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| Rob Rocket | Aug 1 2011, 05:09 AM |
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26. Charn - This swamp covered peninsula is almost impossible to travel through on foot without sinking into the marsh. It has many small streams forming a network of water ways which the locals travel by boat to get from settlement to settlement. The area has a low population due to its lack of resources and its inability to build stable structures on most of the land. The folk here are wary of travels and get very uneasy when someone new enters their swamp. Sentient Races: Humanoid swamp people Creatures: assortment of snakes, lizards, and birds, crocodiles Settlement Details Earth Equivalent: New Jersey marshes Housing: Wooden shacks Foreign Relations: None, Xenophobic Science Level: Primitive Magic Level: unknown 27. Kerrigen - A jungle covered mountainous island that to the eye looks like an isolated paradise. However once on the island you soon learn that it is anything but. After you traverse the islands alpine coastline you'll find a gorge covered in jungles at the islands center. These jungles are like a network of mazes that can leave even a skilled traveler lost in this unforgiving land. Hidden in these jungles are with poisonous plants, ravenous beasts, and sickening parasites. There are no known inhabitants here but these jungles hold many undiscovered secrets. Sentient Races: Unknown Creatures: Unknown Settlement Details Earth Equivalent: Rainforest surrounded by mountains Housing: Unknown Foreign Relations: None Science Level: Unknown Magic Level: Unknown 34. Falhill - A flat land covered in a dense forest filled with trees of monumental size. The area is inhabited by secluded flying creatures that have built a city hundreds of feet up in the trees. According to local legend this area is protected by the forest and any who try to harm its inhabitants will feel its wrath. Sentient Races: Bird like creatures Creatures: Giant - Bears, Moose, Wolves, Deer, and Elk Settlement Details Earth Equivalent: Forests in northern Canada Housing: Wooden structures built hundred of feet up attached to the trees Foreign Relations: Secluded and wary of travelers Science Level: Medium Magic Level: Very High 35. Throncrest - This prosperous fishing town rests on the coast of a thriving ocean ecosystem. Every local here owns a boat leaving the area cover with docks. This town is probably one of the friendliest places on Tharcs with locals always willing to help or trade with anyone passing through. When winter arrives most of the gulf freezes over forming a giant ice rink. Sentient Races: Humanoid creatures with ruff scaled bodies and webbed hands and feet. Creatures: Plethora of fish and sea birds Settlement Details Earth Equivalent: Alaskan coastline Housing: Well fortified stone housing Foreign Relations: Open to all Science Level: High Magic Level: Low 31. Uruk-har - This area is a frozen tundra, a barren waste land filled with ice and snow. The only structure that exists here is a small research bunker. It contains the only living thing in miles, a single old man. He is short tempered and slightly insane. He is consumed with his research of inventing a cure for a disease plagues him. Sentient Races: Old man Creatures: None Settlement Details Earth Equivalent: Heart of Antarctica Housing: Small high-tech research bunker Foreign Relations: None Science Level: Very High Magic Level: None Edited by Rob Rocket, Aug 1 2011, 04:56 PM.
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