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Post by blackmage on Apr 16, 2010 18:14:44 GMT -5
Ok the rpg will be opening up on Monday so here is what we can do to save ourselves a headache. Since some of npc forces survived it left most of us out of the fleet. Were all damaged so we can still move. Everyone in Earth's Orbit will travel to Luna II we shouldn't run into Chan while we do this or have to deal with him at all because of our damage.
I'll have the Bollocks Fleet join up with the Luna II fleet so it can travel in safety.
New people I have no ideal who all is joining up. I assume you guys will be in your current position on Earth. Just move into position to enter Earth's Orbit and make your way to Luna II when you can. Sean whenever you reappear you do the same.
Once we make it to Luna II I want everyone to transfer rp over to me so we can begin rebuilding the fleet.
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Post by zerodash0 on Apr 17, 2010 21:31:56 GMT -5
sounds good, I'll move to Luna II monday. Also, just to let you know, it seems I just won the Ace specialization, which should prove useful since we attack Zeon fleets a lot.
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Post by blackmage on Apr 18, 2010 11:01:28 GMT -5
Epic  Just a small update. It seems the ZEF is at Side 7. I'm not going to take any chances with the fleet so I'm going to have it join up with the Luna II Fleet still just in case. We may also lose the Tobias since it's last location was at Side 7 before Lat left. However it has no current location listed so I have no clue what is going on there. I'll have to find out through Ket.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Apr 18, 2010 19:35:31 GMT -5
All my rp will flow to you. Just buy me some saberfish brethren and a ship I may call my own.
Also my suggestions for the next week are... - Track down Cid with the help of SpinxGoddess - One the fleet is strong enough, we engage Chan's fleet - Split up the fleet and take care of those mines we missed before Odessa.
First though, we need to rendezvous at Texas.
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Post by blackmage on Apr 18, 2010 21:16:09 GMT -5
I can help you on the saberfish and the ship more then you think. I'll get you double of what you need. I'll be posting the order list of what I will buy once I reach Luna II.
Cid is easier said then done. Chan has over 7k rp on hand and I expect a major headache from him sooner rather then later. Sphinxy can only help us so much on account that she is one merc with limited resources. I was planning on sending her in on scouting missions for us while we deal with Chan. At this moment we are playing catch up mode with the zeeks. So get ready to scrap for every square inch of 2e.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Apr 19, 2010 8:02:55 GMT -5
Since we won Odessa, we get Earth Orbit right? I'm thinking I should hold on to 175 rp for support (Flight & Artillery) if we are engaging the fleets in 2e. Therefore our fleet doesn't receive any unneeded damage.
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Post by blackmage on Apr 19, 2010 8:19:36 GMT -5
I don't know if we will have need for flight support since we will have 60 saberfish on hand when we do set out next week looking for the ZEF. The other services are ideal. Specially balloon and artillery. So if you wish to hold on to 175 I'm cool with that.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Apr 19, 2010 12:29:24 GMT -5
What are our potential targets? I wanna see what I have to work with
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Post by blackmage on Apr 19, 2010 16:59:02 GMT -5
Overlord 13. Its easy to get to. We just have to avoid falling into that trap like we did last time where Kuri just (A) us all day.
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Post by aleksei on Apr 19, 2010 18:00:59 GMT -5
I think you should focus on bigger fish than Overload 13. If I spawn as EFSF on Side 2, I can take care of it with ease.
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Post by blackmage on Apr 19, 2010 18:32:11 GMT -5
One step at a time. If we can secure 2e we can make it hell for Zeon to get in and get out of 2e not without it costing them resources. Once we can secure 2e we can then move into 3e and start killing those mines. ...Also you can't spawn in side 2. EFSF spawn in 2e and test pilots spawn at side 7. BTW your not far off in your thinking. We will have a meeting next week to discuss plans and stuff related to 2e and 3e. 
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Post by aleksei on Apr 19, 2010 18:52:08 GMT -5
Oops, 2e. Correct. My mistake.
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Post by blackmage on Apr 19, 2010 18:58:58 GMT -5
Its all cool. Mistakes happen.
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Nomad
Rogue
[Insert Coin]
Posts: 42
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Post by Nomad on Apr 20, 2010 1:32:25 GMT -5
...Also you can't spawn in side 2. EFSF spawn in 2e and test pilots spawn at side 7. BTW your not far off in your thinking. We will have a meeting next week to discuss plans and stuff related to 2e and 3e.  Make sure to let me know when you do. Overlord 13. Its easy to get to. We just have to avoid falling into that trap like we did last time where Kuri just (A) us all day. Also have to watch out for those rocket asteroids.
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Post by blackmage on Apr 20, 2010 14:02:29 GMT -5
Yea I forgot all about those things. Lucky for us we will have a fleet large enough to provide good protection against those things.
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