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Get the Butcher!
The slums of Granitewood were an entrepeneur's delusions of grandeur. Signs, street lamps, posters screamed out 'WELCOME TO THE WORLD OF TOMORROW!' But decades have passed since those times, the signs are lost, the street lamps dark and the posters torn and weathered. Here, the crown jewel was a pyramid shaped skyscraper - where citizens from all over Thracs would visit the new city. But economics had been there first, leaving the building half-finished and unsuitable for living. Nonetheless, the Granitewood people tried.

Smitty Griswold was, at one time, an adventurer in khaki. His worn hat and ripped clothes was a gateway to the past, when he would run on the tops of trains, rescue damsels in distress and deliver flying kicks to diabolical masterminds. Now, he could do little more than limp. He and his party of hobos and drug addicts had gotten the location out of Tubby Farnham, thanks to Kagai. Equipped with kitchen knives, hypodermic needles, and hobo-class shotguns, they prepared to raid the biggest fortress in Granitewood.

Making their way to the roof, a party of three had a special mission. Smitty knew Metzger "The Butcher" was a devious fellow, so he dispatched three mercenaries to do the dirty work of taking him out. There was Kagai, the vampire. Enki, the stone warrior. Renminbi, the pony. The three worked their way up the fire escape, going up flight after flight of stairs in an abandoned section of the apartments. Finally, they reached the roof.

Kagai unravelled a blueprint. "The Butcher is probably right under us, in the penthouse suite. But he's going to have a private guard with him. We'll wait until Smitty's attack starts, then burst through the windows and take him out." Enki nodded, pointing to another section - as he did, the sound of an explosion market Smitty's start. "I'll break open the floor here, to let the guards fall into the earth. Meanwhile, you and Renminbi can attack Metzger. Renminbi was busy adjusting her gear, pulling the saddlebag tight over her torso, tugging on the rappel line. "C'mon everypony, let's do this."

The three mercenaries, clad in black, swan dived off the side of the building, swung as their lines met their limit, then rolled back and burst through the glass of the penthouse suite. Enki landed in a crouching position, unphased. Renminbi rolled into a somersault, then got on her hind hooves. Kagai continued to sail through the air, delivering a flying kick to The Butcher's torso. He bounced off Metzger's giant, bloodstained appron.

"AH, FRESH MEAT!"

Black suited guards poured out of the hallways, moving like a sea of bodies at the three assassins. Enki made good on his promise, running into the middle of the hallway and pounding two fists onto the floor. It gave out, sending the whole group downward floor by floor into a cloud of dust. The building made a low rumble as it struggled to survive the strike. Meanwhile, Kagai was attacked by the Butcher's two guards. In a flash of light, he was armored head to toe, and in another wielding a fearsome blade. The guards pulled out samurai swords, and they soon locked in mortal combat. A flurry of sparks left Kagai all but invulnerable, and after a few rounds the two guards lay dead at his feet.

"Stop right there, pork rind! Or the little pony gets it!"

Renminbi was in The Butcher's clutches, raised above the ground by the throat by the wind-swept broken window. Kagai glanced back, and saw that Enki did not rise out of the dust cloud - but neither did the guards. He looked back at the Butcher, and saw there was no other choice.

"This is the end, Metzeger! You die by my hand!"

At this, the Butcher threw Renminbi out of the window, her waif pony screams being ended with an abrupt end. Kagai ran to the window, but could only see a light blue blur stained with red on the streets below. Kagai lifted his keyblade to finish the job, but unexpectedly three elevators dinged. Suddenly, tear gas was fired, and filled the room with smoke. An array of red lasers was scanning the apartment - it looked like twenty or more. The Butcher ran, and Kagai was about to follow - until he heard a few bullets whiz by him. He closed and locked what appeared to be his private office, labelled 'BUTCHER'.

"This is the Granitewood City Police Department! Don't move!"

Enki emerged from the crowd, holding a badge. He looked around, inspecting the bodies for Metzger. He looked back up at his former ally, and Kagai could only return the look with confusion. "Where's the Butcher?" Enki started. "He disappeared into that office," Kagai responded sullenly. "Where's Renminbi?" Enki continued. Kagai only looked at the ground, and they both understood.

