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Post by blackmage on Jan 13, 2011 10:50:28 GMT -5
So if I was to join....could I ass rape someone as a centaur? 
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Post by Ketara on Jan 12, 2011 21:13:29 GMT -5
Makin' a new game, check it out: www.planetzebes.net/nimrodel/index.htmlNot quite done yet, and not many members allowed, so check it out. Especially Thomas! Thomas still checks here and he's a VIP.
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Post by flession on Jan 1, 2011 2:27:25 GMT -5
I'll play again; if anything, I want to give this another crack and be actually able to focus on it more.
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Post by pinksoyuz on Dec 28, 2010 0:18:00 GMT -5
I WILL NOT PLAY OYW MARK SIX.
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Frenzy
ZMF Officer 
Commander
Could be Ramsus.
Posts: 2,152
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Post by Frenzy on Dec 24, 2010 1:02:15 GMT -5
Gotta admit, I was baffled when nobody even mentioned rescuing Aleksei. Not like having a high-ranking officer as a hostage could be used to screw the other side over or anything.
...still want that beam SMG that Cima had.
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kuriboh
ZMF
Registered Newtype
Is Miang. Maybe.
Posts: 1,738
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Post by kuriboh on Dec 24, 2010 0:44:48 GMT -5
a+++ would lol again.
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Post by Ketara on Dec 22, 2010 19:59:27 GMT -5
Idiots in SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACESo, while Earth was bigger and flashier, space was, indeed, the place. It was full not only of Blackmages and big boobed vixen nazis, but also of Cid and his Cids, who Cidded around doing Ciddery things. While Earth was characterized by everybody being pretty brilliant early and generally devolving into retards as the game went on, space was the reverse, starting out totally retarded and slowly and carefully becoming marginally less retarded. See, space was basically Chan vs. flavor-of-the-month EF commander. There were a ton of EF commanders. I think it went Daren Blackmage Latooni Zero-0 Blackmage Jojo? Was that the order of things? Anyway. Some EF commanders were more retarded than others, while Chancrew didn't necessarily play bad, they just didn't play like Zeons, they played like this was a game of monopoly. See, Chan and his cronies built mines. They built a gazillion mines. And I wanted people to build mines in space, but I didn't want them to build dozens of them (and more than a dozen were built), and I didn't want them to build them all at once. And, really, building dozens of them all at once is such a terrible idea. I will enumerate the reasoning. See, it takes 3 weeks for you to make any profit off of a mine, and half a week to build the thing and get off of it, meaning each character can only build 2 mines a week and only if they have reserve capital and are organized. And if you buy pretty much any defenses at all for your mine, and you buy defenses for your mines, it takes 4 or more weeks to make any profit off the mine. MY idea for minebuilding was that you fight some at 2E, but when your ships are so beat up you have to go back and repair, you build a mine. And then rinse and repeat. That way you aren't taking a two week vacation to go minebuilding, and you aren't sinking all of your income at once into a savings fund. So, Chanco built nine NINE mines, and additionally a fortress, which pays itself off slow as goddamn fuck, and then bought all kinds of Marines and Zakus and turrets and asteroid minefields and etc. to defend them. The end result was this took them like the first 4 weeks of the game to do, in which time they were gaining almost no VP, and they made literally no profit at all until week 11 or 12 because so much cash was sunk into defending their assets. And the hilarious thing is, had the EF taken this time to gain some VP beating on whoever and then come a gunnin' for the Zeon mines, Chanco would have been so ludicrously fucked it would not have been funny. So of course the EF's strategy was to completely ignore the Jinyuan mining operation and go off trying to kill Cima Garahau for two weeks? WTF? You guys know a new ship just respawns there and it's no side RP lost because it can be paid off of Odessa and Baikonours ludicrous incomes right? I hope so. So Zeon got away scott free with its plan. The first couple months in space were very slow, and eventually Daren left to join like every side in the game twice, and we got Latooni as our EFSF commander in chief. To be fair, Latooni was kind of a badass. I liked Latooni. He caused drama and his strategies didn't afraid of anything, and especially didn't afraid of real world physics or common sense, but boy did the rules allow them. And they allowed them hard. Sure he sent Radune off to his death which ended up in Radunes horribly shady and badly roleplayed conversion to