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Post by blackmage on Feb 12, 2010 6:40:21 GMT -5
The zeeks have built a base at 2e. They may be planning to build bases at 2e to turn it into Zeon territory to limit our abilities at 2e to keep us from making shop purchases. I have no clue if that is what they want. They may also want a base so they can purchase ships and have them try to break the ZEF remnants out of 2e I guess.
The only conclusion I can think of is that the zeeks know they are fucked and if they try to run we will kick their asses in a fight. I think our plan of action is simple but we would delay our mine killing operations by 1 day if we go through with what I have planned.
PLAN: Have the Damocles attack the 2e base and destroy it. The Damocles would be suited for this attack since we have no clue how much rp the zeeks may throw into trying keep this base if that is their intention at all. Damocles has the firepower to do the job and gain us victory.
To cover our bases and to inflict maximum damage on the ZEF remnants and their plans we should use the Cygnus in a blockade action to keep the ZEF from escaping 2e incase the base is a distraction. Which I think it it is. We could hit the base and deny the zeeks a base of operation at 2e while also keeping them from leaving 2e in the process.
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Post by latooni on Feb 12, 2010 13:45:41 GMT -5
Okay, good eye on noticing the base. The plan is fairly good, but I'd like to send Cygnus out to start mine killing right now, but vaporizing the base is a great idea. (Screw capturing it, we don't want it. We don't want them to have a ruin, either, if we can help it.) I think if they intend this to be a distraction, they'll attack the Gwazine. This might be a ploy to try and get it back. This is, however, a great chance to try and kill Laredo Veil. He has 2700 RP, so I think this is all to buy a ship or two. Clever move, if expensive. So our priorities for this attack are as follows: - Blow the hell out of every ship there
- Vaporize Purgatorio
- Kill Laredo Veil
Cygnus will travel to the mines (have not yet decided which one) while repairing and will destroy them. Would appreciate your advice on what to purchase, I want to keep this cheap in case they go for Texas today. (We'd have no chance to transfer RP)
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Post by blackmage on Feb 12, 2010 15:08:06 GMT -5
*nods*
In any case we should be able to come out on top today. But I seriously think you should reconsider sending Cygnus out for mine killing. All I'm saying is just delay the mine killing for 1 more day. I think they intending for us to go strait to 3e and the mines with one of the fleets and they are wanting to fight us in their own territory.
With the pirates at 3e I'm a little uneased I just don't trust Cid after the falso scouting report he fed us. As I said I'll go with what you want and think is nessesary.
As for Texas Colony. We really don't need to break the bank on it. Just buy some Balls, Saberfish and some defense turrets and maybe some more infantry if we can afford to. All we want to do is have ZEF think twice about attacking it and make them think they will bog themselves down in a attack.
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Post by latooni on Feb 12, 2010 15:35:36 GMT -5
3e isn't their own territory.
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Post by blackmage on Feb 12, 2010 15:53:40 GMT -5
*facepalms*
Sorry I keep thinking 3e is Zeek territory since the Solomon fleet is blokading around in there. In any case if the zeeks slip past us and run to 3e they can better defend the mines from us. An with the solomon fleet in the way we could run into possible complications if we need to make a hasty retreat and we dont have them rp to buy a balloon to fool the solomon fleet.
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Post by latooni on Feb 12, 2010 16:00:34 GMT -5
They already have balloons.
It's the main reason I bought them ages ago.
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