Enki gathered with the cops in a SWAT formation, and they burst into the office. The door led to a series of winding stairs, that curved around to a lower-level office. A loud wooden sound preceded them, closing up a trapdoor as they entered. A series of clicks and red lasers flooded the room, all pointed at the figure in an apron looking away at them. "Don't move, Butcher! We've got you surrounded!" The figure stood, looking at the window, not saying a word. Enki approached first, grabbing the Butcher by the shoulder and whirling him around.

"I'm sorry everypony, but your princess is in another castle."

Renminbi smiled, clad in the clothes of the Butcher. Enki could only look in surprise as the cops put the cuffs on her, dragging her away by the hooves. Enki lifted the trap door, revealing an immensurably long fireman's pole, just soon enough to see the Butcher land at the ground floor and get into a waiting car - stepping over a light blue blanket and bottle of ketchup as he did so.

Outcome: Mission Complete
Enki: 5EXP, 5Fame, 3 Damage, +1 REP Squealer
Kagai: 5EXP, 5Fame, 3 Damage, +1 REP Momma Dyer
Renminbi: 5EXP, 5Fame, 3 Damage, +1 REP The Butcher

Streetwalkers
Momma Dyer polished an empty glass in front of a sparsely attended bar. Before her, a tall youth was knocking bar straight whiskey, listening to the boisterous woman's tale.

"An' dis, dis Farnham. You gonna get him for your Momma? Your Momma gonna give you BIG reward, ah?"

The man smiled, showing four distinctly fanged teeth. "Yes, Momma. Right to Griswold, right?"

"Ay, you a good boy. Get goin den! Dis one on da house."

Kagai stood up, placing a few shining coins on the table. As he left, Momma Dyer picked up the coins in confusion, thinking he left a few quarters for a good amount of drinking. In her confusion, she saw faces she couldn't recognize, hundreds of years old. Biting it, her eyes opened, and she wooped. Ancient silver!

~

Kagai left the bar, nonchalantly walking the night time sidewalk of this lower-end neighborhood. The children who usually decorated the streets were all caged at home - no one wanted to risk angering the local drug pusher, Tubby Farnham. Kagai continued his walk, humming a small tune to himself, then turned into the shadows, disappearing into an alley.

"Hey! Music box! Unless you're here to buy, get the hell out!" A huge, muscular man blocked Kagai's path, towering over Kagai, who normally towered over others.

"You must be Tubby."

"Think again, loser!" From behind the man's leg, a small boy in loose clothes with a shining Colt Peacemaker tucked into his belt appeared. "Who wants to know?"

"My, my. This is going to be easier than I thought. You're coming with me."

At this, the huge man threw a haymaker at Kagai, who leaned back and let it sail past his face. Then, Kagai punched forward, and the giant man only smiled, unphased. Then, with a flash of light, his eyes shot open, and Kagai pulled the Fenrir keyblade out of his stomach. Kagai then shook off the blood, and the giant fell. Tubby walked back a few steps in disbelief, then pulled out his gun and pointed it.

There was a flash of light, the sound of the gun firing, and two metal-to-metal pings. When the light cleared, Kagai was armored head to toe, a small mark noted where the bullet struck, and the smoking gun was cut in half. Tubby turned to run, but Kagai's armored gauntlet grabbed his leg and caused him to fall down face first. Then, throwing him over his shoulder, Kagai made for the blacksmith - Smitty Griswold.

The black knight walked as non-chalantly as he did on his way in, only with the clang of armor, a blood-stained sword in one hand, and a child in the other. People watched with a fearful curiosity, as with Kagai's fanciful walk, he could just as easily be going out to pick daisies as deliver a drug dealer.

One of the folks watching was Enki, who stood reading a newspaper in a beige trenchcoat and hat under the glow of an oil street lamp. It looked ridiculous over the stone lizard armor, but it was his job to look inconspicuous tonight. Clearly, an idea Kagai did not share. The knight clanged down the road to Smitty's shop, the juvenile drug dealer banging on the back of his armor with his hands all the way.

Kagai was about to enter the door, and so his Fenrir keyblade disappeared into energy and back into his body, as did his armor. He went to set the child down and enter, but instead found the kid pulling free of the shoe he was holding and escaping. Tubby landed like a cat, and started scurrying across the street, hoping to get into the safety of the alleys.

