Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Nov 26, 2009 20:34:52 GMT -5
Alright guys we got Chan and the rest of space zeon really good with that one. But I think we should try finishing them. I asked Ket and he said anyone in the fleet can spend rp to restock it.
Radune has 225, Altoh has 165, Sean has 870, Lat has 220, Blackmage has 200 and I'm broke.
So all together we have 1680 rp.
We could restock the fleet and attack the heavily damaged zeon fleet. The only pc they will have active will be the Braw bro if it joins. So npc to npc we should do well. My only concern is if they split off a force to attack us solo and let the others escape. Anyway thoughts and suggestions please.
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Post by blackmage on Nov 26, 2009 22:10:10 GMT -5
No disrespect, but I see this being more of a fight then you imagine. I expect everyone to be paid after the break by their paychecks and by the mines. We will have after the break 3045 rp total.
The zeeks will have a total of 3677 rp after the break. So they will have rp to spend on themselves for when we attack them.
Given the damage of the Zeek ships I see them using a overwatch with a strategy combined with shop services. They can't buy ships because 2e is not friendly territory. So they wont have fresh ships to fight us with. However they can still buy more suits and mobile armors(duh!) so you can bank on them spending rp on another mobile armor to help them turn the tide along with a compliment of Rick Doms and Zaku II's(possibly the R1 models as well)
If they use a overwatch with a strategy(I checked with ket you can have strategy in overwatch actions) I see them using a balloon fleet like we did maybe even a second "fake fleet" to try and trick us and get the upper hand.
The strategy of attack will have to be us sending in a small first wave of saberfish and npc GMs to go in and attack the supossed fleet to determine if it is the real one or not. If it is fake we know they used it as a trap and we didn't risk are main force on a diversion. We will have another small wave forward in another direction incase their is another fleet. (rinse and repeat till the actual ships are found)
Once the actual ships are found we will deploy a combobination of high explosive and mirv warheads. We will have one of our ships deploy anti beam chaff in our area incase a bigro(god forbid even two!) show up to take away the mega particle gun away from the action. The rest of the plan is like the last time. Use the balls as point defence to defend the fleet and unleash hell on to the nazee scum!
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Feyd
ZMF Officer 
Major
Your favorite Tin Cod now with more GUNDAMU
Posts: 1,911
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Post by Feyd on Nov 27, 2009 0:13:58 GMT -5
They won't get paid over the break because it's not the end of the week.
I think you guys should restock on saberfish/GM's and press the attack while the PC's who were going to head off to attack the mines go and do that.
Either that or head to Texas and take that from them.
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Nov 29, 2009 12:56:30 GMT -5
Alright guys as of now the plan is such as I remeber from when we talked about it in the chat. Before I state it let me be clear that you guys should comment or even suggest different things. I mean we didn't get our final plan to attack the zeon fleet last time til last minute.
The plan is such. First we will be sending the Caratan out of the fleet to attack the Braw Bro to prevent it from all ranging us.
Meanwhile we will spend the rp we have between us to restock the fleet and buy 2 fighter service I think it was.
Next as our fleets engage I think the plan was to launch dummy missiles popping out fake gm's and saberfish. We'll mix some real suits and fights in with them and they will float towards the zeek fleet. As soon as the zeek fleet attacks them we'll launch our reserve suits and fighters hopefully making zeon think all the dummys are dummys. If so our trap will spring when they change focus.
I like the plan I guess. The only problem I have is that I'm not sure they'll fall for dummys again. Of course the fact that they might not think we'd use dummys again might make it work. So I dunno really. Anyway comment and stuff.
Oh one final thing, the federation attack craft they have. Even if it attacks us the fleet battle won't get canceled. It will just get pulled in so don't worry about that
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Feyd
ZMF Officer 
Major
Your favorite Tin Cod now with more GUNDAMU
Posts: 1,911
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Post by Feyd on Nov 29, 2009 15:26:06 GMT -5
I wouldn't bother sending the Caratan out of the fleet since the Braw Bro will probably kill it if you send it out unprotected. The Braw Bro probably won't be that much of a threat anyway since he's got fairly low VP/NP and that thing gives a lot of feedback. I think if you stick together you should be good.
Maybe the target should be the Pazock since that thing can repair two ships at once and that could be a serious problem down the road.
As for strategy, I don't know if I'd rely two much on Balloons since they have two newtypes with them now. Brute force may suffice here since their ships are in pretty bad shape.
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Nov 29, 2009 15:35:54 GMT -5
Yeah but if the braw bro long range attacks the fleet I believe that negates are attack so we need to do something to keep it from doing that.
