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Post by Malacai on Apr 29, 2010 20:59:50 GMT -5
we have a pirate shop
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Post by Cid on Apr 30, 2010 11:04:30 GMT -5
...rogue shop.
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Post by Malacai on May 3, 2010 20:51:36 GMT -5
sad.
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Post by Cid on May 18, 2010 22:24:46 GMT -5
For reference, and to get a few other opinions, here is our fleet deployment. Double-check the slots and make sure I am not over-filling anything.
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DEPLOYMENT
Addie's Ghost - Class: lvl5 Modified Gwazine - 2x Guerrillas - 1x lvl5N Martian Free Men (Jacobin Conroy) - 18x Zaku II C - 2x Zaku II F - 2x Rick Dom II (Robin Sayer; Samuel Riley) - 1x Val Varo (James Radcliffe) Capacities: 1x cargo, 3x infantry, 22x mobile suits, 1x MA Remaining: 1x cargo
Captain Flint - Class: Zanzibar II - 2x Guerrillas - 5x Zaku II F - 3x Rick Dom Capactities: 1x cargo, 2x Infantry, 8x mobile suit, 1x MA Remaining: 1x cargo, 1x MA
Kraken - Class: Zanzibar II - 2x Guerrillas - 5x Zaku II F - 3x Rick Dom Capactities: 1x cargo, 2x Infantry, 8x mobile suit, 1x MA Remaining: 1x cargo, 1x MA
Sonja - Class: Chivvay II - 2x Guerrillas - 7x Zaku II F - 2x Rick Dom - 1x GM Capactities: 1x cargo, 2x Infantry, 10x mobile suit, 1x MA Remaining: 1x cargo, 1x MA
Ol' Jove's Bones - Class: lvl3N Modified ITC (D) - 1x lvl3 Guerrillas - 5x Zaku II F Capacities: 4x cargo, 1x infantry, 5x mobile suits Remaining: 4x cargo
Salty Crow - Class: lvl2 Modified ITC - 1x lvl2 Guerrillas - 5x Zaku II F Capacities: 4x cargo, 1x infantry, 5x mobile suits Remaining: 4x cargo
Bloody Hatchet - Class: Modified ITC - 1x Guerrillas - 5x Zaku II F Capacities: 4x cargo, 1x infantry, 5x mobile suits Remaining: 4x cargo
Marauder - Class: Modified ITC - 1x Guerrillas - 5x Zaku II F Capacities: 4x cargo, 1x infantry, 5x mobile suits Remaining: 4x cargo
Callysto - Class: lvl3 Modified Floating Dock (R) - 1x Guerrillas, 1x lvl2 Guerrillas - 4x Gattle - 5x Zaku II F Capacities: 5x cargo, 2x infantry, 4x fighter, 5x mobile suit Remaining: 5x cargo
30x Ball
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11x Guerrillas 2x lvl2 Guerrillas 1x lvl3 Guerrillas
30x Ball 4x Gattle
18x Zaku II C 44x Zaku II F 8x Rick Dom 1x GM
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Post by Malacai on May 22, 2010 22:45:36 GMT -5
I don't know fleet restrictions or anything
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Post by Cid on May 23, 2010 19:53:14 GMT -5
CAPACITY, ASSTARD. THAT IS HOW MANY OF SOMETHING CAN GO IN IT. DER.
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Post by Malacai on May 27, 2010 5:51:59 GMT -5
I get that. But I never knew fleets had restrictions...
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Post by Cid on May 27, 2010 23:49:05 GMT -5
Fleets DON'T have restrictions, the ships the comprise them do. Each ship can hold X amount--whatever it is listed in the shop. There are only a FEW things that somewhat alter these. They are as follows:
Cargo/MS refit - +1 cargo/MS (currently all of our ships have an MS refit) Zeon battleship rule - +1 MA to all battleships (currently we have four battleships) EF battleships rule - +1 MS to all battleships (currently we have " ") EF fleet rule - +10 Balls to each fleet (this is why we have three fleets, so we can have 30 Balls)
NOTE: For each instance, all infantry are taking up infantry slots, vehicles are taking up vehicle slots, mobile suits are taking up mobile suit slots, and mobile armors are taking up mobile armor slots. I have also taken into account 1x PC infantry, 2x PC MS, and 1x PC MA on Addie's Ghost. They're marked with parenthesis.
I have taken all this into account and written in each ship's CAPACITY. Those numbers represent the regular complement + all the shit I just told you about. REMAINING is what slots are remaining.
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Post by Malacai on May 28, 2010 6:07:08 GMT -5
Can we buy another mobile armor? A Bigro would be perfect with me. Its also one of the slots that consistantly goes unused.
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Post by Cid on May 28, 2010 11:23:31 GMT -5
I was actually considering buying two Bigros when we purchased our Zeon ships from Jim, but we can't anymore because we're outside the Earth Sphere and Zeon prices are, like, 300%.
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Post by Malacai on May 28, 2010 23:18:22 GMT -5
:-( itd be so cool
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Post by jacobin on Jun 14, 2010 13:52:02 GMT -5
Am I going to do anything vs jdeg
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Post by luckymcdowell on Jun 14, 2010 14:47:52 GMT -5
Okay, so with a cursory overview, the JDEG stuff is the closest to us. I vote we start messing with them, sack than sell/leave their stuff.
But that's just me. it'll take at least 6-7 days to get anywhere near teabagging range.
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Post by Cid on Jun 16, 2010 13:26:13 GMT -5
We're hitting JDEG Gamma (I think it's that one). Whichever one is heading our way.
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Post by luckymcdowell on Jun 18, 2010 8:04:42 GMT -5
Got it. The leader of that fleet coming towards us? JOINT COMMITTEE. We need to some how split/bribe one of those guys to splinter off and join us/stay out of the fight.
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