Instead, a hat fell on his face, followed by a coat. Tubby threw them off, and found a newspaper floated in front of him, blocking his view. Suddenly, Enki burst through the newspaper and punched Tubby right in the face. Enki lifted the boy high above him with two arms, who kicked the stone warrior with his shoeless foot. Recoiling in pain, the kid ceased to struggle.

"I think you dropped this," Enki commented, handing the boy back to Kagai.

"Why did you help me?" Kagai returned, with a suspicious glance.

"Just think of me as a friend," Enki responded. Kagai held his gaze for a few brief moments, then disappeared with the sound of a bell, entering Smitty Griswold's blacksmith.

Across the street, under the same street lamp, in Enki's abandoned hat and coat, a brightly colored pony was up on two legs, pretending to read the sports section.

"Rats. Too late."

Renminbi tore the newspaper in half, then disappeared into the shadows.

Outcome: Mission Complete
Kagai: 5EXP, 5Mana, 3Damage, +1REP Mama Dyer
Enki: 5EXP, 5Mana, 3Damage, +1REP Smitty Griswold
Renminbi: Apprehended for the destruction of one defenseless newspaper. She is now serving parole.

Execution Block
Enki was in a pinch. He sat silently in his cell, one hand on the dirt floor, seemingly in mediation. But his mind was a flurry of activity, trying to understand the series of events that led to this conclusion. He had searched for the terrorist, "Squealer". He had found his agents, an Elf Assassin, and a waitress with an oversized guns. And somehow, been arrested with them. He figured it would be an easy argument to find his way out, and appeal to the sponsor that had recommended this trail. However, he found his sponsor quite difficult to find and his interrogator unconvinced and wild. It was not easy.

Across from him, an ordinarily unassuming girl rued her fate. She had hoped that this act of fidelity had impressed Squealer, enough to impress him and release her brother. But, it was less than certain. She didn't know how that perverted creature had cultivated such power in the Granitewood militia, but she worried more about the things her brother would do to release her. Things were so much easier before this wave of terrorism...

In an adjacent cell, the Elf Assassin was wild with ideas of escape. She was securing digging materials, doing her best to seduce the guards, coming up with Plan Bs, Plan Cs, all the way to Z and then some. She wasn't going to spend any more time than necessary taking catnaps on a stone mattress. There was work to do, and money to be made.

So it was natural that her heart jumped when she saw Squealer striding down the hallway with a guard at his side. He was unshackled, unshaken, and in standard dress - so it was clear he wasn't a prisoner. They passed the waitress, to her dismay. Passed the assassin, to her streams of profanities. All the way to Enki.

The cell door opened and Enki stood up. The guard grabbed Enki's chain, pulling him along with Squealer at his side. The three walked to the end of the hall, to a door labeled 'EXECUTION BLOCK', then on and on through it. Squealer glanced back at the hall, where the wildness and crying had led to an honored silence.

Enki walked through the execution grounds, stopping at a bloodstained wall. He stood there for nary more than a minute, before the gunshots sounded. But, to his surprise, he felt no bullets. A flurry of firecrackers were dancing along the closed door, touching Enki's confusion. Meanwhile, a second guard unlocked his shackles, bowing and gesturing to another door - where the two escorts had already excused themselves.

Confused but curious, Enki walked on. This was no prisoner zone, this was policemen hard at work, struggling to get their man and enforcing the laws of Granitewood to the best of their ability. Enki kept walking, until he was gestured to an interrogation room. Was this all a ruse to get him to talk?

There inside, was Squealer. The level of hatred in Enki rose, and Squealer closed his eyes as if to deny it. There were so many things Enki wanted to say, but he figured listening would be more amenable to his situation. So he waited. And Squealer spoke.

"You did an excellent job." Enki narrowed his eyes. "We've been searching for those two terrorists for a long time now. That waitresses' brother is a bomb maker, and that assassin has been responsible for the death of two location officials, and god knows what else," Squealer said, snorting. "No doubt you're confused. I'm in deep cover, trying to unlock the secrets of this terrorist group, and nothing has been more successful then posing as one."

