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| After Era |
| Ships |
| Ships are large mobile space vessels for use in combat and transportation. They come in four classes: carrier, transport, battleship, and super battleship. Refer to the shop for statistics and travel information for each class. |
| Rules: - Ships cannot enter combat alone. At least one player controlled mobile weapon must accompany any ship or fleet that is attacking an installation, unless it is a storyline event. - Ships can travel without a PC onboard. - Suits, including player controlled ones, take up space in the hangars of ships. If a ship dosen't have a hangar, suits may not stay in it. If they do have a hangar, both PC and non-PC suits many occupy a space in the hangar (one space per suit). It should be noted that though PC mobile armors can go into ships, and only take up one hangar space, NPC mobile armors may not be used on ships unless they have hangars specially outfited for them. - If a ship has a hangar capacity of zero PC and NPC mobile weapons may not go in it. - If you wish to buy a ship, like with all installations, you must actually be at the area in which you wish to deploy the ship upon its construction. - Ships cannot dock with each other or resource satellites. They can dock on bases that have space ports, as long as there is a free space port. One ship takes up one space port. The same goes for both colonies and space fortresses. |
| Lucy in the Skies with Diamonds Owner: Rafflesia Class: Crap Location: Side 3 Mobile Suits (4): Armaments: - 2-barrel main gun x 2 - 2-barrel secondary gun x 2 - machinegun x 12 - missile launcher x 6 Red Cherokee Owner: Gelgoog Class: Pegasus Location: Side 3 Mobile Suits (6): 6 GM Mobile Suits Armaments: - 2-barrel 580 mm main gun x 1 - 2-barrel mega particle gun x 2 - anti-aircraft 2-barrel machinegun x 8 - 3-tube missile launcher x 8 Tsunami Owner: Shining Class: Mobile Fighter Repair Pod Location: Going to Side 3 - 2 days Mobile Suits (1): Shining Armaments: - none Alf Arikara Owner: SUMO Class: Pegasus Location: Space 1 day from Earth Mobile Suits (6): 6 GM Mobile Suits Armaments: - 2-barrel 580 mm main gun x 1 - 2-barrel mega particle gun x 2 - anti-aircraft 2-barrel machinegun x 8 - 3-tube missile launcher x 8 White Star Owner: Silhouette Class: Pegasus (refit) Location: Space 1 day from Earth Mobile Suits (6): Abigor, Silhouette, X Armaments: - 2-barrel main gun x 2 - 2-barrel secondary gun x 2 - anti-aircraft 2-barrel laser gun x 14 - anti-ground 2-barrel laser gun x 4 - large missile launcher x 4 - mega particle gun x 2 Andrew Hancock Owner: Nu Class: Dogos Gear Location: Space Fortress Barge Mobile Suits (45): Armaments: - 4 x 1-barrel main gun - 6 x 2-barrel main gun - 30 x 2-barrel secondary gun Sho Demerzel Owner: Double Zeta Class: Rewloola Location: Nu Frontier Mobile Suits (8): Armaments: - 2-barrel main gun x 7 - 3-barrel secondary gun x 10 - missile launcher x 6 Ci-Lain Owner: Quin Mantha Class: Reinforce Junior Location: Space 1 day from Earth Mobile Suits (14): GM Sniper II x 6, Zaku I B-Type x 2, Jagd Doga x 2 Armaments: - beam shield x 1 - 2-barrel main gun x 6 - 3-barrel secondary gun x 16 Patrick Knightstand Owner: Kowloon Class: Sadalahn Location: Side 6 Mobile Suits (10): Armaments: - 2-barrel main gun x 6 - mega particle gun x 2 - laser gun x 31 - missile launcher x 6 Glenn Strife Owner: Geminass Class: Sadalahn Location: Asteroid Belt Mobile Suits (10): Armaments: - 2-barrel main gun x 6 - mega particle gun x 2 - laser gun x 31 - missile launcher x 6 Malcolm MacKenzie Owner: Sazabi Class: Pegasus (refit) Location: Side 6 Mobile Suits (6): Crossbone X-1 x 5 Armaments: - 2-barrel main gun x 2 - 2-barrel secondary gun x 2 - anti-aircraft 2-barrel laser gun x 14 - anti-ground 2-barrel laser gun x 4 - large missile launcher x 4 - mega particle gun x 2 Shinji Iori Owner: Crossbone X-3 Class: Sadalahn Location: Space 1 day from Earth Mobile Suits (10): Armaments: - 2-barrel main gun x 6 - mega particle gun x 2 - laser gun x 31 - missile launcher x 6 |