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Post by latooni on Dec 12, 2009 17:59:23 GMT -5
Can you enlighten me as to why we should patrol instead of jumping with the Ohm fleet? Make no mistake I like the ideal of having some of our guys still running around causing havoc, that part I like and I would more then liekly would want to see now that you mention it. For one thing, he can't directly attack a patrol. We'd always have the ambush advantage. And the 2000 RP thing is a budget for THIS WEEK. Each week we'd replenish or add to the fleet, since we can buy ships at Texas Colony and have them come over without even sending a PC to Texas. In the mean time, we'd be building up an RP reserve for a second fleet or other tactical operations. And all the while, PCs will be raiding zeon space, until Chan's sufficiently harassed to hunt us down. There should be openings for opportunities here at various points. And above all, we'd keep him from getting to 10,000 RP. This must be avoided, he must not be allowed to purchase a Railgun.
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Feyd
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Major
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Post by Feyd on Dec 12, 2009 20:03:33 GMT -5
Actually it wouldn't be that bad if he blew 10,000 RP on a railgun, if you read the description, it's quite overrated.
I would be more worried about Chan being able to fill all his MS slots with Rick Doms than with any WMD.
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Post by latooni on Dec 13, 2009 2:19:33 GMT -5
Being able to fire at any target in 3e or in any side in 3e is overrated how?
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Post by blackmage on Dec 13, 2009 2:33:52 GMT -5
I think Feyed was over looking our problem with the mines. In which case you have a valid point Latooni. Those mines and that base have to die. If we're able to slip in past the solomon fleet we should dart strait for the 401k and destroy it first.
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sean
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Post by sean on Dec 13, 2009 9:02:09 GMT -5
BM is correct. It's the most viable target.
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Feyd
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Post by Feyd on Dec 13, 2009 12:51:19 GMT -5
Chan would run over you with Rick Doms long before he'd build a WMD imo.
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Daren
EFF Officer 
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I Don't know what were talking about.
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Post by Daren on Dec 13, 2009 14:46:27 GMT -5
I agree he's probably gonna buy a few ships load them with rick doms and come looking for us.
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Feyd
ZMF Officer 
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Post by Feyd on Dec 13, 2009 15:47:21 GMT -5
You could try to draw him into attacking you at 2de and move to the Ohm fleet the same day to draw it into the battle.
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sean
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Post by sean on Dec 13, 2009 15:48:00 GMT -5
He's got to match our GM's, which is difficult for cost.
Thank god.
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Feyd
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Posts: 1,911
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Post by Feyd on Dec 13, 2009 15:49:34 GMT -5
True, but I think a Rick Dom has a slight edge on a standard GM and is about the same as a GM[E]. The fact that GM's get Beamspray guns now certainly helps though.
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Daren
EFF Officer 
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I Don't know what were talking about.
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Post by Daren on Dec 13, 2009 18:39:37 GMT -5
Also I was just thinking about it. If you plan to hide in the Ohm fleet BM I don't think it will work. You have to be able to be on a ship to be part of a fleet and Ohm is full.
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Post by blackmage on Dec 13, 2009 19:09:27 GMT -5
The fleet(soon to be made) itself would join the Ohm fleet. We will have room on our ships.
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Post by latooni on Dec 13, 2009 19:52:16 GMT -5
Patrolling would be better.
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Post by blackmage on Dec 13, 2009 20:08:53 GMT -5
Which what we will do. I think once we have a first contact with chan we could board the Ohm fleet for to protect us in the case of a follow up attack. That's assuming an attack doesn't take priority over us boarding the Ohm fleet.
If it doesn't and we still join Ohm, it would be quite a surprise to the zeeks to be hit by Ohm on top of our fleet. Meanwhile that would resent the perfect time for the Mine Killing team to slip off to do its job.
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Post by nirvash on Dec 13, 2009 20:18:03 GMT -5
How many ships and Saberfish are we going to be getting this update?
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