Zeon. (By the way, here's my impression of Radunes roleplaying. img87.imageshack.us/img87/9858/laurads.jpg Really, every thread should have just been that picture repeatedly. Lord knows how many times he linked that crap in the chat.) So anyhow, Latooni was pretty cool. He captured a Gwazine because people don't read the rules. He attacked mines that people thought were safely defended because people don't read the rules. He stopped people from getting to a major event on time because people don't read the rules. His weapons were knowledge and a carnival full of helium balloons. So many balloons I had to nerf them. At one point I got really sick of space because it was just mines vs. balloons and made very little quantifiable sense because neither side wanted to play the game as intended. But lo, Latooni could not defeat the one man who reads the rules better than he. The man who, if he ever played Federation or Zeon, would kick so much ass that it could not be described in anything but song. www.youtube.com/watch?v=4LZcMv0H1bIYes, Samuel Riley had come to the Earth Sphere. And in his month long wake he captured three ships including a Gwazine, captured four mines and a fortress, double profited off of and then stripped them all, killed two PCs, captured a third PC, and then skipped town before anybody could make him pay for his crimes. Rogue bias imo. His targets were mostly the Federation, for at this point in time they were doing better than Zeon, and Cid was like the RPGs great equalizer, killing retarded mines and stealing stolen Gwazines and making the game look the way it was supposed to once again. By the time he left, Odessa was underway, and the Zeon and Federation of space would take part in orbit. Oh yeah, we also had some Zephyr Phantom crap somewhere in there, but it got kinda gay and I think everybody forgot about it. Last runs Phantom event was much cooler. Space Odessa was a great concept but turned into kind of a flop. Chan decided NOT to go wtf, and Nirvash who had been planning to run EF on the thing quit the game immediately prior for I guess time-related issues, never got the full story on that one. Anyway Blackmage was left with the control of the EF. And please Blackmage, never play an officer again. You are fucking horrible at it. Because the orbit Odessa battle was meant to be extensively micromanaged, and because BM did so badly, even though Chan did not participate he was able to kill like a dozen Federation ships with half as many Zeon ships and almost no PCs participating. I think the only Zeon space PC participating was Draco, and to be fair I screwed Draco pretty hard in the writing of that event and I feel bad about it. But Draco is a whiny bitch and almost deserves to be actually fucked over once because every time you give him something nice he thinks you're fucking him over anyway. I digress. So after Odessa, things were paradoxically back in Zeons favor, because they actually did by this point have some quantifiable profit from their mining efforts, and had done so well at space-dessa. Yet, the EF was still like 20 VP ahead of them on average because they had spent no time building mines. Zeon had more money and the EF had more VP. What the shit. Now, at this point of the game, BMs strategy was simple. It was buy Salamis Kais, put GMs on them, and throw them at stuff, not paying any attention to whether the targets or timings of his attacks coincided with anything strategic, nor the fact that 2 Salamis, 1 Columbus and 10 GMs cost the same as and are better than 2 Salamis Kais and 10 GMs and don't have to be refitted. And Chan started kicking some pretty serious ass at this point. His monetary advantage was too hard to stop. He won battles repeatedly. Carved the shit out of the EF fleets. Zeon actually won the War in the Pocket event, the only major event in the RPG that ended with a Zeon victory, despite me straight up going back on my word and allowing Altoh to participate through a late action. But lo, it was a case of too little too late, for by then the EF had secured Earth, and it sent its best and brightest warriors to space to help out the flailing Blackmage. Orange Base and her crew bolstered the legions of Salamis Kais enough to put the EF back on top, and by simply throwing vast quantities of Side RP at their problem, the Federation was able to defeat the more wily Zeon once and for all. One final point that was really cool however, is the RPing phenomenon that happened at the very end of the game, where the captured Aleksei (not gonna rescue him? Really guys? Really. He was captured for like 3 weeks. Remind me not to play games with you jackasses.) convinced Chanco to stand down at A Bao A Qu, in name of newtypes, peace, and everything that is synonymous with Gundamu. It was pretty surreal and awesome, at least in my head. I actually never read the parts of that event I didn't write. I didn't read most of the games events. I hope they were good, people told me they were. I read Cidvent like 3 times though. Teehee.
