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Region Contest; Submit your own Region
Topic Started: Jul 28 2011, 08:45 PM (419 Views)
Rob Rocket
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26. Charn - This swamp covered peninsula is almost impossible to travel through on foot without sinking into the marsh. It has many small streams forming a network of water ways which the locals travel by boat to get from settlement to settlement. The area has a low population due to its lack of resources and its inability to build stable structures on most of the land. The folk here are wary of travels and get very uneasy when someone new enters their swamp.

Sentient Races: Humanoid swamp people
Creatures: assortment of snakes, lizards, and birds, crocodiles

Settlement Details

Earth Equivalent: New Jersey marshes
Housing: Wooden shacks
Foreign Relations: None, Xenophobic
Science Level: Primitive
Magic Level: unknown


27. Kerrigen - A jungle covered mountainous island that to the eye looks like an isolated paradise. However once on the island you soon learn that it is anything but. After you traverse the islands alpine coastline you'll find a gorge covered in jungles at the islands center. These jungles are like a network of mazes that can leave even a skilled traveler lost in this unforgiving land. Hidden in these jungles are with poisonous plants, ravenous beasts, and sickening parasites. There are no known inhabitants here but these jungles hold many undiscovered secrets.

Sentient Races: Unknown
Creatures: Unknown

Settlement Details

Earth Equivalent: Rainforest surrounded by mountains
Housing: Unknown
Foreign Relations: None
Science Level: Unknown
Magic Level: Unknown


34. Falhill - A flat land covered in a dense forest filled with trees of monumental size. The area is inhabited by secluded flying creatures that have built a city hundreds of feet up in the trees. According to local legend this area is protected by the forest and any who try to harm its inhabitants will feel its wrath.

Sentient Races: Bird like creatures
Creatures: Giant - Bears, Moose, Wolves, Deer, and Elk

Settlement Details

Earth Equivalent: Forests in northern Canada
Housing: Wooden structures built hundred of feet up attached to the trees
Foreign Relations: Secluded and wary of travelers
Science Level: Medium
Magic Level: Very High


35. Throncrest - This prosperous fishing town rests on the coast of a thriving ocean ecosystem. Every local here owns a boat leaving the area cover with docks. This town is probably one of the friendliest places on Tharcs with locals always willing to help or trade with anyone passing through. When winter arrives most of the gulf freezes over forming a giant ice rink.

Sentient Races: Humanoid creatures with ruff scaled bodies and webbed hands and feet.
Creatures: Plethora of fish and sea birds

Settlement Details

Earth Equivalent: Alaskan coastline
Housing: Well fortified stone housing
Foreign Relations: Open to all
Science Level: High
Magic Level: Low


31. Uruk-har - This area is a frozen tundra, a barren waste land filled with ice and snow. The only structure that exists here is a small research bunker. It contains the only living thing in miles, a single old man. He is short tempered and slightly insane. He is consumed with his research of inventing a cure for a disease plagues him.

Sentient Races: Old man
Creatures: None

Settlement Details

Earth Equivalent: Heart of Antarctica
Housing: Small high-tech research bunker
Foreign Relations: None
Science Level: Very High
Magic Level: None
Edited by Rob Rocket, Aug 1 2011, 04:56 PM.
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Rob Rocket
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30 - Pinewood - This coniferous forest is home to many unique and dangerous creatures. The vast forests are owned by tribes of roaming Centaurs. They are fierce warriors and only the strongest survive due to the unforgiving wilderness. They are creatures of honor and respect and are willing only to trust outsiders once they have gained it.

Sentient Races: Centaurs
Creatures: Werewolves, Sasquatches, Minotaurs, Griffins, Unicorns.

Settlement Details

Earth Equivalent: A coniferous forest
Housing: Clusters of Large Huts
Foreign Relations: War with the Goblins and Orcs of Kragspeak, Willing to accept those who . prove they are worthy
Science Level: Low
Magic Level: Medium

32 - Kragspeak - A once beautiful forest slowly being destroyed. The Orcs and Goblins of the mountains use the Tolls as construction crews destroying the forest in order to light the fires for there massive cities deep within the mountains. Giant cities carved into the stone itself. They are filthy places and have a foul stench that flows out of the mountain and covers the land. They are know for their huge numbers and are said to have the largest city (population wise) on Tharcs. Their numbers and skills at crafting make them a formidable foe for any army.

Sentient Races: Trolls, Goblins, Orcs
Creatures: In Forest - Deer and Bears In caves - Rock and Iron Golems, Giant Bats,

Settlement Details

Earth Equivalent: None
Housing: Underground city carved from the stone
Foreign Relations: At war with the Centaurs of Pinewood and the Mages of Risoncaster, . Willing to Trade with Travelers
Science Level: High
Magic Level: None


33 Risoncaster - A area of great plains almost completely surrounded by mountains. In the center of the plains lies a great city of stone. The Mages of this settlement are masters of elemental magic forming massive stone towers that soar into the sky's. The center tower can be seen over the mountains and from both eastern and western coasts of the continent. It is said that the Mages are all knowing and can sense your intentions. The seem to know who you are what your doing and how to destroy you before you ever say a word. Their City is defended by magical traps and Dragons trained by the mages

Sentient Races: Human mages
Creatures: Dragons,

Settlement Details

Earth Equivalent: None
Housing: Giant stone towers
Foreign Relations: At war with Orcs and Goblins of Kriagspeak, Accepting of Foreigners who . can be trusted.
Science Level: Extremely High
Magic Level: Extremely High
Edited by Rob Rocket, Aug 2 2011, 12:29 AM.
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