Post by Ketara on Sept 24, 2009 17:09:51 GMT -5
So a continuation, we have narrowed the poll down to the top three options from the first poll. A further poll will be made for the top two options should this continue to go well.
A rundown of our three options.
OYW 5 - Gundam game designed to pit two teams together in tactical team warfare, using our oldstandard Gundamu rules to bind everything together. Unlike "All Gundam" style games, this focuses on teamwork and roleplay between players, and sets an actual scene with a plot, instead of sandbox style mayhem.
The upside to this is I think my OYW games are the most memorable ones I do. The downside is they're also the most complicated. The current version of OYW requires around 50 members and at least 4 professional writers, a number that I'm not sure we can actually manage at this time. But, we'll see.
Naruto - A game designed for small scale team play, with each player being paired with two others to form a 3 man Genin team and work to build their characters and such. Complicated training rules make ninja possibilities diverse and interesting, while the team RPing is somewhat different than other games. The upside to this is that it's simple and very doable, the downside being that it would require a smaller number of members than it seems want to play one of my games at the moment, and I hate to refuse people.
Orient - A game designed to be simple, easy, and fun, Orient puts everybody in a very fantastical version of Japan, and lets you battle it out for whatever reason. Very similar to "All Gundam" RPGs, such as Future Imperfect, just without the Gundam background. The upside to this is that it's extremely simple and doable, the downside is that it's kind of oldschool and regular. The reason I ran the original orient was that I made a bet that I could design a game in less than 24 hours, rules, website and everything. And it really is a sort of bare bones game you can create in a day.
Vote away, post opinions etc. I'd like people to reply saying if they absolutely refuse to join any of the above, in addition.
A rundown of our three options.
OYW 5 - Gundam game designed to pit two teams together in tactical team warfare, using our oldstandard Gundamu rules to bind everything together. Unlike "All Gundam" style games, this focuses on teamwork and roleplay between players, and sets an actual scene with a plot, instead of sandbox style mayhem.
The upside to this is I think my OYW games are the most memorable ones I do. The downside is they're also the most complicated. The current version of OYW requires around 50 members and at least 4 professional writers, a number that I'm not sure we can actually manage at this time. But, we'll see.
Naruto - A game designed for small scale team play, with each player being paired with two others to form a 3 man Genin team and work to build their characters and such. Complicated training rules make ninja possibilities diverse and interesting, while the team RPing is somewhat different than other games. The upside to this is that it's simple and very doable, the downside being that it would require a smaller number of members than it seems want to play one of my games at the moment, and I hate to refuse people.
Orient - A game designed to be simple, easy, and fun, Orient puts everybody in a very fantastical version of Japan, and lets you battle it out for whatever reason. Very similar to "All Gundam" RPGs, such as Future Imperfect, just without the Gundam background. The upside to this is that it's extremely simple and doable, the downside is that it's kind of oldschool and regular. The reason I ran the original orient was that I made a bet that I could design a game in less than 24 hours, rules, website and everything. And it really is a sort of bare bones game you can create in a day.
Vote away, post opinions etc. I'd like people to reply saying if they absolutely refuse to join any of the above, in addition.











