Advocate
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Post by Advocate on May 28, 2010 17:34:13 GMT -5
BRAINSTORM!!! But seriously I have some ideas or well things to bring up. So Jaburo this mission is in like every game featuring the one year war so if you don't know what is going to happen play just about any Gundam game. If I remember correctly there are three fronts above ground, which is basically the jungle; underground, the base proper, and underwater. There are only two ways into the base underwater or through the surface hatches. So we could either try and defend those entrances or let them into the base and chop them to bits in the narrower underground caves. Maybe we could force them into passages and collapse them with preset charges? Anyway I don't think it will be possible to defend the entrances to the base from the exterior or it would be idiotic to try, better to let the enemy go in and set a trap; Come from behind or use our home team advantage to force them into unfair fights. What do you guys think about how to use our PC's? Are most of us going to fight outside? Or will we keep a bunch inside the base?
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Strikey
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Post by Strikey on May 28, 2010 18:12:15 GMT -5
Well since i'm Mr, Core Booster, I have to stay outside and in the air. 
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Post by blackmage on May 28, 2010 18:22:20 GMT -5
My suggestion is have tanks guard the surface entrances into the underground. I recall how the Acguys entered Jaburo in the game "Journey to Jaburo" Its its anything like that you could have tanks mass up in those kind of areas and use the firepower to keep them from entering. It would sort of work like in WW1 where soldiers would cut holes in the barbwire fences and the troops that come through would be in a funnel of death because of the machinegun fire. This could work the same way in principle for when the Acguys try to breach their way into Jaburo.
As for the aerial units like Jess. Maybe you should have them launch and harrass the Zeopn forces outside as they try to enter. They would be caught between taking their chances inside the base or being harrassed by aerial units bombarding them with missiles and bombs.
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Threid
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Post by Threid on May 28, 2010 19:36:20 GMT -5
There was mention of Chan coming to help the TAF. Is this happening/allowed? If we're going to get orbital-dropped, we should include that in our strategy.
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thomas
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Post by thomas on May 28, 2010 20:18:45 GMT -5
We also have to expect Char to try his sneak attack underwater into the base. Presumably, some of the Zeek PCs will be helping that...
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Post by dj1678 on May 28, 2010 21:23:58 GMT -5
I don't feel like the LRBR would be terribly effective indoors. In fact pretty much all of the artillery and long range units would be more effective outdoors.
Also there's no reason to just hand them the door. We should try to defend the outside and underwater doors for as long as we can until it is no longer cost effective. In other words, small ambush units that hit then retreat to inside the base and refortify could be pretty effective.
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Feyd
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Post by Feyd on May 29, 2010 11:04:55 GMT -5
I'll be outside.  But yeah, I like where this thread is going. We will probably need a mix of people outisde, at the entrances, and inside the base. Everyone will have to try and get a Tropical Refit for 50RP next week too. If people have a preference for where they'd like to be and what they'd like to be doing please post it. As for the Orbit stuff, Jaburo is equipped with an anti-Orbital Array missile system, not to mention that a lot of Chan's PC's are in units that cannot fight on earth and the only ships that could orbital drop are his Zanzibar II and a couple of Komusais. Something to keep an eye on for sure, but I wouldn't worry too much about it. Another idea I'd like to hear your thoughts on is possibly having the the 87th hold/repair in the Pacific until Wednesday and attacking the Zeeks from outside the base. I would still send a lot of the PC's from the fleet to Jaburo first but it's something to consider.
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thomas
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Post by thomas on May 29, 2010 19:32:43 GMT -5
Do we know how many entrances we'll have to defend? I think we should consider deploying ambush teams near them with type 74s to lay in wait for unsuspecting Zakus, etc.
In other words, I agree with Aurem--let's put up a fight outside but realize that we may very well be pushed back into the base.