Enki's eyes showed his relief - but Squealer's two faced politics disturbed him. That waitress didn't look like a criminal at all. The assassin, maybe. But something about this seemed.. corrupt.

"We thank you for your cooperation, your understanding, and your service to the town of Granitewood. But as you are, you are invaluable to us. We want you to coordinate an escape. We're going to take Squealer out of the equation. We want you to go into deep cover, and find out the head of this group. He's thought to be a populist, but extremely secretive, and so far won't even associate with me. I can't imagine why," Squealer said, snorting. "It's up to you. So, we're releasing you. It's your decision to stay in town or not. You've netted us two terrorists, why not more? You'd be doing the town a favor."

Enki starred in his eyes. Before he knew it, louder fireworks were exploding in the execution block, sounding like bombs. Raised voices. Strange voices in opposition. No doubt a ruse for escape.

"Leave us. And ask your heart, to help yourself, or help the people. It's up to you," Squealer finished, standing up, saluting, and walking out of the room. As the door closed behind Enki, he saw that Squealer had left a small stack of cash on the table. He was being recognized. But, to be a criminal was to learn their ways. Was this something he wanted to do? He wondered silently, pocketing the cash, leaving the room, and exiting the police department.

Outcome: Mission Complete.
Enki: 5EXP, 5MANA, +1REP Squealer

Enki Patrols Granitewood
The sun was high in Granitewood, shining above the urban slum. It was clear at some point that this region was wealthy, but it had fallen into disrepair. The streets were a dirty cobblestone, the buildings an exercise in the decay of paint. Peasant children of varying races were either gathered at corners, hands outstretched to passing foreigners - or causing trouble playing games of tag and rough housing.

In a cafe with gaudy Elven decorations, sunbeams and shadows enveloped a series of umbrellas over tables. There, smiling and gratifying himself, the armored warrior Enki enjoyed a delicacy of local gumbo. Shrimp, marinated in a brown sauce accented with diced celery, onions and bell peppers sat over a bed of rice. Enki had never had something like this; it would make the arduous task of searching for the pig criminal, Squealer, that much easier. A waitress filled a Enki's glass, smiling to the youth, who returned a blank stare. She turned, passing by an Elephant Gun mounted on a plaque and headed into the kitchen.

Crossing under hanging beads, the woman dipped her head and got to washing some dishes. Expectedly, a hand emerged from some shadows and rested on her shoulder. "Squealer." The stocky pig demon smiled, and the woman's skin crawled at his attention. "He's here, at the tables in the front. Take care of it away from the cafe, it's bad for business."

"Your cooperation is well recieved. We'll see about releasing your brother from prison." Squealer brought up another hand to her other shoulder, only to recieve two strikes from the watiress's hands. "Frisky! I like that." The demon turned, exiting out the back door and into the alleyways behind the cafe.

~

Enki walked the streets, full of food and energy. Street children gathered around him, patting his armor and chirping for hand outs. The armored warrior smiled, moving forward through the sea of kids towards his objective. He paused, kneeling on one leg. The confused children stopped as well, asking him questions and trying to push him. In his mind, Enki connected with the earth. Suddenly, a pulse moved through the ground, cracking it and moving towards a house, causing the front side to drop forward onto the street. A surprised barbarian in a wife beater shirt in front of a tv was revealed, his mouth agape.

"Greetings citizen! I am here on behalf of the mayor and -"

"I didn't rob nobody!" the man volunteered, running into the remnants of his house and out the back. Enki stopped with a confused expression; it looked like it'd be harder than he thought. Enki left the house, which the children ransacked, dragging out the television, furniture, anything they could get their hands on. Enki returned to the center of the street, sending out another crack to a house, the front falling in the same way. A balding man with glasses sat in front of a well maintained dining room table, flanked by what appeared to be his wife and son.

"Greeting citizen! I am here on behalf of the mayor and would like to know if you've seen a pig creature around here! He's wanted for questioning on suspicion of terrorism."

The man blinked, chewing food and swallowing it. Then, quietly, he got up from his chair, as did his family, and hand in hand they moved to the back. The young boy looked over his shoulder, then pulled away and ran towards Enki. "I've heard of him. They say he hangs out at the cafe down the street."

