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Agi Classes
There are 50 different classes, so for ease of reading they have been split into three different pages.

There are 6 different class trees, each with 6 different subclasses. Each subclass has three tiers on a linear progression. For example, a Swordsman can become a Knight or a Fencer, and a Knight becomes a Commander and then a General. It is possible to multiclass by becoming one class, taking skills from it, and then switching to a different class, but this is much more difficult when switching to an entirely different tree.

Finally, each Government and each Race have a single unique class all their own.

This page covers the Tribesman and Outlaw class trees, and any unique classes that branch off from those. Each class gives temporary stat bonuses that are kept while you remain that class, as well as a number of class specific skills that can be purchased with EXP.

Remember that in order to advance to a higher tier class, you must buy the Classchange skill, and have all the skills of the previous class, in addition to all weapon skill requirements.


Tribesman (+1 AGI, +1 CON)
The starting class for many Tribal branches, Tribesmen are often warriors, though believe in personal valor and bravery more than working in concert with a unit.
• Requirements - Any 1 non-Urban Affinity

Run (30)
Tribesmen are excellent runners, tracking down prey on foot and playing sprinting games from childhood. They can run much faster than civilized men.

Talismans (30)
Most Tribal peoples carry religious trinkets and talismans, the energies within and their beliefs providing limited magic resistance.












Outlaw (+1 AGI, +1 CHA)
Thieves and Bandits, Outlaws cover a wide variety of job descriptions, some devastating fighters, others sneaky and devious conmen.
• Requirements - Your native Affinity

• Hide (25)
Outlaws are excellent at staying hidden in the shadows, waiting until the authorities leave or their target turns his back before revealing themselves.

• Gather Information (40)
Any Outlaw maitains a network of informants and contacts, using information as a weapon. The Outlaw is better at learning secret information than normal men.