Storyline Vs Natural-flow | |
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Topic Started: May 26 2011, 02:23 AM (63 Views) | |
scarththegrim | May 26 2011, 02:23 AM Post #1 |
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Personally, I'm not the biggest fan of introducing external, NPC antagonists to a RPG. I really prefer the players to instigate all the drama, and with this RPG having 5 factions that should be easy enough to produce (a certain player already mused rebelling against his/her/its CO). If you all disagree, and want a common OP enemy, some NPC generated sidequests, or any other ideas, post and share your brilliance. No idea is too dumb to share, though some may be too intelligent to comprehend. |
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Kusuriurite | May 26 2011, 06:33 AM Post #2 |
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I wouldn't object to some sidequests to get people (and COs) familiar with the scope of their actions, maybe some events to galvanize player response. |
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isaiah | May 26 2011, 12:40 PM Post #3 |
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More options sounds good to me. |
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blackmage | May 26 2011, 01:35 PM Post #4 |
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I have no problem with some side story stuff. I think players will start up some drama real soon...I'm sure of it. Every rpg has its villains. |
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Strikey | May 26 2011, 03:30 PM Post #5 |
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I like me some side missions. Also how about some CO oriented side missions for those of us whom are the COs of our faction |
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Kusuriurite | May 26 2011, 04:58 PM Post #6 |
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I would enjoy leading a side against a common threat, things like Godzilla arriving on Thracs |
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Anastasia | May 27 2011, 09:50 AM Post #7 |
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I'd love the idea of sidequests. Like some possible missions posted up, and if they so choose players can decide to go on a particular mission. |
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Zepp | May 27 2011, 06:11 PM Post #8 |
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Player driven sounds best to me. |
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