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Magic
Ether is the stuff that keeps Nimrodel alive. An invisible sea of twisting currents, it is emitted by all living things, and even by some things nonliving. It swirls, ebbs and wanes in seeming chaos, and in places where it concentrates many miracles tend to occur. Ether is largely a mystery to the scholars of the world, and many spellcasters study it, but the oldest of Sages does not know its true secrets.

Ether is completely invisible to the normal eye when it is in its own realm, although if it is given a pure material shape it appears as a white, nebulous, almost pasty tanslucent cloud. Ether does not materialize naturally, and hardly ever does it materialize unnaturally unless caused to by a Wizard.

Wizards use Ether to power their spells. While Ether has no material shape of its own, it can be consumed as an energy source to create other material objects, or consumed as energy of one sort or another inside or outside of a living creature. The act of casting a spell will depend on the spell caster, and the spell in question. It requires concentration to form ether, and any mistake will result in the forming ethers dissipation. One of the first things a spellcaster will learn to do is see ether with their minds eye and know its location and form by intuition. Following this, spellcasters will develop chants and complex hand motions to form ether, using their movements and words as assists in the complex process of forming the material exactly to create the spell they want.

A more powerful Wizard will need less concentration to form ether as he wishes, while a more powerful spell will take more concentration and a longer ritual. To this end a spellcaster really doesn't even need to move or speak to use magic, but it helps a great deal, and most spellcasters in Nimrodel will always keep their hands free and never impede their movement with armor. Most wizards prefer to have a magical item, normally a staff or a book, that acts as a conduit, focusing the ether around them and making it easier to form it with their free hand.

Demons and elementals live in the plane of ether, sentient beings that swirl with the ebb and flow of the ether sea, though rarely interacting with the material world. They can be summoned to the material world by a wizard, and can communicate with spellcasters when they wish, and are often attracted to them. Powerful mages will often be visited by elementals during their studies or in their dreams.

The complexities and chaotic nature of ether makes it at some times prefer to be moulded into one sort of element, and at others prefer to be moulded into another. This has led to six basic schools of spellcasting, as learning every secret of the ether sea is impossible.