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Post by blackmage on Dec 22, 2010 17:47:28 GMT -5
It will mostly be how I made a epic fuck up in the end 
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Dec 22, 2010 15:43:25 GMT -5
I found this to be rather interesting and I hope you do the one for space.
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Post by Ketara on Dec 8, 2010 16:17:32 GMT -5
The End of Earths Rant: Post Jaburo Earth
After Jaburo, the main focus of the game shifts to space, so natural not much happened on Earth after that. The EF at this point had a tremendous RP and Side RP advantage, and boringly bought a shitton of stuff and took out the rest of the bases on Earth. However, some good Zeon defense at California and Baikonour prevented them from taking South Africa, which remained a Zeon holding. At the very least Zeon did better than it did in the original series.
Jojo and crew went to space, some more Earth people quit, and a lot of new members joined in space, so there wasn't too much to talk about.
However, the Brennan fleet was convinced that in order to win the day, it had to destroy Jaburo, so it attacked it another 3 or 4 times. And they were eventually able to use their nukes, and to their credit, they cut a lot of RP out of the EFSF Grand Fleet at the end of the game.
But it wasn't quite enough. At the end, Chris being the backstabber that he is said fuck it to his own teammates, and backstabbed them in their own event just to get himself to space so he could be at A Bao A Qu. And the hilarious part of it all? If he had followed the plan he'd told Zeon and not gone Rogue on them, they would have done way more damage.
Meanwhile, EF slowly but surely took control of Earth, their larger paychecks now unstoppable. At the end of the RPG individual heroism is no longer very important, it's all about your paycheck and the size of your fleet. And the EFs fleets are usually bigger.
The AU did some neat stuff at this time, but due to spending way too much of their scarce resources on very trivial things, they too were unable to take Kimberlite. So sad, Anastasia dropped the ball. Too bad.
I'll do space later, maybe tomorrow.
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Post by Ketara on Dec 8, 2010 16:08:19 GMT -5
The OYW Mk 5's Journey to Jaburo
Following Odessa, the Earth portion of the game was one giant headache for me, and I wish I could forget all of it. Right around the same time Nader started RE, and transformed into a gigantic douchebag, which at the very least he would later admit to and apologize for. Thank god for that.
And of course Zeon thought it wasn't fair that they had lost Odessa and that they couldn't win the game at this point and therefor they should all quit. We had a lot of quitters around this time. It was depressing. But I suppose it's to be expected, a lot of people had this idea that the game was going to end after Odessa anyway, a new RPG was starting, we'd been running a long time and I hadn't handled the Odessa writing as well as I could have.
So, lots of quitters. And when there's lots of quitters, the game naturally slows down a bit.
However, this was the time period where Chris and Draco took over Zeon, and to their credit, managed to pull it up out of the ditch once again. They won several major battles in the West Arctic, North America and South America during this time period.
Of course, winning isn't enough for Draco. I need to explain something about how the game works, because Draco clearly didn't understand it.
Just because an event says "EF Victory" at the end, doesn't mean the EF won the battle in terms of the larger strategery of the game. There's this catchphrase called winning the battle but losing the war, you know.
And there are times when you lose an event, but at the same time you cause so much damage that you force the Jojo/Kyle Combine to retreat to the Azores to repair for 8 days (I think I said before that they do this a lot) while you can then run amok and blow up things like Rio De Janeiro. This is a good thing. You have lost an individual event, but gained a strategic victory.
Draco didn't get that, so he quit. And absolutely nobody cared, because by then Draco had singlehandedly ruined all his friendships in the game and made everybody hate him with all his whining.
So Zeon actually outmaneuvered the EF here pretty hard. The Brennan Navy crushed thing after thing while Draco held the EF fleets at bay. The EF decided that Chris was too powerful to contest, and this resulted in the largest Zeon victories of the game, taking out multiple supply fleets and 2-3 bases in quick succession.
Zeons ultimate goal? Why, it was brilliant. They were going to attack Torrington, steal the nukes, and then use them at Jaburo. It was simple, and with their advantage in momentum they were definitely able to pull it off. Not only that, but killing Torrington at the time would have given Zeon control of orbit again, and allowed Side 3 to send Side RP to California yet again.
You may ask, but Ketara! If Zeon has a brilliant scheme and they've totally outmaneuvered the EF, then how did EF win the war! Who stopped Zeon from executing its brilliant scheme?
