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Int/Cha Classes
There are 50 different classes, so for ease of reading they have been split into three different pages.

There are 6 different class trees, each with 6 different subclasses. Each subclass has three tiers on a linear progression. For example, a Swordsman can become a Knight or a Fencer, and a Knight becomes a Commander and then a General. It is possible to multiclass by becoming one class, taking skills from it, and then switching to a different class, but this is much more difficult when switching to an entirely different tree.

Finally, each Government and each Race have a single unique class all their own.

This page covers the Tradesman and Conjuror class trees, and any unique classes that branch off from those. Each class gives temporary stat bonuses that are kept while you remain that class, as well as a number of class specific skills that can be purchased with EXP.

Remember that in order to advance to a higher tier class, you must buy the Classchange skill, and have all the skills of the previous class, in addition to all weapon skill requirements.


Tradesman (+1 INT, +1 CHA)
Tradesmen are not fighters, but are experienced profiteers all the same, experts in many different sorts of economic trade. • Requirements - Your native Affinity

Haggle (40)
Tradesmen are experts at finding deals. The cost of all items purchased by the Tradesman are reduced by 10%, rounding up. This reduction is applied to the total cost of all purchases for the day, and must be a reduction of at least 1 gold.

• Packrat (40)
While the Tradesman isn't the brawny type, he can carry an impressive number of items. Increases the amount of weight the Tradesman can carry, and his maximum item count, by 2.








Conjuror (+2 INT, +1 CHA)
The starting class for any with magical inclinations, Conjurors take longer to train than any other basic class, but their subclasses are the strongest of all. • Requirements - Basic Spellcasting

Dispel (30)
The Conjuror is taught how to disrupt the formation of another spellcasters ether, preventing a spell from being cast.

lvl1 Spellcasting (50)
The Conjuror is introduced to the magical arts. This skill grants the ability to cast lvl1 spells of all schools, and grants 1 lvl1 spell from each school. This skill can be taken again to learn 6 lvl1 spells of any combination of magic schools.