric tons, 10.0 metric tons
Cost: 44,000 Credits, 55,000 Credits, 62,000 Credits, 40,000 Credits
Upgrade(s):
- Double Beam Rifle + 10,000 Credits, + 1.5 MW, + 2.0 metric tons.
- Hyper "Any type" + 20,000 Credits, + 2.0 MW, + 3.5 metric tons (Greater Piercing Power).
- Mega "Any type" + 30,000 Credits, + 5.0 MW, 4.5 metric tons (Greater Raw Damage).
- Add + 1.0 MW, + 10,000 Credits per upgrade. MAX is 10.0 MW
Linear Weapons
Description: A series of weapons using
electromagnetic forces and magnets instead of using gun powder to
accelerate a projectile. These weapons do not over heat because the
projectile never touches the barrel.
Type: 55cm Linear Gun, 75cm Linear Cannon
Power Rating(s): none
Weight: 5.0 metric tons, 8.3 metric tons
Cost: 25,000 Credits, 48,000 Credits
Upgrade(s):
- Add + 1 MM, + 10,000 Credits per upgrade. MAX is + 10.0cm
Long Range Ballistic Weapons
Description: Weapons which used large shells
and a large cannon to fire great distances. These weapons are slow at
firing but high actuate at far range.
Type: 180mm Cannon
Power Rating(s): none
Weight: 15.9 metric tons
Cost: 38,000 Credits
Upgrade(s):
- Barrel size by 20mm, + 11,000 Credits, + 8.0 metric tons per upgrade. MAX is 680mm.
"Mega" Particle Weapons
Description: A series of weapons that is kin
to beam weapons but uses "mega" particles for much more powerful
weapon. Weapons of this class can drain reactors very easily when used
to much.
Type: Mega Particle Gun, Mega Particle Cannon
Power Rating(s): 5.0 MW, 10.0 MW
Weight: 18.9 metric tons, 31.0 metric tons
Cost: 70,000 Credits, 100,000 Credits
Upgrade(s):
- Add another barrel, + 20,000 Credits, + 10.9 metric tons per barrel, MAX is 3.
- Scattering (replaces normal mega weapon), + 15,000 Credits, + 0.5 metric tons.
Missile Weapons
Description: Missile weapons come in a
variety of forms from tube types to the micro missile launchers. The
more missiles the more damage done.
Type: Missile Launcher (1-Tube), Micro Missile
Launcher (4-Tube), Missile Pod (6 Missiles), Micro Missile Pod (20
Micro Missiles)
Power Rating(s): none
Weight: 5.6 metric tons, 3.4 metric tons, 10.0 metric tons, 6.0 metric tons
Cost: 20,000 Credits, 20,000 Credits, 15,000 Credits, 15,000 Credits
Upgrade(s):
- 1 Tube Add-on, + 5,000 Credits, + 5.6 metric tons per tube add-on. MAX is 10 tubes.
- 6 more missiles, + 12,000 Credits, + 10.0 metric tons per upgrade. MAX is 24 missiles.
- 20 more micro missiles, + 10,000 Credits, + 6.0 metric tons per upgrade. MAX is 80.
Remote Weapons
Description: Weapons controlled by the mind
of Newtypes with the help of systems or anyone else that has a similar
system that allows them to control remote weapons. Some are free of
wires while some are attached. To many remote weapons can hurt the
person using them or the system may be over loaded!
Type: Bit, Funnel, Incom
Power Rating(s): 1.0 MW, 1.0 MW, 1.0 MW
Weight: 3.0 metric tons, 1.0 metric tons, 1.5 metric tons
Cost: 30,000 Credits, 20,000 Credits, 25,000 Credits
Upgrade(s):
- Add + 1.0 MW, + 10,000 Credits per upgrade. MAX is 10.0 MW
- to Reflector Incom (Incom only) + 0.0 MW to + 20.9 MW
(depends on strength of enemy beam weapons!), + 10,000 Credits, + 0.9
metric tons per Icom.
Defense
Beam Shields
Description: Using the same technology as
beam sabers, beam shields can block any weapon up until a certain
point. They can also be used as weapons because of their nature.
Type: Beam Shield
Power Rating(s): 0.8 MW
Weight: 2.0 metric tons
Cost: 50,000 Credits
Upgrade(s):
Shields
Description: A piece of sturdy metal used to
block weapons fire from enemy mobile weapons and also there melee
weapons. Normal shields can not block beam weapons.
