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Post by flippmoke on Nov 4, 2009 11:16:39 GMT -5
This is my formal protest to the battle writing of the event on Nov. 3rd.
Objection 1: - I believe that he only had 750 RP prior to this update and therefore could not have afforded to purchase the Jukon which costs 770 RP in the shop.
Objection 2: - The jukon has not been noted as capable of an all ranged attack, while it could participate in a bombardment action, there is nothing in rules that I can find that says any battleship class ship is capable of an all ranged attack.
Objection 3: - The Jukon does not have surface to surface missiles according to your own information page.
Fixed armaments: 6 x torpedo launcher; 8 x surface-to-air missile launcher
This is the listing according to Mecha Domain, which leads you to believe it is possible, but then the Jukon description should be updated. Armament: 3-barrel missile launcher x 3, torpedo launcher
This was always the benefit of the Mad Angler I always thought, was that it was the submarine that had the capability of striking long range into land.
Objection 4: - If it was not an all ranged attack why did my forces not get some sort of return fire?
Objection 5: - Why would the dish on the 42nd Brigade not be available to detect the surfaced Jukon, especially if it is not an extremely long range attack?
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Post by Ketara on Nov 4, 2009 11:43:02 GMT -5
I love objections. This objection is pretty legitimate, so I will respond in a legitimate way.
Rebuttle 1 - Dan's RP was in error, and I checked all of his backlogged actions when he told me yesterday. I let him purchase the Jukon, but in addition fined him RP for not telling me when he recognized the error and instead waiting till he bought something, and I told him if he does this again he is in deep shit.
Rebuttle 2 - The Jukon is incapable of an All Range attack, however it is capable of a surface bombardment at range. This will take some explaining.
(A) class weapons imply a number of things. Not only do they have to have a range of several kilometers minimum, but they also have to either be direct fire weapons that are accurate enough to allow a target to pin enemy troops behind cover, or they have to be monstrous weapons that can completely destroy units that are simply accidentally in their path. I have examples of all of the above.
The Magella Attack Cannon on the tank is not (A), but the same gun is (A) when equipped by mobile suits, because it is assumed that the mobile suits targeting computers are much more advanced and they are much more able to give direct fire at long range.
The GM Sniper Custom is equipped with the GM Sniper II's "advanced targeting visor" system, however it has no weaponry with ranges capable of being qualified as an All Range Attack. Even though its beam rifle is called a Sniper Beam Rifle, and even though it has the targeting system, and even though its beam rifle is longer range than a normal rifle for the purposes of an ambush, it cannot make an All Range Attack.
Most battleships, while they have weaponry capable of achieving the ranges typical of (A) class weaponry, have indirect fire weapons that cannot be qualified as entirely accurate unless they are assisted with spotters at the battlefield itself. This is why Battleships are allowed to bombard along with (A) class units in a siege, but are unable to make All Range Attacks on moving targets.
The Jormungand and Birmingham are ships that do have (A) class weapons, because in both cases the projectiles are so huge and so dangerous that merely accidentally clipping somebody can cause extreme damage to heavily armored units.
In short, the Jukon did not All Range Attack you, it Ambushed you. This is why your PC's received VP for an Ambush.
Rebutle 3 - Typo, my bad. Will fix.
Rebuttle 4 and 5 - Dans plan was to surface, fire a single round of missiles, and immediately submerge again. His objective was not to damage you at all, merely to cancel your assault action. This is why your forces were not able to fight back, it is assumed that there was not enough time for them to close distance with the Jukon and engage it even with the Dish providing early warning. Furthermore, your fleet has no weaponry that can attack a Jukon after it has submerged to a safe depth. If you had Don Escargots or GM Divers etc. in your fleet, they would have been able to attack the Jukon in the event given all the above circumstances.
This is, incidentally, why your fleet took almost no damage at all.
ANY QUESTIONS JOJO?
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Post by Ketara on Nov 4, 2009 11:57:34 GMT -5
Further discussion, for the EDUCATION OF EVERYBODY:
[08:51] <Jojo> Now, next question should I just specify I am flying next update [08:51] <Jojo> if I wanted to be attacked in the air [08:52] <Jojo> My mind goes back to the supply fleets in the last OYW run [08:53] <Jojo> and no one could attack them with out aircraft [08:53] <Ketsleep> Well yeah but you made all those RP posts about grounding your fleet. [08:53] <Jojo> ugh, I guess [08:53] <Jojo> I was doing that so it was possible to RP amongst everyone [08:53] <Ketsleep> Plus you're in enemy territory and damaged, and you dropped your mobile suits in the event the day before, that has to account for something. [08:54] <Jojo> I am just curious if I have to specify it [08:54] <Ketsleep> Lets go with the rubrick of you are in the air unless specified otherwise. [08:54] <-- Andrew has left this server (Ping timeout). [08:54] <Jojo> ok [08:55] <Ketsleep> Note however that the Jukon would still be able to attack you in the air and cancel your assault, it just wouldn't have been able to hit anything. [08:55] <Ketsleep> And your ground troops would have gotten 1 VP instead of 3. [08:55] <Jojo> but they could have repaired [08:55] <Ketsleep> Yes.
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