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Post by latooni on Feb 8, 2010 22:08:49 GMT -5
Well, ZEF is at 2e, and our fleet is at 2e. I'm not yet sure what ZEF's status is, but we'll know soon enough.
What I'd like to know is, how would EFSF like to do this? Would you like to fight right now (You'd probably have a fair chance, they're recovering from a big battle, etc), or would you like to just head straight to the mines, leaving clean-up duty to the Damocles fleet?
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Post by blackmage on Feb 8, 2010 23:06:07 GMT -5
My thoughts on our next move is that we should hit them in the mouth now. They are recovering from a fight and we can take the intiative and smack the ZEF around. We have the firepower for the job.
What is the Cygnus doing? If its coming to 2e to join up with Damocles we could always form a second fleet after the first battle and have if make a break for 3e and the mines(may want to make sure we have enough rp for balloons) meanwhile the force we leave in 2e could do a blockading action to keep them from running after the mine killing force.
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Post by latooni on Feb 9, 2010 0:45:21 GMT -5
Cygnus was going to head straight for the mines after picking up the PCs in 2e, Damocles was going to follow behind to deal with ZEF.
But now, I think I should have Cygnus beat the crap out of ZEF, and Damocles will keep up the pressure by picking up some PCs from Cygnus and kicking the shit out L3.
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Post by blackmage on Feb 9, 2010 0:53:28 GMT -5
*nods*
Taking advantage of our superior numbers is vital. Which ever one of the fleets you decide to have attack the ZEF just make sure the following day you either blockade the area(If you still have enough ships left to pull off a blocking action) or if you dont have enough ships just send the remnants to attack the ZEF.
That could buy the mine killing team time to get the job done.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Feb 9, 2010 12:30:24 GMT -5
I'm all for action. Traveling has been way too boring.
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Post by latooni on Feb 9, 2010 12:52:10 GMT -5
Alright, here's what we'll do, then.
Nader and Zero-0, join the Cygnus fleet. Pack some firepower, this is going to be a tough one. Nader, I want you to pack anti-beam Bombs.
There's no way in hell I'm missing this opportunity. I'm buying as many high level GMs as I can.
Sean, I want you to move to Side 5, if you would.
Nirvash, I'm not sure whether you should join the fleet or (A) them. We'll discuss this later.
I want the rest of the thread dedicated to discussing tactics. Everyone pitch in.
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Post by blackmage on Feb 9, 2010 12:59:06 GMT -5
Don't go crazy and buy lvl3's and 4 GMs. Just stick with buying lvl1 and 2 GMs on a 2 to 1 ratio. Its possible some of those GMs will survive the first attack so they will be much more lethal in the second attack. I otherwise like the plan. Just make sure to strike that all important balance of quality with quantity. This is realy a good opportunity to stick it to the ZEF.
EDIT: I'd go ahead and have Nirvash (A) them in the attack. He could act as a designated marksman for the attacking force and pick off some of the newtype suits and the turrets of the Lucifer's Fury off. He could also help us tell if we are dealing balloon ships or not. The ZEF knows it is in a tight situation and I think it is very possible they will use balloons in a overwatch action. So prepair for that possibility and consider Nirvash for that job as well.
I'm not sure if we have room for another shop service or not I know how you are with balloons, but if we do have room you could buy a artillery service and maybe Nirvash can direct it like snipers do sometimes in real life.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Feb 9, 2010 13:07:01 GMT -5
I would like to attack the Zeon Expeditionary Force. I would like to purchase 2 supports. Depending on whether or not the Cygnus fleet assists, my support will vary.
If Cygnus fleet attacks, I would like to purchase: 2 x Flight Support (10 x Ball + 4 x Marine & 1 shuttle). 75 RP x 2
Total cost: 150 RP Remainder: 475 - 150 = 325 RP
If it doesn't, I would like to purchase: 1 x Artillery Support. 100 RP 1 x Flight Support (6 x Saberfish). 75 RP
Total cost: 175 RP Remainder: 475 - 175 = 300
I have 2 strategies:
If Cygnus fleet assists: I will spearhead the fleet from their sides. I'll fire a mega particle bomb to take out their sensors. Use an anti-ship rocket to target the Jicco as it is the only ship not disabled or damaged. I will then move in with my flight support. I will use an anti-beam rocket once the Rick Doms show up. Use anti-ms missiles and vulcans to keep the enemy units off my balls, but use missiles sparingly. I will save some for the disabled/damaged ships. I will target the Azrael or Lucifer's fury's thrusters, hangar bays and bridges. Once there is only one ship remaining, or a ship looks completely disabled, marines will board it, and attempt to take it by force.