Well, of course Zeon did.
See, somebody (Chris) realized two things. #1, that Torrington was not a coastal base, therefor his submarines would not be able to take it out. And #2, destroying Augusta would also make Earth Orbit Zeon controlled.
These two points had one thing in common: They were both wrong and based on incorrect readings of the rules.
So, I'm not shitting you, after the Zeon fleet had spent a week moving to Australia with all its PCs, with no EF even within Paradrop distance, it turned around and went back to the Arctic, trading a chest full of nukes and the possibility of a Zeon controlled orbit to take out a minor EF base for next to no benefit. Even though the Jojo/Kyle combine was repairing at the Azores for likely the better part of a week, by the time Zeon had doubled back, they were ready to fight them on an even keel.
So, once again Zeon fucked its own plans up. But they were not done, oh no. Having decided that they could not win a straight fight, they came up with the next of their epic schemes: They were going to buy nukes from Rogues, and nuke Jaburo that way.
So, they bought nukes from Dan. And they came dangerously close to succeeding with their terrible scheme. For several days I thought Jaburo was going to be destroyed, and Zeon was going to win the war.
Until I found out Dan wasn't going to give them the nukes they'd bought. That was pretty hilarious.
So the battle for Jaburo came. Zeon tried their best, and caused way more collatoral damage than they would have had the EF actually tried to stop them earlier rather than running away from them like scared chickens and waiting things out.
But without the nukes, it was not quite enough. Garma died, people cried, and Zeons back was officially broken. Zeon Earth would do one last, final awesome thing in the game, but the consistantly average Earth Federal Forces had won the day.
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Post by Ketara on Dec 8, 2010 15:44:00 GMT -5
SEATTLE TO ODESSA, AN EARTH STORY
So, when Seattle was over, Zeon was in a pretty good position. They had every advantage you could think of. And with a week to plan, they came up with some awesome strategery. This was what they were going to do:
It was pretty clear that EF was trying to blockade them in the Arctic, thereby preventing them from getting back to Europe and Asia. Jojo was, slowly, building a base there, and Gaplant had a chance to completely take it out but decided not to on the basis that it was so poorly defended that it must be a trap (wtf Gaplant? This made no sense to a lot of people, myself included)
So they decided that they'd split into two groups, a submarine fleet and a Gaw fleet, and simultaniously take out the supply convoys in the Pacific and South America. Following this they'd have a big scary force in South America, which would force the EF to move to South America to defend. Which they have to do through North America. Suddenly Zeon doubles back and hits them in Zeon territory.
Pretty brilliant.
But see, there's this problem with Zeon in this RPG.
The EF generally made pretty decent plans, and didn't fuck them up very often. Following the very beginning of the game, I was rarely super impressed with the EFs plans. But they were pretty well organized, and in general they didn't drop the ball too often. They stayed pretty steady.
However, Zeon did this great job consistantly of making the best plans I'd ever seen, and then fucking them up like they were trying to do the SATs drunk off their ass.
And that is how it was with this plan. This fuckup was, like many, Gaplants fault. See, here's the logic of what Gaplant was thinking.
Gaplant wanted his dudes to repair before they moved out, so everybody would be at full VP. Like, the 6 guys with 1-2 days damage had to wait for the one guy with 5 days damage to get to OK before they moved out. Do they set up a sparring schedule while they wait? Nah, that'd at least not be a complete waste of time.
Here's a tip Zeon. If you have one guy at 5 days damage, and the EF has 5 guys at 5 days damage, DON'T WAIT TO ATTACK SOMETHING. Waiting is helping them more than it is helping you.
Chris had the right idea, but unfortunately, the point of hitting two things simultaniously is that it forces the other side to split attention, which it may not be able to do. Chris is an impatient sonofabitch, and got so pissed at Gaplant that he moved the subs out without him.
So of course the EF was able to beat down Chris in the Pacific, and afterwords beat down Gaplant in South America. Good job Zeon.
This pretty much ruined the post Seattle Zeon momentum, and I'm pretty sure it's one of the main reasons Marcus stopped playing, and Gaplant later stopped playing. Too much arguing amidst the Zeekos.
