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The world of Nimrodel contains many sentient races, though only three of them are available to play. Dragons, Kraken of the deep and Behemoths of the air are all extremely intelligent and at times quite talkative beings, but you are not allowed to play them. So sorry.
However, Humans are by far the most predominant race in the land of Ourissa, and I would greatly prefer it if most or even all of the characters are Humans. However, some interesting character ideas for Centaur and the Sea Peoples may exist, so these races are choosable as well. The Dry'cha tree herders are not available as player characters, though one may join your party in the right circumstances. Each of the three races has a set of starting statistics, as well as a single unique skill, and a unique class that is based around this skill. Some class skills are redundant for a certain race, and are exchanged for different class skills. These things are all explained below. The most predominant race in Ourissa, these people require little explanation. Some people in Ourissa are born with weak telikinetic abilities that can be strengthened through training. While a Centaur or Sea Peoples Priest with some of this power happens once or twice in a generation, these abilities are much more predominant in Humans, though still rare. The warring Centaur tribes live mostly in the highlands west of Ourissa, a land that is barbaric and dangerous. However, some scattered tribes live in the lands around Ayotya, warring with the walled city. The Spirnis tribe lives further inland, and is a member of the seven great tribes of Harakka. Further, a rare Centaur may be a member of other Harakkan tribes, and some expatriated centaur live in Ayotya, though the majority of the Ayotyan population treats these people with extreme racism. Centaur are almost never found in Varans. Most Varanians have never seen one, though they have heard of their existance. They look as one would expect, with a horse body that extends after the four legs into the torso of a man. Centaur are tall, hairy, and extremely strong, and their culture is one of nomadic warfare and rights of strength. It is possible for a human to ride a Centaur like a horse, but the Centaur would only allow this if the rider were mortally injured, or considered a brother. They are usually colored a mottled sienna brown or red, and their skin color matches the hair on their horse body. Rare Centaur may be a darker brown or black, though black Centaur are considered cursed and normally killed at a young age by their parents. They can not and do not attempt to cross breed with Humans. They are considered to be an unintelligent and barbaric race by most civilized people, but they can be quite smart. However, they are not quite as far along as most Humans in terms of metallurgy or science, and tend to trade or steal to obtain higher quality city equipment for their wars. Technologically they are similar to the Harakkan tribes, maybe slightly less accomplished than most. Every now and then, a male, albino white Centaur with wings and a natural affinity for fire magic is born, known as a Pegasus King. When this happens, the existing tribe will split in two, for Centauri law mandates that every Pegasus must lead his own tribe. Naturally some Pegasus are much better rulers than others, and when a Pegasus is killed, his tribe must be absorbed into the killers ranks. This leads to a very unstable and wartorn society amongst Centaur tribes. Pegasus Kings cannot fly, though at a gallop they are known to leap high into the air and glide impressive distances. Centaur universally worship the sun god Ari, who they believe gives the Pegasus Kings their powers. The Sea Peoples are a name for a group of eight races of sentient underwater species who make up many great nations that live under the waves of Nimrodel. They are an intelligent and industrious people, and though Humans rarely if ever see the glory of their civilization, it is known that the Sea Peoples are very intelligent and accomplished. They can breathe both water and air, and though they greatly prefer the water, some are known to live in human port cities and crew human ships. They are rarely found very far inland. Physically their appearances vary, though they are for the most part humanoid, except with a grotesque and fishlike face, sometimes with tentacles and a beak for a mouth or rows of surrealy sharp fangs, and possibly differing numbers of fingers and toes, perhaps webbed. They can be all different colors, and will usually wear thick hooded robes in human society to hide their appearance and their smell. Humans will tolerate them, but their stench and their customs are often seen as unpleasant. The eight Sea Peoples races do not interbreed. The longer they are out of the water the more they tend to smell, and one who lives in a human city will generally live at the port, and their house will be under the wharf, only coming to the surface to conduct business. The Sea Peoples are natural born traders, and deal with everyone equally in trade, shunning war whenever possible. Their politics are incredibly Byzantian and difficult to understand, and literally hundreds of different trading guilds manipulate each other daily, though this somehow rarely ends up involving human society or leading to war. They take goods from one continent to the next on a species of domesticated manta rays that grow as big as whales. Their cities are guarded from underwater beasts and monsters by the Manta Knights, who ride the aquatic beasts like a human would ride a flying drake. They are also accomplished sorcerers, and use their magic to keep perishable goods dry even under the waves. Their magic can enable humans or centaur to survive underwater and visit their cities, though this gift is rarely granted for longer than a few hour visit, and normally quite expensive. Their religion is perhaps the most interesting of all. The Possessed, a squidlike member of the eight Sea Peoples races, are all cursed with a telepathic link to the Kraken, a species of great and impossibly evil underwater dragon. It is well known that the Kraken are as sadistic and power hungry as any despot, however, the Kraken gift the Possessed with magical power, and this power is used in worship of the evil Kraken to accomplish things needed by society. The other races feel they are using the Possessed, but the Possessed feel they are using the others, and no one knows which side is getting the better end of the deal. |