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Post by blackmage on Feb 15, 2010 15:22:16 GMT -5
Ok so last night we were trying to hammer out a rough ideal on what to do with the Cygnus fleet in 3e. I assume everything has been decided with the exeption of that. I know Nader wasn't in the room to have a say and I know Altoh was there but he seem to pop in and out so it seemed like he was out of it. Sooooooo it would be nice to have everyones opinion in deciding this crucial issue of what to do with Cygnus. My opinion of what should be done is that we should have the Cygnus attack the Side 4 mining sites. If things get hairy and the ZEF remnants show up for a fight(which is very likely) we could have the Cygnus jump over to Side 1 neutral territory to avoid a fight with the ZEF remnants. While this is going on I figure the Damocles will be on its way to 3e to help the Cygnus out. So I figure at the most maybe a 1 or 2 days worth of down time for Cygnus while the Damocles makes its way to 3e. It would be nice to hear other opinions on the matter. I thought Lat was suppose to post a thread about this or something but I see no sign of it 
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Post by latooni on Feb 15, 2010 15:38:40 GMT -5
Side 1 wouldn't prevent a fight. I've said this before, but there is absolutely no penalty for fighting in Side 1. Please don't use it as a free zone. Damocles really, really needs to repair. I do not want to deploy it right away if we don't have to. I was going to make a thread but fuck you  Anyway, we're going to have Buster Ni Go go to Side 4 while Cygnus goes to Side 2. Cygnus will destroy Hardboiled first (for odessa and VP), then hit mines. Ni Go will blow as much shit up as it can in Side 4 before it is destroyed. Damocles will either repair or move to 2e to repair. I will be going to Side 7 to pick up our new toy. Actions: Everyone but sean, please transfer RP to Rachel Arronax. Nirvash and Zero-0, I want you to hold onto 100 RP each. EVERYONE, please specify optional armaments, but Cygnus should focus on shit that will let them run away. Damocles should prepare for long distance bombardment. BM, if you could update the title to reflect the fact that we have advised actions in this thread, I'd appreciate it.
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Post by nirvash on Feb 15, 2010 16:18:06 GMT -5
Sounds totally excellent, brometheum! I shall select optional armaments that are most killer! :righteousguitarsolo:
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Post by blackmage on Feb 15, 2010 16:20:21 GMT -5
Right but I thought any kind of fighting inside of Side 1 would result in a violation of the CMC neutrality. We couldn't even have the Cygnus dock at one of the colonies there for repairs even? I figure the whole neutrality thing would be a deterrant against the ZEF remnants from attacking.
Anywho. How do you suppose we deal with the Hardboiled? My concern with using a Cygnus ambush action is that it could draw the Solomon defences in to the fighting.
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Post by nirvash on Feb 15, 2010 16:24:25 GMT -5
Their neutrality is an unenforced one. There would be no repercussions for fighting inside their territory, not for us, and not for Zeon. If I remember correctly. I'm not sure about the Solomon fleet's response to our attack, but it's possible they wouldn't even show up until the fighting had reached an end, at which point we could neatly pull back. But my brain is all foggy, I just got up.
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Post by blackmage on Feb 15, 2010 16:42:18 GMT -5
Eh, I'm reluctanted about having the Cygnus possibly provoking Solomon defences into coming out looking for a fight with the fleet.
Have we ruled out using a patrol in 3e? If Radune does send it out we could still catch the bastard while not having to worry about the Solomon defences or the Solomon fleet getting involved.
Also true about the CMC neutrality thing but we still couldn't use their repair facility to repair the Cygnus incase of damage. If the ZEF do follow and attack they would have to put up with the CMC defences in the process. Is the concern more along the lines that they may not accept a fleet to walk in to their territory?
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Post by latooni on Feb 15, 2010 17:28:17 GMT -5
What?
NPC forces located at Solomon can't do shit. Do you ever see a base picking a fight on earth?
And the Solomon FLEET is in 3e, not near Side 2.
As for the CMC, I'm mostly worried about Zeon just attacking the crap out of it while we're there. It's not like they're a deterrent in any way.
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Post by nirvash on Feb 15, 2010 17:31:36 GMT -5
That is what I was forgetting \o/
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Post by blackmage on Feb 15, 2010 17:52:10 GMT -5
Sheesh! You don't have to bust my balls. I honestly didn't know if NPC forces could get involved or not. And the mention of the Solomon fleet was for if we decided to use a patrol or not Mr. Stiffcock  Anyways I sent in my rp to you.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Feb 15, 2010 18:14:43 GMT -5
I'm down for mine killing. I'd suggest maybe combining both PC fleets and returning to 2e once we are done to slaughter the 3 Zeon fleets in the area. Would ket allow us to be aided by the 3 NPC EFSF fleets in the same location? They are technically blocking each other.
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Post by blackmage on Feb 15, 2010 18:24:22 GMT -5
I asked Ket a similar question it was "No."
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Post by nirvash on Feb 15, 2010 20:05:18 GMT -5
Okay, guys, if we're still planning on attacking Hardboiled, I think we should be able to take it out with absolute minimal damage. What we can do is have my Mobile Suit, along with a few GMs (Who will operate in whatever mode they have that's close to passive mode or whatever) drift along behind some Mobile Suit-grade asteroid dummy balloons. Even if they detect us, I should be able to snipe the Hardboiled in the bridge or other weak vital points before they can get Mobile Suits to us or try to fire on us. Right about then is when the remaining forces in the fleet can come in and BLAST THE FUCK OUT OF IT. Two things options here: I can either be (A)ing it from the beginning, or I can actually be shooting from within the fleet. If we do this without leaving the fleet to snipe, I'd like anti-beam chaff to be launched before our ships are actually within firing range, to cover our approach and any MS who have gone ahead. This should also give us some time to get our GMs to cover the distance between themselves and whatever Mobile Suits the Zeeks launch. My only concern is what kind of forces they're going to build up around the Hardboiled, but if all things are timed properly, I should be able to snipe the fuck out of some Zeek ships. Honestly, this idea isn't as much of a battle proposal as it is me just getting ideas out there. Anything to help, even if it only makes you re-evaluate your plans for a moment.
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Post by zerodash0 on Feb 15, 2010 20:18:46 GMT -5
Guncannon and Buster Ichi Go are always up for huntin Mooseyes.
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