Afterwords EF built up New Amsterdam, and we had this horrible 1-2 week long period where all the battles in the game were in northern Canada in snowstorms, and I got real sick of trying to write unique ways for snow to fuck combat up. Eventually the Apsalus blew the shit out of the base. Thank god.
Speaking of the Apsalus II, Zeon never really seemed to want to use it right. Rather than elevator it to orbit and blow one thing up after the other, they seemed to want to have it hang out with their standing armies. At one point Chris demanded it go along with his SUBMARINE FLEET just because it was an SS unit. What the fuck.
So, the EF was never able to convince the EFSF to send the one Salamis to orbit that is needed to block all Apsalus related schenanigans, but that turned out fine because Zeon never really seemed to want to use the Apsalus properly.
Also somewhere in there Hans Bond started doing all his ridiculous crap. Most overpowered FFA present in the game, srsly.
ANYWAY, while all this was going on, Tylatz managed to suddenly become the most popular guy in the game, because naturally when everybody ignores you for a longass time you can suddenly do whatever you want and get lots of money and VP blowing up mines. This is how it was with Tylatz.
A lot of people bitched about Rogues and Hide being overpowered, but it was Zeons own fault. They ignored Tylatz until he was actually a threat, rather than killing him one of several chances they had when he had no money and nobody else in his team. They eventually killed him anyway, but not until he had caused more Side RP damage to Zeon than the EF had. Sadly, Anastasia wasn't half the AU leader that Tylatz was, and the AU turned into a literal EF puppet organization. This was depressing.
Anyway, following the destruction of New Amsterdam, the battles started happening in Eurasia again. The Basterds took out the 08th, in what was one of the best weeks of the game, both for events and for RPing. The assassination of the 08th thread probably gets the award for best single RP thread of the game. Good on Marcus and Chris.
However, while they were dicking around in SEA, the EF was solidifying forces in Europe and preparing for Odessa. Their money advantage and Gundam advantage was starting to kick in at this point. Around this time the RPG hit its high at 65 members, and a lot of the main action was in space. We had some pretty big fleet battles in Africa, Zeon stole a Big Tray and lost it the next day, the rest of the mines blew up. It was a fun time.
Then came Odessa. Really, when Odessa started it was a very even battle. The PC fleets were about the same size, the membership counts and VP values were about the same. It was all going to come down to who planned better for the event.
Of course, as was said above, it's harder to play Zeon than EF. See, EF at Odessa just has to do what they're told and masturbate to victory, basically. It's on Zeon to figure out how to defend it. And as usual, they had an extremely good plan for defending it.
They split into three groups, headed by Chris, Gaplant and Zero. Chris was to defend Archangelisk, Gaplant New York, and Zero Lhasa.
So naturally, we know what Zeon did with its amazing battle strategy. Gaplant went inactive, Zero forgot to make actions for a day and got to Lhasa after it was already under siege and then moved in anyway and got his ass kicked. Chris actually did quite well with Odessa, making the best of a bad situation.
Of course, then Chris managed to convince everybody to put the majority of Zeons RP for defense of the actual fortress into the Zeon navy. And to be fair, the Zeon navy did very well at beating on the EF Navy at Odessa.
However, at the end of the day, it's the ground forces that will or will not take the fortress, and the Navy is just supporting that. Slaughtering the Himalayas at Odessa did little to protect the fortress, and it went down. And I took too long to write it, even though I took half as long to write it than the previous Odessa, and it was much longer and more detailed. Sorry I let you down you douchebags.
So, following Odessa, the EF was in a pretty strong position, not because they were brilliant, but more because Zeon apparently loves to fuck themselves up. However, this was not the last of Zeons amazing schemes that they would later screw up. Oh no, they hadn't bought any nukes yet!
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Post by Ketara on Dec 8, 2010 15:17:24 GMT -5
PRE SEATTLE EARTH
The pre-Seattle part of the RPG is always the most fun for a lot of people, because it's when everybody is starting out and everything seems new, and people feel like the RPG can easily go both ways.
The reality of it is that, while I feel the game is roughly equal for both EF and Zeon, it is definitely harder to play Zeon than it is to play EF. The reason for this is that Zeon must take the initiative in this portion of the game in order to win, and it is in this portion of the game when taking initiative is the most difficult, as people generally become more organized as the game progresses.
