Chan
ZMF Officer 
Rear Admiral
Posts: 1,348
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Post by Chan on Nov 4, 2009 18:04:47 GMT -5
 So, everyone is eager to attack Synapse's EFSF Resupply Fleet. I won't be around for this one but I think you guys can handle it. The diagram above is what I think is the ideal fleet formation for the EFSF. It places a warship on the four flanks of the Columbus B's; it's an example of the convoy system from WWII. I have my own opinions on attacking this but I think the people who are actually attacking should decide how they are going to do this. So, thoughts?
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Frenzy
ZMF Officer 
Commander
Could be Ramsus.
Posts: 2,152
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Post by Frenzy on Nov 4, 2009 18:14:27 GMT -5
Assuming this is the layout, we'd need to go through at least one of the Salamis to get at the transports. The Impenetrable would be the best option since taking it out would reduce the number of MS they have available, hopefully. There are a lot of Balls, but numbers are about all they have going for them, but don't underestimate those.
Ideally, this will be a quick smash and grab sort of attack. We go in, cause as much damage as possible, and leave. We don't have the numbers or VP to completely obliterate the fleet, but as long as we can take a few ships down, we're good. I'm hesitant to engage the Atlantis at this stage due to the high level of the gun crew, but we might need to if things go bad. If we can get at least 2-3 of the Columbuses, it will be a good attack. Ravage should be careful since the Braw Bro is a rather large target, and Synapse's gun crew is lvl 6. But I'd like to think this is a mission where the Rick Dom excels.
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kuriboh
ZMF
Registered Newtype
Is Miang. Maybe.
Posts: 1,738
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Post by kuriboh on Nov 4, 2009 23:17:22 GMT -5
I seem to recall having lost several ships last run to a Braw Bro that simply idled, and so was undetectable by the ship sensors. Perhaps we could try the same thing here?
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Ravage
Junior Member

Posts: 115
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Post by Ravage on Nov 5, 2009 1:51:48 GMT -5
Yeah my entire idea last run pretty much followed Evolve 15...http://v.youku.com/v_show/id_ch00XNjg2ODk5Mg==.html
I plan on doing just this tomorrow.
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Chan
ZMF Officer 
Rear Admiral
Posts: 1,348
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Post by Chan on Nov 5, 2009 2:23:58 GMT -5
Excellent news everyone! Blackmage moved to 0DE so there is no EFSF players to mess up our attack.
Ravage, we'll work around that tactic with you. Just focus on the Columbus and Transport Craft. Remember, we are hear to raid for RP and to stop the resupply of the Federal fleets.
Frenzy will be sending in the assault plan.
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Post by pinksoyuz on Nov 5, 2009 2:25:26 GMT -5
I do believe that Ming will not be participating in the attack.
And I believe the lead FTC would actually be between the middle Columbus and the Impenetrable.
The second thought is just inane ramblings. The first is serious business.
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Post by pinksoyuz on Nov 5, 2009 2:32:25 GMT -5
Furthermore, if it wouldn't be too much of a bother, could a preliminary attack plan be posted or at least PM'd to me? I'd like to review it and perhaps offer some suggestions if needed.
Thank you, and good luck!
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Frenzy
ZMF Officer 
Commander
Could be Ramsus.
Posts: 2,152
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Post by Frenzy on Nov 5, 2009 7:35:48 GMT -5
See the first post I made in this thread, Jim. That's why I'm asking for people's input.
Also, the Braw Bro idling may not work since the supply fleet will likely be on the move, but it's worth a shot. Just remember that Ravage is the biggest gun we have at the moment. But if Jim can provide some jamming with his machine, we should be able to cause enough damage to the fleet and retreat with minimal difficulty. Our main objective would be to bag AT LEAST two Columbus transports. More would be better, but two at a bare minimum.
Chan, I need yours as well, especially your map-making/arrow drawing skill.
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Post by pinksoyuz on Nov 5, 2009 9:34:51 GMT -5
If anything, Jim advocates attacking from the side of the convoy that has the Salamis Kai and/or Salamis ships, since they have the least potent AA compliment. Furthermore, the attack vector should be in line with the ships, meaning we use the Salamis/Salamis Kai vessels to shield us from the much more formidable Magellan's AA compliment and battery fire overall. Attacking from the top or bottom of the fleet would expose us to the full AA capabilities of the warships, whereas taking in the same plane as the fleet would expose us to, at most, two of the warships.
