MS-06K Zaku Cannon
Land Combat Artillery Zeon Duchy Mobile Suit


RPG quick stats sheet
Armor Rating: 6.5
Speed Rating: Space-0 Ground-3.8 Air-2.8 Water-2.2 Moon-3.3 (+.3 without cannon)
Maneuverability Rating: Space-0 Ground-4.3 Air-1.8 Water-2.5 Moon-3.8 (+.3 without cannon)

General and Technical Data

Model number: MS-06K
Code name: Zaku Cannon
Unit type: mass production artillery mobile suit
Operator: Zeon Duchy
Dimensions: head height 17.7 meters; overall height 18.4 meters (cannon barrel)
Weight: empty 59.1 metric tons; max gross 83.2 metric tons
Construction: High Tensile Steel
Powerplant: Minovsky type ultracompact fusion reactor, output rated at 976 kW
Propulsion: rocket thrusters, 41000 kg total
Performance: thruster acceleration 0.49 G; maximum ground running speed 73 km/h
Equipment and design features: sensors, range 4400 meters
Fixed armaments: 180mm artillery cannon, mounted on ejectable backpack over right shoulder; 2-tube grenade launcher, mounted on backpack
Optional fixed armaments: 2 x 3-tube missile pod, mounted on legs, 2 x 2-tube missile launcher, mounted on forearms.
Optional hand armaments: 120mm machinegun, drum-fed; 3x grenade
Magnetic Storage Racks: 5, primary rack on backpack, one secondary rack on either hip. 2 ammunition racks on front hips. Legs can additionally mount 3-tube missile launchers or panzer fausts.

Technical and Historical Notes
Zeon R&D, expecting to encounter heavy resistance from Federal air power, began to contrive a Zaku variant with a rapid-firing vulcan gun on its right shoulder. This was given the designation of MS-06K, and development continued at the Zeon's newly-occupied California Base. Later, when it became apparent that the Federation had its own mobile suit development program, the vulcan gun was scrapped in favor of a large, accurate ballistic cannon that would presumably be used for direct fire against these new machines.

The Zaku Cannon is an unusual variant. Though it uses the standard J-type Zaku's frame, its external body has been completely remade, and sports numerous additional maneuvering thrusters, a much larger shield, and a redesigned head and torso with a 360-degree mono-eye. Extra armor is added to its legs to counterbalance the cannon's recoil. The Zaku's backpack is also ejectable, allowing it to discard the heavy cannon when mobility or a quick escape is needed. It arms the basic Zaku weaponry for close-range combat.

The Zaku Cannon's gun is also capable of long-range indirect fire, and is quite deadly when in a strategic location and paired with a forward spotting unit. However, the Zaku must be in a stationary, half-crouching position to fire without risking falling over. Furthermore, all Zaku Cannons are also equipped with efficient heat dispersion gear, allowing them to function moderately well in arid environments.


Weapons and Features
ZMP-50D 120mm Machinegun - 120mm machinegun. Note the optical scope and ammunition drum.

Leg Missile Launcher - 3-tube missile launcher used for long distance fire support, can fire straight or in an angle much like a conventional howitzer. The Zaku Cannon also arms two forearm mounted 2-tube launchers, firing the same warheads.

Grenades - Standard use Zaku grenade as well as the more infamous "Cracker" grenade.

Zaku Cannon in a well-entrenched position. Two support pylons reinforce its back, allowing a higher rate of fire.


Zaku II Cockpit