Spies
Rogue Advance Scouts



General Data and Attributes
Trainer: Varies
Squad Size: 3
Skills
  • Close Quarters Combat
  • Reconnaissance
  • Infiltration
  • Espionage
  • Black Ops
  • Terrorism

Attributes
  • Ranged: Average
  • Melee: Poor
  • Organization: Good
  • Morale: Poor
  • Armor: Almost None

Design Features
  • Stealth Training
  • Advance Scouts


Armaments
At least 2/3
Pistol
Demolition Charges
Grenades
• Either Rifle OR Submachinegun OR Shotgun

Up to 1/3
Pistol
Sniper Rifle
Alternate Weather Gear (1)
Desert Climate Equipment
Arctic Climate Equipment
Tropical Climate Equipment


Technical and Historical Data
The true kings of espionage, the Spy is a master at deception and infiltration. Able to utilize subterfuge and deceit to gain enemy intelligence or seed misinformation, or merely to root out other spies, this three man team is worth five times the average infantry unit.

Lightly armed with pistols, submachine guns, and charges, Spies aren't highly recommended for front-line duty. Though, they are easily adaptable to most Earth climates.

Crucial to the war effort, Spies provide Intel on targets in ways regular radar and satellite imaging can ever hope to achieve. With Kimberlite somewhere in Africa, whispers of Delaz and remnant Zeon forces, the Federation needs all the Intel it can get.

Image Gallery
Pistol


Rifle


Shotgun


Submachinegun
Sniper Rifle


Grenade


Combat Dagger