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Post by gaplant on Jan 17, 2010 6:20:58 GMT -5
I'd be so game for calling them the 5th and 4th Invincible Task Forces. Man this is SO my vote.
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Kale
EFF Officer 
Sublieutenant
Posts: 620
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Post by Kale on Jan 17, 2010 6:50:43 GMT -5
Here's a preliminary outline of what each player (in alphabetical order) who needs to send new stuff in Monday would have to submit for the plan to go through. Please take a look-see, to make sure I didn't miss anything, and then I'll add it to its own independent post so nobody overlooks it.
Aldo P. Armistad - Have Sammy join the 4th Invincible Task Force.
Ando Shoji - Disband the 9th Combined Operations Fleet. - Have Dragon form the 5th Invincible Task Force w/ Schmerz and Swiss Miss and the Luggun from 9th Combined Operations Fleet (in Support). - Have Stilva form the 4th Invincible Task Force w/ Liger and Sammy. - Purchase 5 x Dopp (296 - 90 = 196 RP) for Support of 5th Invincible Task Force. - Purchase 2 x Dopp (196 - 36 = 160 RP) for Dragon. - Purchase 6 x Dopp (160 - 90 = 50 RP) for Support of 4th Invincible Task Force. - Have 5th Invincible Task Force attack EFGF 1st Resupply Fleet. - Have 4th Invincible Task Force attack EFGF 2nd Resupply Fleet.
Ferusha Glavadeen - Purchase 2 x L3 Dodai II (875 - 25 - 25 - 200 = 625 RP) for MS team on Schmerz.
Noelle Everett - Leave the 9th Combined Operations Fleet. - Purchase 3 x L3 Dopps (450 - 18 - 18 - 18 - 100 - 100 - 100 = 96 RP) - Attack the EFGF 2nd Resupply Fleet.
Persephone Dawn - Leave the 9th Combined Operations Fleet. - Purchase 1 x Dodai II w/ L3 pilot and 1 x Dodai II w/ L2 pilot (203 - 25 - 25 - 100 - 50 = 3 RP) - Attack the EFGF 2nd Resupply Fleet.
Rhett Paruta - Leave the 9th Combined Operations Fleet. - Have Swiss Miss join the 5th Invincible Task Force. - Attack the EFGF 2nd Resupply Fleet.
Ritter Novosad - Have Schmerz join the 5th Invincible Task Force. - Purchase 1 x L2 Zaku II J and 1 x L3 Zaku II K (275 - 49 - 67 - 50 - 100 = 9 RP) for Support of 5th Invincible Task Force.
Duncan Keystone - Purchase 1 x L3 Xamel and 1 x Dodai II for MS Team (525 - 500 - 25 = 0 RP) aboard Schmerz.
As stated before, we could/probably should purchase a few more MS for the fleets. 4th, especially, since it'll have fewer MS aboard for protection on Tuesday since Persephone and Noelle are exiting Stilva. They can always reboard Stilva Tuesday (I imagine aircraft losses will be significant enough that the extra slots will open up to bring them in), but better safe than sorry.
If we do purchase additional MS, I believe we should shoot for Doms if at all possible. According to their individual shop page, they don't suffer severe penalties in arctic climates. So if we plan to move against New Amsterdam at any point, they're a worthwhile investment.
I should note -- I realize some of these purchase are not glamorous, but will still be expensive. Anything added to MS teams in this plan can be transferred back to ships, once we return to North America, and a new thread will be going up soon asking people what they ultimately want for their MS teams. That way, with the massive purchases we'll be making in the coming weeks, we can start getting people the real units they want for their teams.
EDIT: Going back over my original post from the officers' board, it looks like there aren't Doms in the 5th Fleet. Not really an issue, considering the high VP our NPCs possess. But if we're worried, wouldn't hurt to get them another MS or two.
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Post by MING on Jan 17, 2010 10:33:17 GMT -5
Okay, so Monday I am e-mailing to leave the fleet, purchase 2 Dodai IIs (Levels 3 and 2), and attacking the 2nd Resupply fleet?
