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Post by blackmage on Dec 13, 2009 23:55:19 GMT -5
With a budget of 2k rp we will have to work that out. I assume Daren has a good ideal what he wants with 2k rp. My main concern is if we can get the Merrimack repaired if Chan hesitates before entering 2e.
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Post by nirvash on Dec 14, 2009 0:02:10 GMT -5
And who is contributing to this 2000rp?
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Dec 14, 2009 0:26:07 GMT -5
Everyone will donate rp. And if I move to texas on Monday I won't get their til Tuesday and I will need 2 days to fix my ship fully.
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Post by blackmage on Dec 14, 2009 0:35:01 GMT -5
You could always order a Colombus B-type and use it repair your ship.
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Dec 14, 2009 1:17:43 GMT -5
that would waste a portion of the rp for the fleet and it would still take two days to reach us and it would take four days afterward to repair my ship fully. I'd rather not take the chance of fighting with damaged ships. 
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Post by blackmage on Dec 14, 2009 2:33:08 GMT -5
Ok go ahead and travel to Texas colony or to Green Noah(take your pick) and have your ship repaired and make the purchases for the the new fleet.
What I think we will do is have everyone disembark from the Merrimack and have them set up shop at 2e. If chan enters we will have to ambush him through normal mean rather then through a patrol(if he enters 2e this week).
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Post by zerodash0 on Dec 14, 2009 4:17:50 GMT -5
But wasn't patrolling supposed to give us an advantage?
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Post by blackmage on Dec 14, 2009 13:46:14 GMT -5
You can only patrol with a fleet. Indivdual ships can't patrol. So we're screwed until Daren can get back into friendly territory either in Side 5 or Side 7 and buy the ships for the new fleet. Then of course we have to wait on him for 2 to 3 days to have the Merrimack repaired.
I'm sorta hoping having Feddie pc's waiting inside of 2e might make Chan hessitate while we wait on Daren. Once Daren gets back with the new fleet is when we can go on patrol.
If Chan does move in that's good news. The mine killing team could slip in to 3e and make a dash for L3 to carry out the operation.
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Dec 14, 2009 14:14:56 GMT -5
Sounds good, so everyone remember to transfer rp to me on Tuesday or so and I'll start moving to Texas.
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Post by zerodash0 on Dec 14, 2009 15:52:40 GMT -5
I see. I just wanted to be sure on that, cause I'm still learning how stuff works in this.
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Post by blackmage on Dec 14, 2009 16:22:36 GMT -5
Daren as a precaution maybe you should consider running to side 7 instead. If Chan's objective involves taking Texas and he some how slips past the pc's and the Ohm blockade at 2e, you and the the Fleet remnant would become very vunerable to attack since Texas had no defences that could stand up to a Zeek attack. In which case we would use lose the remanant of the old fleet and on top of that lost Texas and possibly you.
Go to Green Noa inside of Side 7. If chan's objective is to stamp out the Diso remnant you would still get the jump on him and have enough time to hold up at Green Noa. He wouldn't be crazy enough to attack Green Noa. Like I said just a thought.
Zero, it's all cool. I'm learning as I go when it comes to actions and movement in space. The last go around I played on the ground so I'm learning as I go.
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Dec 14, 2009 17:29:27 GMT -5
Well if I park at Texas I could hold the rp til the last update of that week and then spend it. That way should he come towards us I will have all that rp to spend on defenses. And you guys can then swing in to crush him from behind while he's attacking.
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Post by latooni on Dec 14, 2009 17:37:06 GMT -5
Daren, retreat to Texas. Everyone send him your RP, but blackmage should keep 200 RP in-pocket in case we need to buy services suddenly, and I'll be keeping some of mine for later use as well.
Sean will go with Daren to Texas as rear guard, to make sure Daren's fine and to act as emergency guard.
Radune will come over to 2e with sphinx, who we will then pay on Wednesday with the GM, and the 300 RP if we have enough to spare at the moment.
Radune will travel with Sphinx to Side 6 and hang around for a few days for the JDEG fleet, because Sphinx wishes to trade shit.
Blackmage and altoh and I will stay at 2e and attempt to join Ohm fleet.
Nirvash and Zero will spar Tue
All that happens Wednesday is that Daren moves to Texas proper, and Nirvash and Zero move to Side 7.
Thursday, Daren buys stuff for the Fleet. Nirvash and Zero move to 1e.
Here's where the plan gets messy, and depending on various factors, may be delayed a day or so. If Ketara lets dummy balloons attack by themselves, we will move to 3e, and Radune will leave Ches' ship. Radune should be perfectly safe in side 6.
On Monday, Zero and Nirvash move to 2e and reinforce our position there.
Our dummy balloon attacks Dozle, which gives us an opening to move. One of us will go to Side 2, the other 2 will go to either L3 or Side 4. Radune will move from Side 6 to Side 2 directly. We will then systematically begin taking out the mines.
Once Daren is repaired and renewed (we'll have 2 paychecks to spend on it), he will head to 2e and begin patrolling.
I have several possible alternate timetables, and possible deviations depending on Chan's movements, and possible exit strategies, but at this point I can't predict enough right now to advise actions ahead of time.
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Feyd
ZMF Officer 
Major
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Posts: 1,911
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Post by Feyd on Dec 14, 2009 17:46:33 GMT -5
I agree with Latooni's plan.
The Kira Yamato should fall back to Texas too.
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Post by blackmage on Dec 14, 2009 20:22:04 GMT -5
Find out about the dummy baloons. Things will be looking up if we can send those off to get blasted while we make a run for our targets.
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