Post by Ketara on Jun 22, 2010 18:25:27 GMT -5
Continuing the "climates are gay" discussion I had with the writers, we've decided that it is much too difficult to account for climate disadvantages and advantages when writing, and would prefer that it be a straight VP bonus/nerf.
So I am going to institute the following system starting now. This is technically not a rules change, because it's just setting numbers to things that writers should have been taking account for already. However, I am expecting it will feel like a rules change, since it will hopefully result in the writers taking a more accurate account of climate issues and not ignoring them.
This will go into an Appendixes post:
Climate VP bonuses/penalties.
Fighting in Space in a non-space unit - 1/2 VP
Fighting in low Jupiter Orbit in a non-Jupiter unit - 1/2 VP
Fighting in low Jupiter Orbit in a non-space unit - 1/4 VP
Fighting on Earth/Mars in a non-terrestrial unit - 1/2 VP
Fighting underwater in a non-aquatic unit - 1/2 VP
Fighting underwater in a space-use unit - 1/4 VP
These penalties are cumulative with Repairs/Fatigue up to 1/16 VP.
Penalties for climates:
There are three harsh climates in the game, Tropical, Arctic and Desert. Bases can have these features, and basic terrain can as well. Where a battle takes place specifically can impact what terrain type it is. For example, East Asia (Thailand) is Tropical, while East Asia (Himalayas) is not. It is possible to pick favorable terrain while on Overwatch, or possible to ambush somebody in favorable terrain. However, this is not guaranteed, and the final call is up to the writer.
Some locations are almost entirely one terrain type, for example North Africa is overwhelmingly Desert, and South America is overwhelmingly Tropical. Other locations do not have any terrain of a certain type, for example Australia has zero Arctic areas. A detailed list will be posted of what locations have which terrain types.
The following are VP bonuses and penalties for fighting in specific climates. MS in orbit can also take certain VP penalties.
Tropical
If a Tropical Climate MS in Tropical: +10 VP
If other units fighting in Tropical: -10 VP unless Infantry, a ship, Harsh Climate Refitted, or defending a Tropical base.
Desert
If a Desert Climate MS in Desert: +10 VP
If other units fighting in Desert: -10 VP unless Infantry, a ship, Harsh Climate Refitted, or defending a Desert base.
Arctic
If an Arctic Climate MS in Arctic: +10 VP
If other units fighting in Arctic: -10 VP unless Infantry, a ship, Harsh Climate Refitted, or defending an Arctic base.
Any Orbit Sector
If fighting in Orbit: -10 VP/CP unless a ship, Mobile Armor, Jupiter-use unit, or equipped with External Fuel Tanks
Weather effects
Heatwave: -10 VP/CP unless a Desert or Tropical Climate MS
Freezing: -10 VP/CP unless an Arctic Climate MS
Violent Storms: -10 VP/CP unless a Jupiter-use unit
Severe Winds: -10 VP if Aircraft or Airborne MS with no M craft
So I am going to institute the following system starting now. This is technically not a rules change, because it's just setting numbers to things that writers should have been taking account for already. However, I am expecting it will feel like a rules change, since it will hopefully result in the writers taking a more accurate account of climate issues and not ignoring them.
This will go into an Appendixes post:
Climate VP bonuses/penalties.
Fighting in Space in a non-space unit - 1/2 VP
Fighting in low Jupiter Orbit in a non-Jupiter unit - 1/2 VP
Fighting in low Jupiter Orbit in a non-space unit - 1/4 VP
Fighting on Earth/Mars in a non-terrestrial unit - 1/2 VP
Fighting underwater in a non-aquatic unit - 1/2 VP
Fighting underwater in a space-use unit - 1/4 VP
These penalties are cumulative with Repairs/Fatigue up to 1/16 VP.
Penalties for climates:
There are three harsh climates in the game, Tropical, Arctic and Desert. Bases can have these features, and basic terrain can as well. Where a battle takes place specifically can impact what terrain type it is. For example, East Asia (Thailand) is Tropical, while East Asia (Himalayas) is not. It is possible to pick favorable terrain while on Overwatch, or possible to ambush somebody in favorable terrain. However, this is not guaranteed, and the final call is up to the writer.
Some locations are almost entirely one terrain type, for example North Africa is overwhelmingly Desert, and South America is overwhelmingly Tropical. Other locations do not have any terrain of a certain type, for example Australia has zero Arctic areas. A detailed list will be posted of what locations have which terrain types.
The following are VP bonuses and penalties for fighting in specific climates. MS in orbit can also take certain VP penalties.
Tropical
If a Tropical Climate MS in Tropical: +10 VP
If other units fighting in Tropical: -10 VP unless Infantry, a ship, Harsh Climate Refitted, or defending a Tropical base.
Desert
If a Desert Climate MS in Desert: +10 VP
If other units fighting in Desert: -10 VP unless Infantry, a ship, Harsh Climate Refitted, or defending a Desert base.
Arctic
If an Arctic Climate MS in Arctic: +10 VP
If other units fighting in Arctic: -10 VP unless Infantry, a ship, Harsh Climate Refitted, or defending an Arctic base.
Any Orbit Sector
If fighting in Orbit: -10 VP/CP unless a ship, Mobile Armor, Jupiter-use unit, or equipped with External Fuel Tanks
Weather effects
Heatwave: -10 VP/CP unless a Desert or Tropical Climate MS
Freezing: -10 VP/CP unless an Arctic Climate MS
Violent Storms: -10 VP/CP unless a Jupiter-use unit
Severe Winds: -10 VP if Aircraft or Airborne MS with no M craft




