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Welcome to the Ship & Base Supply Depot!
Everyone needs to spruce up a base or ship that they just got, right? Here's all that's available for now--more items may come out.
Skeletons | Engines | Generators | Mobile Suit Units |
Cargo Holds | Other Rooms | Defenses | Order form |
Base: Comes with 1 200-rated generator, 1 mobile suit storage unit, 1 cargo storage unit, 1 sleeping quarters, 1 mobile suit repair station, 1 ship repair station, 2 ship docks, 2 launch rooms, 2 base/ship beam cannons, and 5,000 distributable stats. Also has a 5% armor factor. Merchant's price: $75,000; Purchase price: $150,000.
Ship: Comes with 1 200-rated generator, 2 engines, 1 mobile suit storage unit, 1 cargo storage unit, 1 sleeping quarters, 1 mobile suit repair station, 1 ship dock, 2 launch rooms, 2 base/ship beam cannons, and 5,000 distributable stats. Also has a 5% armor factor. Merchant's price: $100,000; Purchase price: $200,000.
Regular Engine - Used to move a ship (not a base). A full set (5) allows half the travel time to be used in normal space only. Merchant's Price: $20,000 per engine; Purchase price: $40,000 per engine.
Jump Engine - Used to spontaneously enter and exit hyperspace, only when at least one day away from all planets. Merchant's Price: $50,000; Purchase price: $100,000. Rent for one colony search at $10,000 (everyone).
200-rated generator - Generates 200 power per round of fighting. Merchant's price: $30,000; Purchase price: $60,000.
500-rated generator - Generates 500 power per round of fighting. Merchant's price: $60,000; Purchase price: $120,000.
Mobile Suit Storage Unit - Stores 4 Mobile Suits and/or Gundams. Merchant's price: $8,000; Purchase price: $16,000.
Mobile Suit Repair Station - Repairs up to 4 Mobile Suits and/or Gundams at a time. In a base, max repair factor is 1/1. In a ship, max repair factor is 1/3. Merchant's price: $12,000; Purchase price: $24,000.
Repair Station Upgrade - Allows faster repairs. Merchant's price: $12,000; Purchase price: $24,000.
Ship Dock - Allows docking with a ship. Merchant's price: $12,000; Purchase price: $24,000.
Ship Repair Station - Repairs one ship at a time, can also be upgraded. Base only. Merchant's price: $24,000; Purchase price: $48,000.
Cargo Hold - Holds 4 items. Merchant's price: $4,000; Purchase price: $8,000.
Sleeping Quarters - Houses 4 people. Merchant's price: $3,000; Purchase price: $6,000.
Store - Allows merchants to sell items, which are stored separately in the store. Merchant's price: $10,000; Purchase price: $20,000.
Detection Room - Allows the ship to detect planets and incoming attackers. Merchant's price: $40,000; Purchase price: $80,000. One time rental: $15,000 (everyone).
Hardwire Room - Allows the ship to simultaneously use 4 similar weapons (4 beam cannons, for example). Merchant's price: $50,000; Purchase price: $100,000.
Launch Room - Allows one Gundam/Mobile Suit to leave the base/ship. Merchant's Price: $7,500; Purchase price: $15,000.
Laser Turret - Does 800 damage and uses 300 power. Merchant's price: $12,000; Purchase price: $24,000.
Beam Cannon - Does 600 damage and causes 300 friction. Uses 300 power. Merchant's price: $10,000; Purchase price: $20,000.
Large Beam Cannon - Does 1200 damage and causes 600 friction. Uses 650 power. Merchant's price: $25,000; Purchase price: $50,000.
Machine Gun - Does 250 damage and uses 100 fuel per shot, 6 shot max. Holds 60 ammo, 10 ammo reload costs $3,000, merchant's price; 10 ammo reload costs $6,000, purchase price. Merchant's price: $20,000; Purchase price: $40,000.
Missile Launcher - Does 300 damage and uses 150 fuel per shot, 8 shot max. May be distributed among the foes as desired. Comes fully loaded with 80 ammo, 10 ammo reload costs $7,500, merchant's price; 20 ammo reload costs $15,000. Merchant's price: $30,000; Purchase price: $60,000.
Armor Factor - Adds 5% armor factor to your base or ship. Max 50% factor. Merchant's price: $40,000; Purchase price: $80,000.