That is, if they are in the position that Chan has so kindly depicted in the image.
Other than that, fire away.
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Post by MING on Nov 5, 2009 11:49:46 GMT -5
I'll send an e-mail requesting to participate if at all possible.
And if I ever write a fucking spar for Cid, I'm going to leave his fucking character a goddamn invalid and cripple.
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Post by Jun Ghettid on Nov 5, 2009 15:52:23 GMT -5
Since this is going to be a quick hit and run. Me and the (S) Zaku can loiter long enough undetected So when you guys strike we can hit them the fleeting cargo ships as the bigger fish form up to block you guys. So me and the stealth could do some damage drop a couple of flash grenades and call it day.
Hows that sound?
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Post by pinksoyuz on Nov 5, 2009 15:56:12 GMT -5
So um. What about our own resupply fleet, guyz? Or is the whole Johnny Ridden part deterrent enough?
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Chan
ZMF Officer 
Rear Admiral
Posts: 1,348
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Post by Chan on Nov 5, 2009 16:03:14 GMT -5
 Okay, this is what I got from what people posted. I'm going to have Frenzy send this in. Anything I should change? Participants:- Rick Dom, “Richard Banks” (Frenzy) - Zaku II E, “Laredo Veil” (Arcaille) - Dom PPT, “Florian Cuyler” (Kuriboh) - Braw Bro, “Chris Burnett” (Ravage) - Prototype Gelgoog, “Caleb DeGran” (Isaiah) - Zaku I MPSET, “Nadia Adelaide” (pinksoyuz) - MS Support Service (3 Zaku II Fs) Goal: Destroy as many Columbuses and Transport Crafts as possible. 1. A decoy group of high performance mobile suits (the Rick Dom, Dom PPT, and the Prototype Gelgoog) will attact the defender’s attention, drawing them away from the real attacks. 2. From below, the Braw Bro will commence long range attacks with the aid of the Zaku II E. The primary targets are the Columbus transports. Shooting them from below will hit them at their most exposed side. 3. Meanwhile, from above on the opposite flank, a MS Team of Zaku II Fs and the Zaku I MPSET will attack the Resupplly Fleet. They will be hidden by the Minovsky Particle cloud until the last moment as they slip pass the Relentless cruiser. 4. The goal of this mission is to destroy as many of the supply ships as possible (the Columbus and Federation Transport Crafts) while keeping the defenders confused.
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Post by Jun Ghettid on Nov 5, 2009 16:19:28 GMT -5
Sounds good, I forgot about the Braw Bro's long range. Lets make sure we have all proper loadouts. Make sure any units with external fuel cells to have them so we can loiter longer. And Flash grenades to cover our escape if this all goes to hell.
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Post by pinksoyuz on Nov 5, 2009 16:36:07 GMT -5
Since this is a raid, the time between the start of hostilities and the timely withdrawal of Zeon forces should be no more than 2-5 minutes maximum. Anything longer and the advantage of surprise would have been mitigated solely due to the time given for the Federation to coordinate a defense.
As such, the first attack group composed of Frenzy 'n Friends should be met initially with raking broadside MPC fire from the Magellan, followed by rather haphazard 180mm cannon fire from the Balls. But since Synapse isn't silly, he is most likely going to withdraw the Balls to other positions along the convoy, while allowing the Federation MS to engage Frenzy 'n Friends. Naturally, they will be outnumbered, so if the attack ever becomes unsustainable, or the likelihood of capture or annihilation ever becomes apparent, then they should break off the attack and withdraw. Should withdrawal itself become unfeasible due to a relentless Federation pursuit, then it is imperative that the other two Zeon attack groups lend aid to secure the retreat of Frenzy 'n Friends.
The Braw Bro should, in all likelyhood, begin its own attack half a minute to a minute after Frenzy 'n Friends engage the enemy head on. This will allow time for the Federation MS to travel to engage Frenzy 'n Friends, giving the Braw Bro a near uncontested field of fire on its targets. Balls should, however, be carefully observed and dealt with should they pose a problem.
The Zaku I MPSET and its merry band of Zakus shouldn't face too much trouble except from any warship in proximity, but their attack runs should be composed up of a high speed pass, shooting at their respective targets, and a quick double back to gain a second pass at the same targets before withdrawing and helping the other groups if necessary.
That's all I can think of right now. :3
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