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| scarththegrim | May 31 2011, 01:07 PM |
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REPAIR v TRAVEL Current: Travel heals 1 tier of damage and moves PC to new location. Repair heals all tiers of damage. Future: Travel heals all tiers of damage and moves PC to new location. Repair heals all tiers of damage (for those not wanting to move). AMBUSH/RECON v TRAVEL/REPAIR Current: Ambush nets 5EXP and interrupts target's action, but requires the target to be in the same location as the ambusher. Future: Ambush nets 5EXP and interrupts target's action. Ambusher not required to be in same location as target, as Ambush will move the ambusher's location to the same as the Target's, but without the healing benefit of a standard Travel action. HUNTING Current: Hunting provides 5EXP and Equipment (generated by Scarth, based off beast slain). Future: Ambush nets 5EXP and Shards. Shards can be used to purchase NPC henchmen. HENCHMEN Current: None, though technically can be created via Training/Crafting. Future: Cannot be made via Training/Crafting. COs will be able to create up to 5 Henchmen models per faction. Shards obtained from Hunting or NPC Missions can be exchanged for Henchmen. Henchmen Attributes cannot increase like PCs, Henchmen Status reflects their PC's, and Henchmen are unlikely to die except during Invasions, Raids, or high-risk Hunting/NPC-missions due to their high cost. NPC MISSIONS Current: None. Future: NPC missions will be unique from Hunting. Missions will have unique requirements, as well as rewards (most commonly Shards, though some may yield Equipment, Techniques, or Henchmen). HUNTING & NPC-MISSION SUCCESS RATE Current: No model. In general successful unless filled with total stupidity. Future: Missions and Beasts will be listed with difficulty tiers. The higher the tier, the more difficult the Mission/Beast or more help needed to complete it. |
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| New Rpg Concepts · QUESTIONS | |



6:18 AM Sep 5