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Rob Rocket
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26. Charn - This swamp covered peninsula is almost impossible to travel through on foot without sinking into the marsh. It has many small streams forming a network of water ways which the locals travel by boat to get from settlement to settlement. The area has a low population due to its lack of resources and its inability to build stable structures on most of the land. The folk here are wary of travels and get very uneasy when someone new enters their swamp.

Sentient Races: Humanoid swamp people
Creatures: assortment of snakes, lizards, and birds, crocodiles

Settlement Details

Earth Equivalent: New Jersey marshes
Housing: Wooden shacks
Foreign Relations: None, Xenophobic
Science Level: Primitive
Magic Level: unknown


27. Kerrigen - A jungle covered mountainous island that to the eye looks like an isolated paradise. However once on the island you soon learn that it is anything but. After you traverse the islands alpine coastline you'll find a gorge covered in jungles at the islands center. These jungles are like a network of mazes that can leave even a skilled traveler lost in this unforgiving land. Hidden in these jungles are with poisonous plants, ravenous beasts, and sickening parasites. There are no known inhabitants here but these jungles hold many undiscovered secrets.

Sentient Races: Unknown
Creatures: Unknown

Settlement Details

Earth Equivalent: Rainforest surrounded by mountains
Housing: Unknown
Foreign Relations: None
Science Level: Unknown
Magic Level: Unknown


34. Falhill - A flat land covered in a dense forest filled with trees of monumental size. The area is inhabited by secluded flying creatures that have built a city hundreds of feet up in the trees. According to local legend this area is protected by the forest and any who try to harm its inhabitants will feel its wrath.

Sentient Races: Bird like creatures
Creatures: Giant - Bears, Moose, Wolves, Deer, and Elk

Settlement Details

Earth Equivalent: Forests in northern Canada
Housing: Wooden structures built hundred of feet up attached to the trees
Foreign Relations: Secluded and wary of travelers
Science Level: Medium
Magic Level: Very High


35. Throncrest - This prosperous fishing town rests on the coast of a thriving ocean ecosystem. Every local here owns a boat leaving the area cover with docks. This town is probably one of the friendliest places on Tharcs with locals always willing to help or trade with anyone passing through. When winter arrives most of the gulf freezes over forming a giant ice rink.

Sentient Races: Humanoid creatures with ruff scaled bodies and webbed hands and feet.
Creatures: Plethora of fish and sea birds

Settlement Details

Earth Equivalent: Alaskan coastline
Housing: Well fortified stone housing
Foreign Relations: Open to all
Science Level: High
Magic Level: Low


31. Uruk-har - This area is a frozen tundra, a barren waste land filled with ice and snow. The only structure that exists here is a small research bunker. It contains the only living thing in miles, a single old man. He is short tempered and slightly insane. He is consumed with his research of inventing a cure for a disease plagues him.

Sentient Races: Old man
Creatures: None

Settlement Details

Earth Equivalent: Heart of Antarctica
Housing: Small high-tech research bunker
Foreign Relations: None
Science Level: Very High
Magic Level: None
Edited by Rob Rocket, Aug 1 2011, 04:56 PM.
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