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Kale
EFF Officer 
Sublieutenant
Posts: 620
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Post by Kale on Jan 17, 2010 11:01:42 GMT -5
Yep, yep.
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Post by Spade on Jan 17, 2010 12:33:27 GMT -5
A question as fire support in the Hildolfr. I have the optional ammunition for my main cannon. Looking at the possible ammo, should I send in an email saying I'll be using the Armor Piercing Fin Stabilised Discarding Sabot type? I researched and that would be best for anti-aircraft seeing as it is high-velocity. Or, would it not really matter for the writers/outcome of the battle?
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Draco
Rogue
Anaheim Electronics Employee
Anaheim Hitman
Posts: 1,240
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Post by Draco on Jan 17, 2010 14:33:24 GMT -5
I was wondering if instead we could have Swiss Miss join the 4th Invincible and have Sammy join the 5th Invincible.
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Kale
EFF Officer 
Sublieutenant
Posts: 620
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Post by Kale on Jan 17, 2010 14:57:54 GMT -5
Draco: That would be fine with me. Spade: I'm not entirely sure. Does the Hildolfr have any flak-like weaponry? If so, that's probably the best for AA. I have to confess, I'm not really sure what all of its various ammo options do, though.
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Post by Spade on Jan 17, 2010 15:43:08 GMT -5
Well, all I have is my main cannon and the zaku machine gun when I "transform". I mean, most of my ammunition for my main cannon is high explosive, two are armor piercing (one of which is the APFSDS that I spoke about). I mean, I don't think it will really matter too much. If you get hit by that cannon, you're hit hard.
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Daren
EFF Officer 
Ensign
I Don't know what were talking about.
Posts: 939
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Post by Daren on Jan 17, 2010 18:41:43 GMT -5
I'd say go with which ever one sounds the most AA effective Spade. It might only make a small difference. But thats counts towards the over all battle.
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Post by on Jan 17, 2010 19:35:13 GMT -5
The APFSDS is a highly penetrating small projectile, when it penetrates the armor it melts away the armor plating and it causes spray and explosion kind of effect. So liquid metal and burning goop all the way through the medea. I say go for it since it's you best bet for long range target acquisition I think.  It'd create something much like this on contact, with the spray being molten hot with an explosive kind of effect. They can create secondary explosions inside the ship as well. I'm not 100% sure eon this but I think it'd have a like effect on every layer until it left the ship since the rods it's built on are depleted uranium. OH! More info! A stationary Soviet T-62 tank, firing at a range of 1000 meters against a target moving 19 km/h, was rated to have a first-round hit probability of 70% when firing a kinetic (APFSDS) projectile. Under the same conditions, the T-62 could only expect a first-round hit probability of 25% when firing its HEAT round.[2] High Explosive Incendiary shells (HEIS) are designed to penetrate the armor of the target using high explosive properties, and then fragment and flare up, causing a fire either inside or outside of the target. So it depends if you think you can hit them with the fin stabilized ones. If you want to go the easy route just go with HE, they can be set to detonate in the air with a proximity or times fuse.
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Post by Spade on Jan 17, 2010 21:48:42 GMT -5
Yeah, I'll go with the APFSDS. I'll just mention that will be my choice of anti-air ammunition =P
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Post by on Jan 17, 2010 21:53:42 GMT -5
HE would be the best choice if you dont plan to hit anything =)
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Post by Spade on Jan 17, 2010 22:02:05 GMT -5
know what, thank you for reminding me. Since I'll be repairing, that 1/2 VP, and since I'll be fatigued (cause someone thought telling me to Overwatch was smart! =D) I'll be at 1/4 VP... So maybe just shooting and hoping an explosion will hit will work better cause of that. Otherwise I'm fighting at like 20 VP with my Earth spec.
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Post by on Jan 17, 2010 23:02:22 GMT -5
You're not fatigued. I'm sure that guy was a genius.
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Radune
ZMF Officer 
Ensign
The child of the sun
Posts: 428
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Post by Radune on Jan 17, 2010 23:08:08 GMT -5
Braddigan, stop kissing your own ass so much, it's painful to read~
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