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Post by blackmage on Feb 8, 2010 13:22:35 GMT -5
Ok this is more of a "what do we think the ZEF is going to do" kinda thing so we can plan accordingly and stuff. I've been out of the loop for the past few days because of a snow storm and I'm ikely to get with more snow tomorrow which would give me 4 foot of snow(I hate winter >:() So If this thread seems out of whacj just chalk it up to me be out of the game for a few days and try to bring me back up to speed.
On to the topic at hand!
I think it is likely the ZEF wil do two of the following in order to protect their mines from attack.
1.They will wait at 2e and awat to confront us and engage us. We have player with a few days worth of damage in Side 7 to 1e areas but if I was in the ZEF I wouldn't waste my time going after Texas Colony and attack it. The damage our guys have isn't too bad and on top of that the ZEF would leave the door open to us in 3e. So I dont see them wanting to get bogged down.
2. They will go to 3e or to L3 split portions of their force up to defend the mines. Their is different ways they could go about this and still be effective. I think it is possible they will concentrate the bulk of their forces on Chan's property seeing as he is the one that brings in the most rp from mines of all the ZEF members. Now if they try to defend everything they will only weaken their defence by default because of obvious reasons(they would have to spend alot of rp to defend certain mines from attack and they would be sending pc's off to defend mines that could very well be destroyed when they could be defending more important areas)
Either way I see them confronting us in fleet battle battle before we get close to the mines. Lat I believe you had a plan for this. I can't recall the post you had it in but you plans for a diversion force and stuff. Do you still want to go through with that?
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Post by latooni on Feb 8, 2010 16:06:06 GMT -5
I'm BETTING that they will attempt to take Texas to remove RP and a staging point from us, but you're right, they might be ambushing us or heading to defend the mines.
Either way, it doesn't affect our play.
Our plans this time won't involve "am I really over here? lololol" Instead, we will be heading straight to the mines to kick some ass. Everyone headed to 2e will join up with the fleet there, and if they want to ambush us, fine. We have a decent force, and though we might lose most of the fleet, none of our PCs should die. We would also probably cripple their fleet.
If they head towards Texas, we should head to the mines anyway. I'll buy lots of cheap units like infantry and fanfans and balls, a few publics, nothing pricey, to keep them from taking the colony; I don't really mind if they destroy it, though it'd be sad. But I do NOT want them keeping it. So we'll hit them from behind with the Damocles Fleet and retake it, as well as pulverizing them. Sean will be on standby at Texas this turn, since he didn't end up on the fleet. He should greatly improve our chances of holding it, and this way he isn't stuck in the middle of side 5 alone with them.
If they split up to defend the mines, fine. We'll duke it out with whatever partial fleet we find at L3, and Damocles will come in after and clean up the rest.
Basically, Cygnus will be our battering ram to smash through their wall, and Damocles will be the heavy cavalry that will sweep up the weakened enemies.
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Post by blackmage on Feb 10, 2010 1:23:26 GMT -5
Ok the the ZEF is now holding up with the Dren Fleet and they lost the Jicco in the last battle. So they have a disabled ship and a Tivvay and both appear to be well equipped wth a ms compliment.
Chan will be respawning soon. He will have rp on hand when he respawns. The possible scenarios are as followed.
1.Chan will spend rp and buy a ship and have it come to 2e and help the Lucifer's Fury out of 2e. This seems like a stupid possibility. If Chan goes through with it he risks one of the two EFSF fleets intercepting it. So I dont see this happening but you never know.
2. Chan will buy MAs and try to have the Lucifer's Fury fight its way out of 2e with shop services(balloon and artillery). I dont see Chan disembarking from Dren and trying to repair a disabled ship. He will leave it with the Dren fleet and try to pick it up later. I see this as a more likely scenario.
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Post by nirvash on Feb 10, 2010 2:41:32 GMT -5
Regardless of what he does, I think now would be an excellent time to attack the Zeon PCs.
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Post by blackmage on Feb 10, 2010 16:01:00 GMT -5
Well their is a problem in doing that. For one the zeek pc's are in the Dren Fleet thus if we ambush them we have to deal with Dren in which case we might aswell just attack Dren aswell.
The other problem is, is that we can't afford to be destracted and let the mines live on for another week. That always seems to happen to us when we are about to destroy those mines something always gets in the way. Right now we have the numbers(ships wise) that we could leave one fleet in 2e to deal with the Zeek pc's and send the other fleet to go destroy the mines.
