Guerrillas
Rogue Special Forces



General Data and Attributes
Trainer: Varies
Squad Size: 6
Skills
  • Close Quarters Combat
  • Reconnaissance
  • Infiltration
  • Espionage
  • Terrorism

Attributes
  • Ranged: Average
  • Melee: Good
  • Organization: Average
  • Morale: Very Good
  • Armor: Almost None

Design Features
  • Stealth Training


Armaments
At least 5/6
Pistol
Demolition Charges
Grenades
• Either Rifle OR Submachinegun OR Shotgun

Up to 1/12
Pistol
• Either Bazooka, OR Machinegun, OR Grenade Launcher, OR Sniper Rifle, OR Mortar
Alternate Weather Gear (1)
Desert Climate Equipment
Arctic Climate Equipment
Tropical Climate Equipment


Technical and Historical Data
Generally hired guns with some form of professional training, patchworked into a functional, though not always stable, infantry unit. Though not as rabble-roused as a Militiaman, Guerrillas are skilled enough to give most trained militaries a run for their money. Though, why any sane person would go toe-to-toe with a force backed by infantry, planes, tanks, and mobile suits with little more than an RPG-7 and good looks? Who knows.

Guerrillas, like their diverse personnel composition, carry whatever arms they can scavenge, though most likely whatever is readily available on the open market. Climate gear is generally available, since most soldiers have fought in just about any theater and now how to carry themselves.

While Zeon and the Federation duke it out again, third parties from all corners are gearing up for another conflict. Though what use it will do, only time will tell.

Image Gallery
Pistol


Rifle


Sniper Rifle


Machinegun


Shotgun


Submachinegun
Bazooka


Mortar


Grenade Launcher


Grenade


Combat Dagger