Enki blinked. The cafe! How could he have missed him? Enki patted the kid's head and thanked him. Again, he returned to the street and got down on a knee, sending another shockwave towards a house. The front dropped cleanly, trailed by a cloud of steam. There, in a front bathroom, and Elven woman close to Enki's age had been showering. Enki blinked, speechless, and the woman returned a stare - before throwing a shampoo bottle at Enki's head, screaming in a foreign language he didn't understand and fleeing in a towel.

Meanwhile, behind the first house, the barbarian spoke to Squealer, who nodded as he spoke. Squealer passed the man a paltry sum to repair his home, and then turned to another - the balding man from the second house. They spoke to each other in hushed tones, discussing how they'd deal with the interloper, settling on their assassin. She arrived soon later in a leather catsuit, drying her hair in a towel. She whispered to a young kid, who ran out into the street.

Enki knelt down again, but the mob of street children mobbed him. They yelled and pounded him with their fists, a few pulling their hands in pain at the impervious armor. Enki stopped, raising his hands to protect his head and doing his best to keep the children from him. He tried to talk, but they were insatiable. Suddenly, he felt a pulse from the earth, and turned to the alleyway the children had emerged from.

The elf woman ran towards him, unnaturally fast and underhanded two balls towards him. Enki saw them approach - grenades! Slamming both hands onto the ground, the ground cracked open. The grenades fell moments before exploding, safe within the earth. The kids fled in disarray from the loud noise. Enki looked up at the woman, and started to speak - but she was cooking a grenade in her hands. She threw it and it exploded directly above Enki, shrapnel raining down on him and scorching the ground.

A plume of smoke clouded him for an instant, and the elf woman thought she had succeeded. But there Enki stood, unphased in his trusty armor. Slamming a foot on the ground, a sinkhole opened below the woman and dropped her in a hole 10 feet high. She gritted her teeth, wet hair still clinging to her face.

Enki looked forward, suddenly spotting a pig creature watching pensively from the alley, but was rocked forward with an incredible power. Behind him, the waitress had arrived, a smoking Elephant Gun in her hands. Enki fell into the hole he created, and the woman followed at the lip. She reloaded the gun and prepared to take out both him and the Elf girl, but a tap on the wall from Enki rocked her forward and caused her to fall in the pit, straight into Enki's arms. She looked at his eyes, afraid for a few brief moments, then narrowed her eyes and slapped him. With a loud wail, she held her now sore hand.

The mayor's multinational militia arrived with the sound of sirens, bumping over the cracked street and debris. They gathered at the lip of the pit, aiming weapons at the three persons. The mayor stepped forward, stepping through his green-fatigued lackeys, smoking a cigar. Enki began to report, but the mayor closed his eyes.

"Take them all into custody."

Outcome: Mission Failed
Enki:
5EXP, 5FAME, 3-DAMAGE, +1REP SQUEALER

Region Contest
Nopony*

Zepp: 12/36
blackmage: 10/36
Rob Rocket: 9/36
Kusuriurite: 5/36

Manbearpig Fights A Tiger
The sound of exotic birds and insects was pervasive and absolute, punctuated only by the pounding of a monster's steps. Though the ground was sturdy and covered in roots, the creature's weight of ten tons made it the consistency of mud, large footprints being left in its wake. The scent of jungle flowers and fruits were accented by the slightest hint of earthiness and decay that is indicative of the jungle floor. Teeming insects were feasting upon the hunter, moving up the furred and naked leg, feasting upon its blood and sweat - both of which were considerable in the harsh jungles of Kerrigan. The taste of sweat touched at his mouth, making the exhaustion ever tangible.

Manbearpig had been on the hunt for three hours now. His giant demeanor was not kind to the jungle, and he found navigating its twist and turns half the struggle of this hunt. The sun was setting behind the mountains that ringed this jungle, reflecting a pinkish glow on his face. He paused upon discovering a river, weary from his fruitless task.

In the bush behind him, a pair of feline eyes watched in the shadows, accompanied by a low growl. This creature had been tracking Manbearpig for only an hour, crawling slowly towards his back - not silently, but with ten tons pounding along the jungle like a band on parade, quiet was silence enough.