In this portion of the game the EF's money advantage hasn't really kicked in yet, and they don't have access to most of their ridiculous shop units and ships. On the flipside, Zeon starts with a more defensible position, tougher bases, more VP, and cheaper shop items that lets them quickly get quality MS teams that the EF generally has to wait a few weeks to pick up. So it's important that Zeon cements their advantage by beating the EF down and gaining an advantage in initiative in the first 4-5 weeks.
This is, of course, completely not what happened.
At the start of the RPG, Earthside Jojo and Kyle had this perfect coordination going, where they split into a North African and East Asian division, and tried to distract Zeon in Asia while destroying Mines in Africa. It worked reasonably well, because Zeon at the same time was a big disorganized clusterfuck. After a few weeks Marcus, Gaplant and Chris beat enough heads to get some momentum going, but at the start they were basically forced to do everything Jojo and Kyle wanted them to.
However, Jojo stayed his advantage a little bit too long in Africa. The concept of their plan was for Kyle to be a big diversion at Manila while he killed mines. Kyle was an excellent diversion, but the combined might of Marina and the Basterds eventually won out in the Phillipines, and Jojo for some reason decided to stay in Africa after his diversion had fled the scene. This let Zeon put pressure on them in the name of Draco, who got his first of many Medea kills, and the first of his many bullshit arguments where he whined that a character with a great RPing history wasn't killed in an event like 3 weeks into the game. Oh Draco, how misfortuned you are. If I give you a ridiculous upgrade later will it make things better? We'll see.
Following Jojo's rout in Africa, the Jojo-Kyle conspiracy began one of the stupider things that they would continue to do throughout the game: Hiding in the oceans while they repaired.
See, Jojo and Kyle had this idea that after every operation they should retreat into friendly territory, repair all their ships, buy new ones and attack again. Reorganization is obviously an important thing, but while you're sitting in a base and repairing, you may as well be sitting on a base that has a possibility of being attacked, thereby bolstering its defenses while you repair? That makes sense, right?
Well, they don't do that in this game. Not only that but going to the Azores to repair often takes 3 days longer than reparing at Malta and Belfast.
Speaking of Malta, while I was just typing this apparently Marcus and Gaplant coordinated an overnight assault and destroyed it. Nice job Kyle and Jojo. We'll see what other advantages you give up by spontaneously leaving contested zones for no reason later.
Following the destruction of Malta, Zeon was actually in a fairly advantageous position, and when the Seattle event happened, they decided to solidify it. Jojo had this literally brilliant plan to build a base in the West Arctic, thereby preventing Zeon from being able to make it to Seattle without patrols damaging all of them. It was one of the best plans of the game.
However, like many of the best plans of the game, nobody in the EF thought it was a good plan, so they didn't give him any cash and Jojo had to decide to build the base after the event instead. More on New Amsterdam later.
Anyway, Zeon was able to use its momentum to cause a lot of damage at Seattle, kill some players, destroy some players, and at the end of the Seattle event Zeon Earth was on the whole less damaged, had more VP, more ships, more money, and were in a position to pretty much push their advantage in whatever way they wanted. We had a week long break, and Marcus, Chris and Gaplant came up with some pretty awesome plans. I was expecting Zeon to take the game away at this point. Despite early victories by the EF, the EF had thrown away its momentum, and all Zeon needed to do was keep playing as well as they had been.
More on how Zeon fucked itself up after Seattle later.
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Chris
ZMF Officer 
Obersturmbannfuhrer
Ubersuperduperbannfuhrer!
Posts: 849
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Post by Chris on Dec 8, 2010 15:05:14 GMT -5
Hooray for stupid shit! woo!
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Post by Ketara on Dec 8, 2010 15:02:55 GMT -5
I told a bunch of people I was going to do this but apparently I needed to disappear for a month and play lots of Starcraft. Fuck you guys.
But seriously, here is my point by point analysis of what happened in the RPG. I am going to divide it into several sections to make writing it easier and let people understand it easier.
Also note: I am going to be a complete asshole in this writeup. Everybody who did stupid shit is going to have their stupid shit brought to light.
Remember, you guys asked me to do this! Well, mostly Chris asked me to. He thinks he's going to get some sort of benediction like he never did stupid shit too, hah!
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