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Feyd
ZMF Officer 
Major
Your favorite Tin Cod now with more GUNDAMU
Posts: 1,911
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Post by Feyd on Nov 29, 2009 16:24:28 GMT -5
I don't think so, but check with Ket.
I think he would attack us while we were attacking the fleet if he were to do so.
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Post by latooni on Nov 29, 2009 17:03:46 GMT -5
It wouldn't negate our attack, but it would completely shred our fleet.
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Nov 29, 2009 17:10:21 GMT -5
yeah and I'd rather risk losing a ship and dealing a heavy blow to zeon
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Post by latooni on Nov 29, 2009 17:44:20 GMT -5
OKAY FAGGOTS
Here's my basic plan.
1) Cataran attacking Braw Bro? Fine, but buy fighter support. The ship that attacks the Braw Bro isn't going to do jack shit for damage, but it needs missile launchers. The Cataran will be equipped totally with anti-beam warheads. This will block its own MPC fire as well as the Braw Bro's. It will, when it first spots the Braw Bro, fire the MPCs as well as 2 anti-beam rockets, as to protect from retaliation fire. It will then proceed to fire one additional warhead from every launcher every 4.5 seconds set to detonate a short distance from the Cataran, giving a little overlap in time for safety, but giving the ship total cover from Braw Bro's only weapons for 27 seconds, possibly up to 37 seconds. This operation must be timed so that the fighters demolish the Braw Bro before then. All fighters will be given high yield rockets
WHOOPS just realized NPC ships can't select payload. Suddenly I realize how useful a public would be.
Revised plan: Buy 2 flight supports of balls. This mission will not see this ship (or the balls for that matter) live, but we need to fight. Therefore, we will try to kill a newtype PC. As the Balls close in, the Cataran will launch all 12 missiles. Hopefully they will cut one or more of those chains and disable a bit. At least they'll keep the pilot busy. Then all the balls, firing on the approach, will GRAB the Braw Bro, and as many as possible will grab it. It will be tough for the tentacles to shoot off the balls without hitting himself. The balls will then initiate a reverse thrust to fight the Braw Bro, slowing it down massively. Once the MA's speed is negated, we will ram the goddamn Cataran into it, firing all 8 rockets and all 3 fore MPCs at point blank range.
The fight against Chan's fleet is simpler. After joining battle, the Floppy Lion will fire 12 dummy balloon missiles and 8 dummy balloon rockets, each containing dozens of GM, Ball, and Saberfish balloons. We'll sneak out half of our units into the mix, in the middle or so. They'll have orders to run on minimum power and move as little as possible. Around the time Zeon's engaging the dummies and realizing they're just balloons, the other half of the NPC forces will arrive along with the PCs, looking worn. They'll then rush and engage the Zeeks, seeming to be our strike after the diversion. Meanwhile, all surviving NPCs floating with the balloons will drift further into the fleet, and then, when close, power up and open fire on the ships.
All other ships will focus on fighting defensively.
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Feyd
ZMF Officer 
Major
Your favorite Tin Cod now with more GUNDAMU
Posts: 1,911
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Post by Feyd on Nov 29, 2009 18:36:13 GMT -5
I think you really are overestimating the Braw Bro. It's just gonna sit back there and attempt to all range you, at most you lose one ship. You aren't facing Chalia Bull, after all.
I really wouldn't waste your time with Balls either, there's a reason they only cost 5 RP. They're really too slow to rush the Braw Bro either. Saberfish are your best bet for a flight support.
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Post by latooni on Nov 29, 2009 19:17:13 GMT -5
I think you really are overestimating the Braw Bro. It's just gonna sit back there and attempt to all range you, at most you lose one ship. You aren't facing Chalia Bull, after all. I really wouldn't waste your time with Balls either, there's a reason they only cost 5 RP. They're really too slow to rush the Braw Bro either. Saberfish are your best bet for a flight support. Upon realizing it had a escape capsule, I realized it wasn't worth it to try to kill it, so instead, I recommend just firing a whole salvo of 12 missiles, 8 rockets, and 3 MPC blasts, and sending in 1 flight support of Saberfish while the Salamis then runs away. The object is merely to cancel out a potential (A), after all.
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Nov 29, 2009 19:42:46 GMT -5
sounds good Lat
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Post by lonewolf on Nov 29, 2009 21:56:34 GMT -5
Whelp, I'll come along for whatever we end up doing. Not that a GM Light Armor will make any sort of major contribution. What day do we act?
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Post by latooni on Nov 29, 2009 23:24:34 GMT -5
Tuesday. Your first action should be you joining the disco fleet and following the battle plan. Probably buying stuff too, but we'll finalize that tomorrow. Glad to have you aboard!
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