The tired traveler fell to his knees and drank from the stream, the ice cold waters coursing down from the mountain: cold, fresh and pure. The coldness was harsh, but the burn helped wash away the grime of the jungle. He smiled, and sat down on a nearby boulder, the stone cracking slightly as he did.

The giant tiger leapt out from the shadows, pouncing on the weary traveler - but he was ready. In one swift movement, the tiger was over Manbearpig's shoulders and into the water. The writhing cat wailed, spiraling in the rushing waters and thumping into the rocks within. Unforunately, the tiger's legs were two meters high. The river, a meter deep.

It regained its footing, and leapt out enraged. The two beasts clawed at each other, the mammoth tiger slightly drawfing the chimera. The two locked in direct battle, and soon the tiger was feeling the effect of Manbearpig's venomous claws. Its breathing became more labored. Then, in a dramatic finish of power, Manbearpig landed an uppercut on the tiger's mouth, shattering its jaw.

Outcome: Mission Completed.

Manbearpig:
5EXP, 5FAME, 3-DAMAGE, +1 REP-PELT

Region Contest
Region#24 = Poitle

Sentient Races: Human peasants, outlaws, fishermen, mermaids
Creatures: Fish, seagulls, dolphins, sharks
Terrain: Freshwater lake

Settlement Details
Earth Equivalent: Waterworld
Housing: Walled cluster of shacks on pontoons, anchored
Foreign Relations: Friendly to subversives, hostile to authorities
Science Level: Low
Magic Level: Low

Description: The leather-clad outlaw citizens of Poitle would normally be found in the urban slums of cities, but here atop the lake they eke out a meager existence based upon fishing, timber imports, drugs, and robbery. While there is a code among the outlaws to not steal from each other, murder is more common and recognized as a legal way to assume control of assets. Any uniformed officers who wander here are likely to be hung above the gate that enters the walled city, a warning to all who would dare assert control over the aquatic slums of Poitle.

Region Contest
When it's done?

Region Contest
Region#13 = Arkam'sul

Sentient Races: Human Lords, Samurai, Tropical Elves, Forest Elves, Dark Elves
Creatures: Horses, Domesticated Tragnix
Terrain: Hilly island chain

Settlement Details
Earth Equivalent: Japan
Housing: Paper walled houses, large stone castles, forest villages
Foreign Relations: Non-existent. Totally isolated and hostile to outsiders; separatists operate a small trading enclave in Quervas'lain.
Science Level: High
Magic Level: High

Description: A fiercely independent and militaristic offshoot of Lonsalindel. Xenophobic, they isolated themselves from all other cultures, using a heavily elf-derived society to groom their culture and military prowess. The state language is Elvish, all but unknown to most normal humans. English-speaking separatists trade with Hangmen's Rest in a tiny outpost in Quervas'lain with heavily armed merchant vessels. Lydel sailors who shipwreck there simply disappear - but are rumored to keep on living, taking Elvish wives.

Region Contest
Region#12 = Quervas'lain

Sentient Races: Human Druids, Pirates, Fishermen, Tropical Elves
Creatures: Fish, Birds
Terrain: Tropical Archipelago

Settlement Details
Earth Equivalent: Ryukyu Islands
Housing: Huts
Foreign Relations: Neutral with Hangmen's Rest, Lydel and Arkam'sul
Science Level: Moderate
Magic Level: Moderate

Description: An expatriate community from Hangmen's Rest formed by fleeing druids, who founded their own society. For years it was regarded as a backwards tribalistic culture and until they started opening palatial tourist resorts. Bikinis and grass skirted elves are not uncommon. Deserting sailors become pirates, and raid cargo and tourists alike. The former religious-concerned druids exist now in name only, and mainly pay attention to their profits and bottom lines. At times, Arkam'sulites flee their country, making first landfall at Quervas'lain.

Region Contest
Region#8 = Granitewood

Sentient Races: Human Shamans, Fishermen, Merchants, Elves
Creatures: Crawfish, Shrimp, Rabbit, Frogs, Crocodiles, Will O' Wisps
Terrain: Large town on a river mouth whose source is in Tavran Springs

Settlement Details
Earth Equivalent: Early New Orleans
Housing: Shanty towns, Brick Houses, Palatial Mansions
Foreign Relations: An amalgamation of Mongoloids from Tavran Springs, Human merchants from Lonsalindel, sailors from Lydel, guerillas from Grandaburg, rangers from Josaburg, expatriates from Arkam'sul, and Urban Elves escaped from the Cairnwood Forest.
Science Level: Varied
Magic Level: Varied

Description: Population is high and people are poor - beyond a few absurdly rich foreigners. The Mayor controls a militia conscripted from all inhabitants and is known for his corruption. Also known for its strange 'Cajun' food.