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Threid
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Post by Threid on May 29, 2010 20:28:10 GMT -5
FeydHow would setting aside a group to attack the Zeeks from behind work, game mechanics-wise? Or would the attack take place after the Jaburo assault proper? From the looks of Chris' fleet, The STFU, and judging by his past focus on naval assaults, I think it is reasonable to expect the main push from the Zeeks to come from the underwater entrances. He has A LOT of Jukons. We may want to invest in some naval units as well, or think of some other way to defend the underwater entrances. Otherwise, there is a good chance we will be overwhelmed. For some reason, Zeon's F-Troop isn't showing up on the tactical page, so I don't know exactly what we'll be facing from the land front, but I feel we will be better off defending against the land assault, given the 2 Magellans, 4 Salamis, and Revil's lvl10 Big Tray, which is currently listed as "Disabled," but should be Okay when the assault takes place. (Woot 200VP Big Tray!) So, here's the strategies we currently have flying around the table: -Ambush teams near the doors. ---A Type 74 with each group. ---How many entrances do we have to defend? -Hidden units around the base to attack the Zeeks' flank when they start moving in. ---What direction will the main assault come from, or will we be surrounded? ---Can we spare enough units for this to make their surprise attacks effective, without sacrificing units that may be vital to the defense of the base? -87th holds in Pacific until Wednesday, then attacks the Zeeks from outside the base. ---How will this work game mechanics-wise? Could we be intercepted by a patrol? ---Could the units used to attack the flank be better-used to defend Jaburo? -Tropical refits ---Cost-effective for our PCs? Which ones? ---Requires us to be on Jaburo an action or two before the attack, so we can complete the refit before the attack commences. -Weld the underwater doors shut and collapse the tunnels (thanks, Atra!). ---This would be awesome, if it is allowed. It would stop most of Brennan's naval units from being effective.
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Feyd
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Post by Feyd on May 30, 2010 13:37:54 GMT -5
What was left of F-Troop (just subs) was transferred to the STFU. The idea would be to have the 87th attack the Zeon fleets that were sieging the base on the same day they assaulted. This would just mean it would be attacking from a different direction. Part of the reasoning for this is that we may not be able to get the fleet safely to Jaburo on time depending on Zeon movments. I like the entrance strategy although I doubt we would be albe to just weld the underwater ones shut although we 'know' what's going to happen. We will probably need some sort of reserve force inside the base itself to counter this. oywrpg4.proboards.com/index.cgi?board=5main&action=display&thread=1587This section of the appendixes talks about refits. I would like all PC's to get refits with the exception of Strikey and I, since we're planes. Another thing to consider is that all NPC units defending a base are given a refit so this means we should devote most of our resources for buying NPC units that will be on Jaburo when it it is attacked, a strike against the 87th Strategy I propose above.
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altoh
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Post by altoh on May 30, 2010 21:05:12 GMT -5
See, that's the problem I have with welding the tunnel shut. Are we allowed to do it? The MSG big brass were too cocksure of themselves and didn't do shit about the water tunnel entrance in canon. I'm not saying we shouldn't in terms of strategy, but in my opinion it DOES count as metagaming.
However, I'm sure we can have a few colonels/whatnot who would disagree with the superiors, protest and use their political capital to be allowed to deploy their forces in a manner that at least covers an assault from the underseas. Or at the very least, heavily mine the shit out of the tunnel. Mine it to the point that if some fool triggers a chain of explosions, it'll pretty much seal the tunnel.
I wonder if we can do that?
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Post by dj1678 on May 30, 2010 21:19:25 GMT -5
For a force that doesn't have submarines and relatively crappy marine mobile suit warfare capabilities, having a water entrance is a pretty stupid idea really. We're either going to spend a fortune on marine MS, mine the crap out of it, or else we should just eliminate the option. Even if Char didn't use that entrance in canon, I'd still suggest them same. It tactically makes no sense to have an entrance that gives it's advantage to the enemy, Aces or not.
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Feyd
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Post by Feyd on May 30, 2010 22:06:15 GMT -5
Altoh's right, destroying the underwater entrances would be metagaming and probably won't be allowed.
We will probably have to keep a reserve force in the base to counter such a move, which is not a bad thing since such a force could also reinforce other entrances if needed.
At the most we will be buying an additional 3-4 MSM to help with water defense.
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Threid
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Post by Threid on May 31, 2010 3:08:52 GMT -5
If destroying the underwater entrances is metagaming, then isn't planning to allocate significant resources to defend said entrances just less-effective metagaming?
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Feyd
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Post by Feyd on May 31, 2010 10:19:46 GMT -5
Touche.
You guys should ask Ket about the tunnels idea.
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