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| Heat Weaponry: Heat Hawk (Extremly cheap, last resort Heat Hawk. Very ineffective against superior armor) x 1, $800, (Exp. 4 or higher) Heat Sword (Cheap, easy to use. Somewhat outdated.) x 1, $2,000 (Exp. 10 or higher) Heat Razor Lining (Lines onto a shield with razor sharp, heated blades. Great for surprises) x 1, $4,000 (Exp. 20 or higher) Heat Rod (GW Style) (Razor sharp, heated "whip". Extremly effective for cutting and attacking) x 1, $60,000 (Exp. 35 or higher) Heat Rod (Original Gouf Style) (Electric, broad, "whip". Effective in clubbing and electrucuting devies or people. Slow and hard to stow.) x 1, $60,000 (Exp. 35 or higher) Heat Rod (Gouf Custom Style) (Electric cable effective in shorting out and destroy mechanical devices, or killing people. Easily concealable) x 1, $85,000 (Exp. 50 or higher) Heat Katana (Extremly dangerous, hard to use heat katana. Made by expert craftsman. Diffucult to break.) x 1, $110, 000 (Exp. 75 or higher) Machine Gun Technology: Vulcan Machine Gun (Weak, easy to reload. Great diversion. Rarely does more then that. Can be placed anywhere. "Overloaded" suits may install these.) x 2, $5,000 (Exp. 5 or higher) Disposable Hand-Held Machine Gun (Small, pistol sized M.S. machine gun. Weak. Good as a last resort, or a diversion.) x 1, $5,000 (Exp. 5 or higher) Standard Issue Zaku Machine Gun (Weak machine gun. Good diversion. Easy to reload and rebuild) x 1, $10,000 (Exp. 10 or higher) Zaku-FZ Machine Gun (High-powered machine gun. Strong piercing and fast firing. Much stronger then the standard version. Hard to conceal.) x 1, $25,000 (Exp. 25 or higher) Mountable 35mm machine Gun (Installs atop a wrist on in a hand. Can pierce standard steel or normal titanium, but not Luna Titanium. Great supplement to a sword.) x 1, $45,000 (Exp. 40 or higher) Beam Technology: Beam Saber (Standard beam saber. Strong, armor piercing, close range weapon. Stronger then a heat sword, but less useful then a heat katana.) x 2, $35,000 (Exp. 20 or higher) Beam Lance (Longer range, powerful beam lance. Longer range but less tested then the saber.) x 1, $40,000 (Exp. 20 or higher) Beam Wrist-Blade (A beam saber that emits through the M.S.' wrist. Great surprise weapon.) x 1, $50,000 (Exp. 30 or higher) Beam Machine-Gun (Weak, slow reloading Gelgoog style beam machine-gun. Stronger then a normal machine gun.) x 1, $50,000 (Exp. 40 or higher) Beam Rifle (Zeons attempt at a beam rifle. Weaker then the EF type, but cheaper and easier to conceal.) x 1, $45,000 (Exp. 40 or higher) Explosives and artillery: Stick Grenade (Short fuse, deadly stick grenade. Great on land, lackluster in space.) x 4, $18,000 (Exp. 20 or higher) Space Mine (A covert, devious way of eleminating suits. Great for space base or colony defense.) x 3, $40,000 (Exp. 30 or higher) Long Range Bazooka (Long range, long reload, deadly bazooka. Great for assualts, becomes worthless up-close.) x 1, $25,000 (Exp. 15 or higher) Assualt Bazooka (Quick firing, un-reloadable bazooka. Great for quick attacks, then conversions to another weapon. Extremly powerful, but risky.) x 1, $50,000 (Exp. 40 or higher) Grenade Launcher (Extremly effective for base bombarding and cluster grenading. Large re-coil. Risky if another suit gets close enough to attack up close.) x 1, $85,000 (Exp. 60 or higher) Add-ons: Thrusters (Add-on thrusters. Provides a little more of a boost.Placeable anywhere.) x 2, $50,000 (Exp. 35 or higher) Extra Layer of Armor (An extra layer of titanium for protection.) x 1, $50,000 (Exp. 35 or higher) Team-Reconstructs: First-level Econimizer (A team comes in and removes weapons or other add-ons required to take away the "Un-economical" side effect) x 1, $20,000 (Exp. 20 or higher) Second Level Econimizer (A team comes in and tones down the weapons or other add-ons required to take away the "Un-economical" side effect) x 1, $90,000 (Exp. 60 or higher) Third Level Econimizer (A team comes in and removes the "Un-economical" side effect without altering the suit in any other way) x 1, $280,000 (Exp. 160 or higher) Test Crew (A team comes in and removes the "Prototype" side effect) x 1, $150,000 (Exp. 85 or higher) Systems: All systems currently under-development... More stuff will be added later. |
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