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2008 2009 2010
3 captures
8 Aug 09 - 28 Oct 09
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1) All e-mails must be received by me (Fatbuu14@msn.com) and the
battle-writer (
DKA897@aol.com) by 6:00 PM Standard Western Time. All others
will be post-poned to the next open day. The RPG is closed on Sundays. All
actions sent on Sundays will be DELETED.
2) Whatever we say, go. No defying us, or you will feel the wrath of the
web-master
3) Don't piss me off, regardless.
4) Have fun!

This rpg is a standard e-mail rpg. You e-mail me to where you want to "move",
and the battle-writer regarding who or what you want to "attack". If you do
not know what an e-mail rpg is, e-mail one of us. We'll tell you then.

Factions:
You may fight for factions in this RPG, or be a rogue. For one, the army you
are fighting for will occasionally send commands (Not all the time, you still
get a lot of freedom). The soldier must obey, or will be given a strike.
Three strikes and the soldier is unhonorbaly discharged and imprisoned for
three days. Then, the soldier is released as a rogue and has his cash stock
reduced to $30,000. For those who complete the missions, rewards will be
given, and fame gained.

Earth Federation Jobs/ Ranks

Zeon Jobs/ Ranks

Affiliations:
Note: More classes will be offered as you gain EXP.

Rogue-:
Initial Salary: $25,000,
Victory: $145,000 ,  - 6,000 for each day repair
Defeated: $72,000, - 3,000 for each day of repair
For those who wish to not fight with either Zeon of the Federation, you may
be a rogue. Your are paid poorly but receive an extremly large amount for
winning. You have absolute freedom: you will never be assigned to a mission.
Your salary will never increase, instead, your victory money will. There is,
however, only one class:
-Absolute freedom, you are held to no code.
-May buy from any store.
-If you make too big a name for yourself, you may be hunted by both sides.
-Your have NO allys, you can trust NO ONE.
--Description above in rogue description--

Experiance:
Experiance, or EXP, is what you use to get stronger. The more EXP, the more
experianced your pilot is, and the better he does in battle. Also, the more
EXP, the more weapons you can buy, and the closer you are to an upgrade. EXP
is the all driving goal in this RPG; the more EXP you have, the stronger you
are. You get EXP by fighting and attacking, or being attacked.

The Art of War:
Ambush: Winner: 6 EXP, Normal Money depending on job class; Loser: 9 EXP, Normal money depending on job class
Duel: Winner: 10 EXP, Normal money +$2,000; Loser: 9 EXP, Normal Money +$500
Group Attack: Winner: 10 EXP - the number of suits attacking, Normal Money -
$1,000; Loser: 9 EXP + Number of suits attacking, Normal Money +$1,000
Base Attack: Winner: 12 EXP, Half of normal money; Loser: 14 EXP, Half of normal money
Colony Attack: Winner: 20 EXP, No money; Loser: 14 Exp, No money
Fleet Attack: Winner: 18 EXP, No money; Loser: 13 EXP, $1,000

Repair:
Whenever you receive damages in a battle, your suit will be forced to repair.
The repair process lasts in days. So, if you receive 2 days repair, you must
wait 2 days before being able to move or attack or be attacked again. You may
still buy weapons, make teams, etc. while repairing. The MAX days of repair is 4 Days. I don't care if your Gundam gets completely destroyed it makes the RPG go much faster than wait like 7 days repair. Oh  Bases/ Colonies/ anything else execpt ships will get 5 days repair. Ships will get between 6 to 8 days repair,

Upgrades:
At 100 EXP, your suit will receive an upgrade in design, weaponry, etc. For
an upgrade to commence, you must be totally destroyed. To do this, simply go
attack something ludicrous, like a colony. After that, it will take one full
week (Seven days) or repair to upgrade. Then, your good to go. For suits
without upgrades, we will design them.

Teams:
You may ally with a group of comrades and form a team, then go about claiming
things and so forth in the name of the team. If you become to powerful,
however, one of the main factions may come after you to weaken you. They
don't like competition.

The Store and Buying:
When you buy something, it is instantly added to your suit, and the cost is
instantly subtracted from your cash.
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