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Prototype Black Ops Mobile Suit
General Data and Attributes |
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Manufacturer: Zeonic Corporation
Dimensions: Head height 20.8 meters Weight: Max gross weight 99.4 metric tons Armor Materials: Titanium Alloy Powerplant: 1645kW Minovsky ultracompact fusion reactor Propulsion: 2x 38000kg & 4x 8500kg thrusters   • 12x maneuvering thrusters   • Maximum ground running speed 102 km/h Attributes   • Theatres: Space / Earth   • Speed: Average + Space / Average + Earth   • Maneuverability: Very Good + Space / Good Earth   • Armor: Good |
Design Features
  • Prototype   • Multiple Stealth Systems (S)   • Beam Resistant Armor Fixed Armaments   • S-Mines   • 2x 60mm vulcan   • Scattering Beam Gun   • 2x Improved Beam Gun   • 2x Beam Saber |
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Primary Storage Racks (2)
  using both reduces speed • MMP-80 + Grenade Launcher • MS Shotgun • 2x Sturm Faust • 2x Panzer Faust |
Secondary Storage Racks (3)
• 3x Grenade • Extra Ammo Leg Storage Rack (1)   using reduces maneuverability • 2x Sturm Faust • 2x Panzer Faust • External Fuel Tanks |
The Katarl is purposefully designed to not look like a Zeon mobile suit, and is the only Zeon model to not use a mono-eye for its primary camera. Designed for long range recon missions, it carries more than three times the fuel reserves of a Rick Dom, and an enlarged cockpit with enough oxygen to last the pilot five days without resupply. Its communications antenna is equally gigantic, allowing it to communicate with a base ship from distances that make even Zaku II E recon models blush. However, as the Katarls primary function is that of an advanced strike force and not of recon, it does not carry the sensor equipment that the Zaku II E boasts. In addition to its long range capabilities, the Katarl sports a host of top secret technologies designed to make it undetectable to enemy sensors. Mobile suits use automated computer correction systems to adjust for the blurred image of a minovski particle battlefield, and this technology is designed to approximate targets to the closest known mobile suit. Because of this, if a new Zaku or a new Dom is designed, a Federal targetting computer will still read the target as a Zaku or a Dom. The Katarl however, uses such a heavy modification of the Gelgoog frame that it will not come up with any matches on Federal or Zeon targetting computers, making it an unknown blob on a pilots visual screen. In addition to this feature, the Katarl uses a pair of technologies that make it nearly invisible to conventional sensors. Two 'wings' on the mobile suits back are actually tiny minovski particle emitters, allowing it to broadcast its own M-particle cloud without the assistance of a base ship. Further, the Katarl is painted in a radar absorbtive black paint. For all intents and purposes, in space or on Earth at night, the Katarl is invisible. The Katarl also sports a very heavy armament. It can use a number of conventional Zeon hand weaponries, but also has a reactor that can support internal beam weaponry. A mega particle gun is stored in pop out slots on the top of each forearm, and it also mimicks Federal designs with a beam saber and pair of head vulcans. In addition, because its frame and body are so large, the Katarl is an exceptionally strong mobile suits, matching Federation Gundams in raw physical power. A scattering beam gun is equipped in the units mouth for emergencies. The Katarl was not designed with beam rifles in mind, as their bright pink energy lances too easily give away its position, so typically carries conventional handheld ballistics. |
Beam Saber
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