Region Contest
Region#10 = Grandaburg

Sentient Races: Human Scholars, Merchants, Farmers, Artisans
Creatures: Iguanas, Turtles, Seagulls
Terrain: Tropical Island

Settlement Details
Earth Equivalent: Taiwan
Housing: Brick Houses
Foreign Relations: A revolted Hangmen's Rest naval base. After constructing a self-sustaining society, they burned their charter and rose in revolt. Following a long war, gained their total independence. Friendly with Josaburg, which they seek to liberate, and Granitewood, which they protect and trade with.
Science Level: Very High
Magic Level: Very High

Description: The Sea Lord created his own ideal society here in Grandaburg, secretly importing scholars and artisans from Lonsalindel and Arkam'sul while serving Hangmen's Rest. When The Duke started trying to collect taxes from him directly, the Sea Lord indignantly refused and declared independence from Hangmen's Rest. With weapons from Lonsalindel and magic from Arkam'sul, they defeated their former allies and founded their new republican society. Militarism is high here, but only for the purpose of freedom from Hangmen's Rest. Official soldiers serve as volunteers in secret guerilla armies in Josaburg, waiting for their moment to crush Lydel and expand their free society.

Region Contest
Region#9 = Josaburg

Sentient Races: Human Rangers, Mages, Forest Elves
Creatures: Horses, Dogs
Terrain: Forest Village

Settlement Details
Earth Equivalent: Salem, MA
Housing: Bamboo Cabins, Tents, Huts, Brick houses
Foreign Relations: Individualistic culture, trades with Lydel and pays rudimentary tribute, as the people are poor. However, power is building in Josaburg, as the Rangers harbor Elves and seek to learn their magic - in order to at last, declare their independence. As well, they enjoy positive relations with Grandaburg, and are somewhat of a trade zone between the two hostile naval bases.
Science Level: Low
Magic Level: High

Description: Originally a chartered company from Hangmen's Rest, the people sought more friendly relations with Cairnwood. The culture of the Human Rangers prizes independence and naturalism, and as such they lost their charter from Hangmen's Rest. They seek peace with all their neighbors, but the hostility between Lydel and the Grandaburg often traps the Josaburgians in the crossfire. Rumors say there are plans afoot to declare a Human-Elf enclave, like Arkam'sul - but regular visits from Lydel seek to frustrate this.

Region Contest
Region#11 = Lydel

Sentient Races: Human Sailors, Merchants, Priests
Creatures: Sharks, Cod, Octopus, Squid, Orca, Clownfish
Terrain: Tropical Island

Settlement Details
Earth Equivalent: Singapore
Housing: Wooden Cabins
Foreign Relations: A colony of Hangmen's Rest, active military base, oppresses and trades with Josaburg. Very militaristic, but does not and often battles with Grandaburg and Arkam'sul on the high seas.
Science Level: Very High
Magic Level: Low

Description: Although Lydel is officially a military base of Hangmen's Rest, de facto true power lies with the Lord High Admiral, The Duke. He does not ever seek permission for anything from Hangmen's Royal Arbiter, and secures all his own resources and builds his own ships. As such, Lydel is loyal in name only, and truly represents an autonomous fleet out to benefit itself.

Region Contest
Region#7 = Hangman's Rest

Sentient Races: Human Sailors, Judges, Barkeeps
Creatures: Sheep, Wolves, Sharks, Salmon
Terrain: Western Urbanized Districts

Settlement Details
Earth Equivalent: Imperial London
Housing: Brick townhouses of varying quality
Foreign Relations: Part of same people as 3, but lost contact with them a long time ago. Its pride is its wooden sailboat navy. Not beyond trying foreigners in their own courts. Stringent constitution. Pro-Human, Anti-All Else.
Science Level: Very High
Magic Level: Low

Description: Hangmen's Rest is an all-human no magic city of consecutive townhouses and palatial government buildings. It is a police state where watchmen patrol at all hours of the day, and the home to the strongest fleet in all of Thracs. It is ruled by a judge, who takes upon himself the title of 'The Royal Arbiter.'

