drewsie
Full Member
 
AKA: Boraguard
Posts: 413
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Post by drewsie on Oct 30, 2009 2:22:56 GMT -5
Since I made it by the patrols I'm in a good position to assault RF-1 from the ground when you hit it from the air.
Let me know when you plan on attacking and I'll use my semi long range beam rifle to try and take out some of the AA turrets
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drewsie
Full Member
 
AKA: Boraguard
Posts: 413
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Post by drewsie on Nov 6, 2009 2:11:17 GMT -5
OK, One base down.
Since the majority of the forces you have are either out for all of next week or otherwise disabled to the point of destruction, If say I can take RF-2 on Wednesday. You should get your ships to a base that can repair them or at the very least stay at RF-1 and repair them. Or we can do a similar attack as that one but its risky with your stuff in such bad shape.
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drewsie
Full Member
 
AKA: Boraguard
Posts: 413
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Post by drewsie on Nov 8, 2009 14:42:44 GMT -5
Since I now have my MS Team, I'll be sending my RP to one of you to stock you're fleets.
Who needs it more or would you rather me buy defenses for RF-1.
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Post by flippmoke on Nov 9, 2009 9:24:50 GMT -5
Go ahead and send me the RP please, I am probably going to be reactive with purchasing defenses for RF-1. I kind of want to see how they react before purchasing defenses.
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drewsie
Full Member
 
AKA: Boraguard
Posts: 413
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Post by drewsie on Nov 9, 2009 17:19:42 GMT -5
Alright.
Whats the move with RF-1? you gonna wait for me to finish repairing before you attack?
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Post by flippmoke on Nov 9, 2009 17:25:34 GMT -5
I am trying to get as many of the mobile suits out of RF-1 as possible, since it will likely to be hard for the fleet to get out. When people moved when they are damaged it means they likely won't take any damage from moving out there. Which means some people can raid RF-2 or ambush some patrols if we want to make a build action.
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