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Post by latooni on Feb 9, 2010 14:30:52 GMT -5
I DO FAGOT
BECAUSE WE ALL BENEFIT FROM EVERYONE'S VP GAINS UNLESS THEY ARE GAY AND GO ROGUE
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Post by nirvash on Feb 9, 2010 14:31:59 GMT -5
was that post really necessary i mean you saw the hurf durf right doesn't hurf durf usually mean something j/s
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Post by latooni on Feb 9, 2010 14:37:27 GMT -5
Of course it wasn't necessary
Give me battle ideas plz
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Post by nirvash on Feb 9, 2010 14:43:04 GMT -5
i dunno man i really like writing my ass off for a game i'm not even playing why would i change that
suck my dick and let me think for a few minutes
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Post by nirvash on Feb 9, 2010 14:54:39 GMT -5
Let's take out that Jicco, I can try sniping it before their MS can engage us. After that, we should be able to engage a fair portion of their MS and destroy them. Taking out the Zaku Flipper should be a priority, partly due to Veil's intimidation spec. The MPSET is obviously a target of priority as well.
Just some ideas.
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Post by latooni on Feb 9, 2010 16:11:35 GMT -5
I'm going to have Nader focus on the Jicco. I want the disabled ship left alone, because blowing it up would make it easier for them to move, and I want the PCs in one place to kill them. The Tivvay must die, though. The level 5 NPCs must die. The GMs I will be buying will be attempting to close in to use their shotgun beam guns to best effect. The Mobile Suits are the biggest danger here.
Let's make a priority list.
Top of the list is the Jicco, to make everything else smoother. Jicco will be Nader's baby to destroy.
The next most important unit to take out is the Dom PTT, followed by Zaku E and MPSET. Zero-0 and Nirvash will focus on the PTT, and then Zero-0 will go for the Zaku E and Nirvash for the MPSET. I will purchase a level 4 captain for the Salamis revised. This should fuck up people trying to attack it pretty severely. I will also purchase 7 l2-l3 GMs. Nader will purchase 14 saberfish along with his services.
We'll open up with the artillery support from "underneath" the ZEF, where we'll position our 4 public balloons. At the same time, we will fire the real public's anti-beam rockets near our fleet, and launch a full missile barrage on the Lucifer's Fury. Nader's crew will deploy from the columbus to attack the Jicco, and GMs will rush out to protect the fleet and fight at close range, relying heavily on their shields, and using beam spray gun blasts and beam sabers in combat.
The Chivvay II will be left alone for now.
Nader, Zero-0, Nirvash, it's very important you join the fleet and specify armaments.
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Post by blackmage on Feb 9, 2010 17:16:11 GMT -5
I like the plan as you have it. A few suggestions to possibly cover the fleets ass incase something goes wrong. Maybe send Zero-0 in to go take care of the PTT and have Nirvash help with the (A) ability. Having Zero-0 and a sniper to contend with would really put Kuri through hell and increases our chances of success in that objective. I like the ideal of having Nirvash going (A) because he could help direct the artillery better and he could spot balloon ships if the zeeks use them.
I'm sort of paranoid about balloons being used by the zeeks and having them catching us being too agressive.
As for sending the GM's in with beam spray guns and whipping ass I like.Chan has no trouble using wave attacks and throwing Zeon assets away. I've taken that bit of information away from the Zeon board access from a few weeks ago. So having them set up for close combat seems very ideal. Maybe we could have one of the salamis's spawn some GM balloons and have them carried off with the GMs to increase the chance of most of the actual GMs survival in the battle.
I like the battle plan. Just keep my suggetions in mind.
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Post by zerodash0 on Feb 9, 2010 17:32:32 GMT -5
I'll opt to aid the destruction of the Lucifer's Fury if by chance the fleet has trouble with it, but as latooni suggests, I'll focus on Zaku II Es.
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Post by latooni on Feb 9, 2010 17:33:48 GMT -5
I wish we could, but we have no NPC captain.
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