Main | Rules | Joining | Roster | Player's Guide | Map | Lore | Tales | Message Board | Chat | Links
Str/Con Classes
There are 50 different classes, so for ease of reading they have been split into three different pages.

There are 6 different class trees, each with 6 different subclasses. Each subclass has three tiers on a linear progression. For example, a Swordsman can become a Knight or a Fencer, and a Knight becomes a Commander and then a General. It is possible to multiclass by becoming one class, taking skills from it, and then switching to a different class, but this is much more difficult when switching to an entirely different tree.

Finally, each Government and each Race have a single unique class all their own.

This page covers the Soldier and Fighter class trees, and any unique classes that branch off from those. Each class gives temporary stat bonuses that are kept while you remain that class, as well as a number of class specific skills that can be purchased with EXP.

Remember that in order to advance to a higher tier class, you must buy the Classchange skill, and have all the skills of the previous class, in addition to all weapon skill requirements.


Soldier (+1 STR, +1 CON)
The starting class for any who have been part of a formal army, Soldiers make up the vast majority of city militaries, as well as some private and Tribal forces.
• Requirements - 1h OR 2h Proficiency

Teamwork (20)
Soldiers are trained to work as a team, meshing seamlessly with other party members, making up for others weaknesses and relying on others strengths.

Discipline (25)
Trained to follow orders without pause, the Soldier will be difficult to distract from his mission, and will quickly and efficiently undertake any appointed task.












Fighter (+2 STR)
Brawlers by trade, Fighters are often the poorer members of society, people who must get ahead through hard work and their own fighting spirit.
• Requirements - Unarmed Proficiency

Intimidate (20)
The Fighter is a frightening individual, able to use threats of force to convince people to do what he wants.

Endurance (30)
Fighters have taken a lot of punishment over the years, and recover quickly from minor injuries. The Fighters natural health regeneration increases by 2. This extra health regen is modified by Resting as normal.