Region Contest
Region#6 = Cairnwood

Sentient Races: Forest Elves, Fairies, Ponies, Tragnix
Creatures: Fireflies, Ghosts, Rabbits, Snakes
Terrain: Bamboo Forest

Settlement Details
Earth Equivalent: Feudal Japanese Forest
Housing: Huts
Foreign Relations: Friendly to animals, neutral to humans, hostile to machines. Easy to get lost.
Science Level: Low
Magic Level: Very High

Description: Cairnwood is a thick bamboo forest that creates a natural barrier to all the communities around it. It is a mystical place, filled with all kinds of creatures, and seems to have a mind of its own. Few cross here, as the danger of wild animal attack is reputed to be an absolute certainty. However, strong warriors and brave peddlers have been known to make it through - with more than a few scars and stories to show for it.

Region Contest
Region#5 = Tarvan Springs

Sentient Races: Mongoloid Shamans
Creatures: Horses
Terrain: Volcanic Lowlands

Settlement Details
Earth Equivalent: Mongolia
Housing: Tents
Foreign Relations: Homeland of Dendros and Lindellin, but no longer exerts control over them - beyond religious. Shuns Lonsalindel customs. Fears the forests of Cairnwood, and as such does not enter them.
Science Level: Low
Magic Level: High

Description: A land of active volcanoes and hot springs from which all the Mongoloids originated. Power is monopolized by weaponless shamen, surrounded by extremely militaristic cavalry warriors. Few dare to trespass on this territory, and those who do may fear the terrain as much as those who reside within it.

Region Contest
Region#4 = Dendros

Sentient Races: Mongoloid Merchants
Creatures: Horses
Terrain: Coastal Lowlands

Settlement Details
Earth Equivalent: Manchuria
Housing: Huts
Foreign Relations: Originally the same tribe as Lindellin and Tavran Springs, but came under the influence of Lonsalindel and adapted their customs. As such, their militaristic culture has been tempered by a strong mind for trade - and many Dendrosian warriors buy their weapons from Lonsalindel, and use more strategy than those in Tavran and Lindellin.
Science Level: Moderate
Magic Level: Low

Region Contest
Region#3 = Lonsalindel

Sentient Races: Human Merchants
Creatures: Oxen, Horses
Terrain: Urbanized flatland

Settlement Details
Earth Equivalent: Beijing
Housing: Wide boulevards, walled villas next to cramped concrete apartment complexes.
Foreign Relations: Mercantilistic, oppressed by Lindellin, monopolizes trade between Dendros and Lindellin. Former colony of Hangmen's Rest, but lost contact with their superiors so now deals exclusively with Mongoloids. Serves as a mentor for Dendros; many Dendrosians learn mercantilism in Lonsalindel, but this has yet to develop into an alliance.
Science Level: High
Magic Level: Low

Description: A large, asiatic city made up of minorities from Hangmen's Rest. A long time ago, the Hangmen's Navy had a small trade mission here, but after their attention went south, the people were abandoned. Out of necessity, they developed a stringent artisan trade and system of agriculture. The educated stratified society by private ownership of land, and the artisan masters competed with each other until they achieved perfection in weaponry, tools, and animal-drawn vehicles. The city is ringed by a community of farms, who pay their taxes in food and are often the target of Lindellin raids.

Region Contest
Region#2 = Lindellin

Sentient Races: Barbarian Mongoloids
Creatures: Horses
Terrain: Coastal Lowlands

Settlement Details
Earth Equivalent: Mongolia
Housing: Tents
Foreign Relations: Militaristic, buys items cheaply from Arindale, sells high to Lonsalindel, seeks to conquer Lonsalindel.
Science Level: Low
Magic Level: Low

Description: Lindellin was the furthest garrison state of a former cavalry empire stretching from the Tavran Springs, through Dendros, and finally to Lindellin. It's a garrison city-state of tents and war horses, making most of its money through raiding Lonsalindel, and monopolizing trade with Arindale.