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Minor Faction Special Forces
General Data and Attributes |
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Trainer: Varies
Squad Size: 6 Skills   • Close Quarters Combat   • Reconnaissance   • Infiltration   • Espionage   • Black Ops |
Attributes   • Ranged: Good   • Melee: Good   • Organization: Very Good   • Morale: Average   • Armor: Almost None + (Kevlar) Design Features   • Mass Trained |
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At least 5/6
• Pistol • Demolition Charges • Grenades • Either Rifle OR Submachinegun OR Shotgun Up to 2/12 • Pistol • Either Bazooka, OR Machinegun, OR Grenade Launcher, OR Sniper Rifle |
Alternate Weather Gear (1)
• Desert Climate Equipment • Arctic Climate Equipment • Tropical Climate Equipment |
Armed just like any military unit, only smaller in size, these well-trained professionals utilize the basics in infantry arms. Equipped with a sniper rifle taking out that wiley target, and demolition charges for easier infiltration. The Colonies, culled under the yoke of the Federation, are gearing up for yet another armed conflict. Wishing to maintain a little more of their independence than previous wars, they've amped up their policing policies. |
Rifle
Machinegun
Shotgun
Submachinegun
Demolition Charges
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Sniper Rifle
Grenade Launcher
Grenade
Combat Dagger
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