Post by blackmage on Apr 29, 2010 14:55:02 GMT -5
Ok with things in 2e becoming fluid as I had planned for before Odessa ended I'm not at all surprised. I checked the ZEF's ship stats and they range from lightly damaged to heavily damaged. Meanwhile are ship stats are all OK.
They are pretty dinged up from attacking Wyatt. I'm thinking they are going to do the smart thing and make a run for a base to repair and get ready for us. I think they are most likely going to go to Purgatorio to repair and get ready for the worst while Zepp and goes and scouts out Texas Colony.
If they are stupid they are going to run to Side 5 and then attack Texas Colony the next day after Zepp scouts for them. They will easily capture it no trouble at all. The problem with them doing that is that they could possibly risk more damage while putting themselves in a spot with no avenue of escape once we come into 2e.
THE PLAN OF ACTION: Considering they are going to repair at a base most likely. I have a plan to keep them there while we go and free up Feddie 2e fleets. I'll use a balloon service and send it to go attack the ZEF where ever they may be(Texas Colony or Purgatorio) because if the balloon attackes them it wont cause damage however it will cancel out any travel action they had planned. I could keep doing this to them as long as I want since we have enough rp on hand once we are paid to do so.
While they are stuck in their own hole we could launch an attack on the Conscon fleet and nail ourselves a easy 1000rp and end the Hellsing blockade. The big problem with my plan is we are going to have to figure out some way of being able to fall back without letting the zeeks out of their hole before we do some more damage to them. I have thought of a way to get around that.
Since Sean and Flession will be late to the party I suggest we could wire some of our rp to them so they can buy some ships at Green Noah or Green Oasis(Both are in Side7,1e) they could then come in the next day to 2e and attack Purgatorio and capture it for us taking away a forward base from Zeon. Then we could dip into Purgatorio and repair ourselves and prepare to attack the Dren fleet once we are done.
Keep in mind I have hired zepp to attack the ZEF and to target the Lucifer's Fury in a surprise hit and run attack for tomorrow so the Lucy could be limping after tomorrow.
The result of this operation(assuming everything goes according to plan) is 2000 rp for us(remember the Dren and Conscon both are carrying a 1000 rp in their fleets each) a forward operating base of the ZEF captured or destroyed. We should also be in good position to whip the ZEF's ass once this is all said and done.
In the case that the ZEF decides to just sit out in the open and wait for us we will have rp on hand to buy balloons to distract them with. They have a wounded fleet while we have a healthy fleet. They should have more mobile suits on hand then we do but we should be able to make that up with the saberfish on hand to provide support to the GMs in battle. So if we do get in a direct fight with the ZEF we should be in good shape. I'm expecting them to go off and repair.
They are pretty dinged up from attacking Wyatt. I'm thinking they are going to do the smart thing and make a run for a base to repair and get ready for us. I think they are most likely going to go to Purgatorio to repair and get ready for the worst while Zepp and goes and scouts out Texas Colony.
If they are stupid they are going to run to Side 5 and then attack Texas Colony the next day after Zepp scouts for them. They will easily capture it no trouble at all. The problem with them doing that is that they could possibly risk more damage while putting themselves in a spot with no avenue of escape once we come into 2e.
THE PLAN OF ACTION: Considering they are going to repair at a base most likely. I have a plan to keep them there while we go and free up Feddie 2e fleets. I'll use a balloon service and send it to go attack the ZEF where ever they may be(Texas Colony or Purgatorio) because if the balloon attackes them it wont cause damage however it will cancel out any travel action they had planned. I could keep doing this to them as long as I want since we have enough rp on hand once we are paid to do so.
While they are stuck in their own hole we could launch an attack on the Conscon fleet and nail ourselves a easy 1000rp and end the Hellsing blockade. The big problem with my plan is we are going to have to figure out some way of being able to fall back without letting the zeeks out of their hole before we do some more damage to them. I have thought of a way to get around that.
Since Sean and Flession will be late to the party I suggest we could wire some of our rp to them so they can buy some ships at Green Noah or Green Oasis(Both are in Side7,1e) they could then come in the next day to 2e and attack Purgatorio and capture it for us taking away a forward base from Zeon. Then we could dip into Purgatorio and repair ourselves and prepare to attack the Dren fleet once we are done.
Keep in mind I have hired zepp to attack the ZEF and to target the Lucifer's Fury in a surprise hit and run attack for tomorrow so the Lucy could be limping after tomorrow.
The result of this operation(assuming everything goes according to plan) is 2000 rp for us(remember the Dren and Conscon both are carrying a 1000 rp in their fleets each) a forward operating base of the ZEF captured or destroyed. We should also be in good position to whip the ZEF's ass once this is all said and done.
In the case that the ZEF decides to just sit out in the open and wait for us we will have rp on hand to buy balloons to distract them with. They have a wounded fleet while we have a healthy fleet. They should have more mobile suits on hand then we do but we should be able to make that up with the saberfish on hand to provide support to the GMs in battle. So if we do get in a direct fight with the ZEF we should be in good shape. I'm expecting them to go off and repair.