If Cygnus fleet does not assist: Have the long range missiles target the already damaged ships (Hangar bays, Bridges, and Thrusters). I want to try to do as much damage as possible. I'll arm myself with 3 anti-ship rockets, and target either the lucifer. Have the saberfish cover my entry so I can fire the rockets. This will be a kamikaze run, no guts no glory.
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Post by latooni on Feb 9, 2010 13:17:23 GMT -5
Alright, let me just say this: Don't waste time trying to capture. I know it's really fun, and it could really kick ass, but it's a gamble, and a gamble I don't want to play with one marine shuttle.
Most of your strategy sounds fairly good, but consider swapping out the marines for an artillery service coming from "below" the enemy fleet.
I agree that you going for the Jicco is a great idea, I want that ship out of commission.
I think you should use your anti-MS missiles on the Rick Doms, though. They're really worrying me with their high levels.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Feb 9, 2010 13:25:14 GMT -5
<Latooni> I think I'll put you on rick dom dogfighting duty <Nader> just wait i already have a strategy <Latooni> I'll be eager to hear it <Latooni> post it up when you finish <Latooni> I think I shall be buying a level 4 or 5 captain for the revised even though it's absurdly expensive <Nader> posted <Latooni> k <Nader> I think this strat will work specifically because of this line Use anti-ms missiles and vulcans to keep the enemy units off my "balls" <Nader> lulz <Nader> you like? <Latooni> It's fairly good but too ambitious <Latooni> remember that rick doms mainly use solid weaponry <Latooni> long story short <Latooni> trying to capture a ship right now is too risky <Latooni> I'd rather kill a few PCs <Latooni> the 25% reduction should help cancel out the VP gains they've been getting <Nader> we can out flank them easily once that jicco is taken care of mate <Latooni> yeah but we can't take the ships <Latooni> even if the shuttle lands <Latooni> both ships have 2x marines <Nader> oh <Nader> we draw them our with cheese <Nader> marines love cheese <Latooni> lol <Nader> or I may be thinking of Mice <Nader> post this in the thread <Latooni> I did <Latooni> anyway <Latooni> Missile bombardment from the revised will probably take care of the non-jicco ships <Nader> alright so artilery support + 10 balls <Nader> piece of cake <Latooni> I'd go with the fish <Latooni> balls are slow <Latooni> okay for defense but poor for offense <Nader> i like variety <Nader> we got saberfish already in the fleet <Latooni> with the help of the fish you'll be able to both take out the jicco and tie up the rick doms/zakus while you shoot them down <Latooni> we do have 3 fish that's true <Nader> oooh I got an idea <Nader> I'll buy more fish <Nader> for fleet <Latooni> How many <Latooni> I need to know <Nader> I have 300 to vp to spare <Latooni> I need to know how many fish for my own GM purchases <Nader> I need 175 for the support <Nader> ok buy as much as you can <Nader> ok buy as much as you can <Nader> and any spot left over, i'll fill up with saberfish <Latooni> Hmmm <Nader> i'll buy an L4 Saberfish lulz <Latooni> no <Latooni> you can get like 3 level 3s for the price of an l4 <Nader> It was a joke <Latooni> l3s might not be a bad idea <Latooni> we'll see <Latooni> what I wouldn't give for an NPC captain goddammit
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Post by nirvash on Feb 9, 2010 13:49:49 GMT -5
If I try to (A) them, I'll have to contend with the Schnee Weiss's bits all on my lonesome.
wait no durr
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Post by latooni on Feb 9, 2010 13:52:13 GMT -5
durrhurr
The biggest risk is if they split off a ship to attempt to attack you to cancel your (A).
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Post by nirvash on Feb 9, 2010 14:01:33 GMT -5
corral deir ships wif pew pews and ms and stuff
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Post by latooni on Feb 9, 2010 14:04:29 GMT -5
Plus, you'd earn less VP from (A) than from joining in the assault.
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Post by nirvash on Feb 9, 2010 14:09:31 GMT -5
YEAH BECAUSE YOU OBVIOUSLY CARE ABOUT MY VP GAINS HURF DURF
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