Type: Short Shield, Shield, Long Shield, Shield /w anti-beam coating
Power Rating(s): none
Weight: 5.0 metric tons, 8.0 metric tons, 10.0 metric tons, 8.0 metric tons
Cost: 10,000 Credits, 15,000 Credits, 20,000 Credits, 30,000 Credits.
Upgrade(s):
Equipment
Anti-Beam Coating
Description: A special coating which resists
beam weapons up until a point. Some systems or special types of armor
cannot support anti-beam coating like Phase Shift Armor. This coating
is applied right to the armor of a mobile weapon.
Type: Anti-Beam Coating
Power Rating(s): none
Weight: none
Cost: 50,000
Upgrade(s):
I-Field Generator
Description: When minovsky particles are
spread out they form a barrier that repulses nearly all forms of beam
weapons fire. However they lack the ability to block anything else. I-Field
Generator cannot support Phase Shift Armor or Trans Phase Armor
anytime, the two draw to much power from the generators.
Type: I-Field Generator (Blocks up to 100.0 MW)
Power Rating(s): none
Weight: 20.0 metric tons
Cost: 300,000 Credits
Upgrade(s):
- I-Field Beam Generator (Blocks up to 300.0 MW), + 100,000 Credits, + 15.9 metric tons.
Magnetic Coating
Description: Mobile weapons lacking a movable
frame often have trouble with joint fiction. Thus magnetic coating
the joints helps fix this problem.
Type: Magnetic Coating
Power Rating(s): none
Weight: none
Cost: 50,000 Credits
Upgrade(s):
Systems
Psycommu System
Description: A powerful system designed to
allow Newtypes to control their mobile weapons much better and allow
for the use of remote weapons.
Type: Psycommu System
Power Rating(s): none
Weight: none
Cost: 500,000 Credits
Upgrade(s):
Quasi-Psycommu System
Description: Considered as the "poor mans"
Psycommu System, the Quasi-Psycommu System allows non-newtypes to
control their mobile weapons better and to control remote weapons like
a newtype. Remote weapons used are Incoms.
Type: Quasi-Psycommu System
Power Rating(s): none
Weight: none
Cost: 400,000 Credits
Upgrade(s):
Custom
Armor Change
Description: Throughout the ages various
types of armors have been created to help protect mobile weapons from
weapons fire and then some. Luna Titanium/Gundarium Alloy, Gundarium Gamma Alloy, Gundanium Alloy cannot support Phase Shift Armor or Trans Phase Armor!
Type: Titanium Alloy, Neo-Titanium Alloy, Luna Titanium/Gundarium Alloy, Gundarium Gamma Alloy, Gundanium Alloy
Power Rating(s): none
Weight: 20.0 metric tons, 15.8 metric tons, 25.3 metric tons, 15.0 metric tons, 30.0 metric tons
Cost: 50,000 Credits, 75,000 Credits, 125,000 Credits, 160,000 Credits, 250,000 Credits
Upgrade(s):
- Dual-Layer Armor, + 100,000 Credits, + Desired armor weight.
Ceramic Composites
Description: Because normal armor cannot
block beam type weapons, ceramic composites built into the armor
itself or built on top of it allow the armor to resist beam weapons. The
ability to resist beam weapons grow depending on the ceramic type.
Type: Ceramic, Neo-Ceramic. Super-Ceramic
Power Rating(s): none
Weight: 0.5 metric tons, 0.6 metric tons, 0.7 metric tons
Cost: 20,000 Credits, 70,000 Credits, 100,000 Credits
Upgrade(s):
Cockpit Change
Description: Various types of cockpits allows
for difference types of performance. Each is good for what they are
meant to do. Panoramic Monitor Linear Seat Cockpit, allows the pilot to
view 360 degrees of the battle field and allows the pilot to withstand
greater amounts of g-force.
Type: Panoramic Monitor/Linear Seat Cockpit
Power Rating(s): none
Weight: none
Cost: 65,000 Credits
Upgrade(s):
Frame Change
Description: Various types of frames allows
for difference types of performance. Each is good for what they are
meant to do. Movable frame is a technological advancement which allowed
for greater mobility and faster repair times.
Type: Movable Frame
Power Rating(s): none
Weight: 0.0 metric tons
Cost: 100,000 Credits
Upgrade(s):
|