Post by latooni on Feb 9, 2010 17:51:06 GMT -5
Okay, here's how it goes.
Sean, head on out to Side 5.
Damocles, sit tight, we'll be there soon.
Nader, do your shit of buying supports and nuking the crap out of the Jicco, and then tying up the Zakus and Rick Doms.
Nirvash and Zero-0, you don't have to worry about the PTT after all, it's Injured 1. If we destroy the Lucifer's Fury, he will probably die.
Instead, I want Zero-0 to take out the Zaku II Es, and Nirvash to join the fleet (no (A), Chan's probably expecting it) and take out the Zaku II MPSET. Nirvash will then continue to snipe both Zakus and Rick Doms.
The battle will open with the artillery support from below (where we'll position 4 public balloons), and the fleet will launch 74 fucking rockets and missiles at the Lucifer's Fury. The real Public will immediately launch anti-beam rockets to cover the fleet. Our forces will be deploying during this time.
Should the missiles hit and reveal a fake, the fleet will acquire the real ship and roll to point the majority of MPCs at the lucifer's fury, and blow the hell out of it as soon as the Anti-beam cloud wears off.
Meanwhile, Nader will be leading his forces against the Jicco, while Zero and Nirvash pursue their targets. The balls will remain in position as point defense units for the fleet. The GMs will charge the enemy suits, using shields to get close, and then exploiting the shot-gun feature of the beam spray gun to disable and destroy suits, along with their beam saber. Once most of the fighting is done, we will train our turrets on the Chivvay II and flash a message to surrender within 30 seconds or be destroyed.
Sean, head on out to Side 5.
Damocles, sit tight, we'll be there soon.
Nader, do your shit of buying supports and nuking the crap out of the Jicco, and then tying up the Zakus and Rick Doms.
Nirvash and Zero-0, you don't have to worry about the PTT after all, it's Injured 1. If we destroy the Lucifer's Fury, he will probably die.
Instead, I want Zero-0 to take out the Zaku II Es, and Nirvash to join the fleet (no (A), Chan's probably expecting it) and take out the Zaku II MPSET. Nirvash will then continue to snipe both Zakus and Rick Doms.
The battle will open with the artillery support from below (where we'll position 4 public balloons), and the fleet will launch 74 fucking rockets and missiles at the Lucifer's Fury. The real Public will immediately launch anti-beam rockets to cover the fleet. Our forces will be deploying during this time.
Should the missiles hit and reveal a fake, the fleet will acquire the real ship and roll to point the majority of MPCs at the lucifer's fury, and blow the hell out of it as soon as the Anti-beam cloud wears off.
Meanwhile, Nader will be leading his forces against the Jicco, while Zero and Nirvash pursue their targets. The balls will remain in position as point defense units for the fleet. The GMs will charge the enemy suits, using shields to get close, and then exploiting the shot-gun feature of the beam spray gun to disable and destroy suits, along with their beam saber. Once most of the fighting is done, we will train our turrets on the Chivvay II and flash a message to surrender within 30 seconds or be destroyed.






