Hey all. There’s obviously been a bit of a fracas and it seemed like it might be a good time to have a Vladstatement on the situation. Though I dunno if anyone still really values those or not, but assuming otherwise would just be a vessel to channel my already impressive laziness.
FI:NE has been in kind of a bad way for a few months now – the mass ragequitting of players that happened a ways back laid the groundwork for what I thought might be the ultimate end of the game. This was by design, believe it or not – as a “post-9/11 RPG” (I should be shot for coining this term…) there was no defined end or central plot going on, so when one of the game’s primary camps began throwing in the towel that more or less set the dialogue for how the rest of the game would go.
The only part that I consider at all regrettable about this is the “defection” of staff members along with it. That’s not cool. If players are fed up with things and don’t want to partake in the skulduggery anymore then they are obviously entitled to do so, but if you help run the game by updating, writing battles, or running things on RP boards, you should hold yourself to a higher standard of accountability.
As to the game itself, right now we’re on hiatus until we can re-assemble a functional staff or Berrik and I decide to close the game on a semi-decent note. Should the latter happen, I’ll write that last outstanding battle – closing games because the staff burned out due to an event is terribly cliche, and the participants in that battle are among the good guys who’ve generally not acted in ways that make me want to punch infants, so they deserve a good conclusion.
Anyway, that’s where we are right now. If this turns out to be the end, I’d say we’ve had a great run of almost ten months. I’ll also be quite eager to get back to doing things besides “working on FI”, like playing TF2 and tabletop gaming.
- Vlad