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Post by nirvash on Feb 10, 2010 16:11:38 GMT -5
Well their is a problem in doing that. For one the zeek pc's are in the Dren Fleet thus if we ambush them we have to deal with Dren in which case we might aswell just attack Dren aswell. The other problem is, is that we can't afford to be destracted and let the mines live on for another week. That always seems to happen to us when we are about to destroy those mines something always gets in the way. Right now we have the numbers(ships wise) that we could leave one fleet in 2e to deal with the Zeek pc's and send the other fleet to go destroy the mines. I agree that we'd have to attack Dren as well, but I think we should be able to handle his ships, save for the one he is currently on himself. The mines are definitely a high priority for me, but I think we have an amazing opening right now to do some serious damage to Zeek PCs. I don't have any current thoughts on splitting the fleet, although at first glance, I'm wary of dividing our forces any further.
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Post by blackmage on Feb 10, 2010 16:30:53 GMT -5
Point taken but we have the ZEF remnants trapped between a rock and a hard place. If they disembark from Dren and try and ambush us they risk us whipping their asses in a fight. In which case the only have one ship to fight us with because one of them is disabled and is worthless untill it is repaired.
Damocles Fleet I honestly think can handle anything Chan throws at it so it would hand them their asses back to them. The Cygnus is the fleet I think we should send off to go and do some mine killing.
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Post by nirvash on Feb 10, 2010 16:37:32 GMT -5
True. I don't think they'd try leaving Dren's fleet and attacking us, though. Your point about the mines is a good one, I'm just really wanted to bring some hurt to the Zeek PCs, but blowing the shit out of some mines will bring hurt that lasts.
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Post by blackmage on Feb 10, 2010 16:44:01 GMT -5
*nods*
Thus they are fucked ;D
The wonderful thing in all this ia they have one way out and that is through us. If we send the Cygnus in to 3e to go and deal with the 401k or the zeek mines that completely cuts off Chan's outside support to the ZEF remnants in terms of ships. If he is dumb enough to buy a ship and send through 3e turf while the Cygnus is traveling we could intercept it.
Meanwhile they can't leave Dren without getting blown to hell.
Thus they are traped with limited options. We will hit them its only a matter of when we decide to hit them.
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Post by nirvash on Feb 10, 2010 16:50:20 GMT -5
I like the way that sounds. I just hope some other people chime in. If we go for Dren's fleet (saying this just in case) I'll be abusing my new spec and (A) the shit out of them. I should be able to fuck the fuck out of some fucking ships. We could try to zerg rush an artillery support at them and then LET SLIP THE BEAMS AND LASERS OF OUR SALAMIS. That's when our Publics come in handy, too. They're still fucked up from Blex and Bask, so their PCs would perform like sick puppies. Our MS would be awesome here, even against the Intimidation-boosted NPCs. Anyway, if they fire those anti-beam warhead- wait, they can't use those, right? Since the Jicco got blown up?
Okay, as for the mines, those should be pretty easy pickins, a few MPC shots, PCs in mobile weapons taking out any defenses, and we're good to go.
OR SO I THINK
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Post by latooni on Feb 10, 2010 19:49:16 GMT -5
Okay, we're going to try to blow up Chan today, while Damocles joins up.
We'll fire one MPC turret at Chan's ship, and deploy anti-beam missiles. We will then, assuming it is a valid target, launch all missiles, followed by a full MPC array (after the anti-beam shit fades) once the target is confirmed. If target is decoy, we shall search for other potential targets, which we will confirm either by having it fire at us or continuing to use one MPC turret while the otheres recharge. Nirvash, balls, and GMs will remain on standby for inbound enemy mobile suits, and Nader/Zero/Saberfish team will confirm the kill and blow the shit out of the wreckage, as well as target all escape pods.
Should the Lucifer's Fury appear, all ships will concentrate fire upon it.
Sean, move to 2e. Everyone else, specify optional armaments. You'll be exhausted after this, but I'll cover you with Damocles next turn.
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Post by latooni on Feb 10, 2010 20:01:42 GMT -5
I'll explain why the fuck I didn't give any heads up about this when I get home, tl;dr my mom's in the hospital (and is stable)
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Post by nirvash on Feb 10, 2010 20:08:42 GMT -5
Sounds good. Not the hospital part, that sounds bad. 
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Post by nirvash on Feb 10, 2010 20:11:26 GMT -5
Oh, also, there's no actions today.
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Post by blackmage on Feb 11, 2010 0:11:51 GMT -5
Sounds good to me. Also note that the Chivvay II is only severely damaged and not disabled. Must have been a error by Ket that he corrected I guess. So we will have to deal with that also.
Might I also suggest dummy balloons for this attack? Chan is sitting on alot of rp and I wouldn't be surprised if he purchased a mobile armor to back him up if we attack.
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