Rogue Special Forces ![]() General Data and Attributes |
Trainer: Varies
Squad Size: 6 Skills   • Close Quarters Combat   • Reconnaissance   • Infiltration   • Espionage   • Terrorism |
Attributes   • Ranged: Average   • Melee: Good   • Organization: Average   • Morale: Very Good   • Armor: Almost None Design Features   • Stealth Training |
At least 5/6
• Pistol • Demolition Charges • Grenades • Either Rifle OR Submachinegun OR Shotgun Up to 1/12 • Pistol • Either Bazooka, OR Machinegun, OR Grenade Launcher, OR Sniper Rifle, OR Mortar |
Alternate Weather Gear (1)
• Desert Climate Equipment • Arctic Climate Equipment • Tropical Climate Equipment |
Guerrillas, like their diverse personnel composition, carry whatever arms they can scavenge, though most likely whatever is readily available on the open market. Climate gear is generally available, since most soldiers have fought in just about any theater and now how to carry themselves. While Zeon and the Federation duke it out again, third parties from all corners are gearing up for another conflict. Though what use it will do, only time will tell. |
![]() Rifle ![]() Sniper Rifle ![]() Machinegun ![]() Shotgun ![]() Submachinegun ![]() |
![]() Mortar ![]() Grenade Launcher ![]() Grenade ![]() Combat Dagger ![]() |