Rogue Advance Scouts ![]() General Data and Attributes |
Trainer: Varies
Squad Size: 3 Skills   • Close Quarters Combat   • Reconnaissance   • Infiltration   • Espionage   • Black Ops   • Terrorism |
Attributes   • Ranged: Average   • Melee: Poor   • Organization: Good   • Morale: Poor   • Armor: Almost None Design Features   • Stealth Training   • Advance Scouts |
At least 2/3
• Pistol • Demolition Charges • Grenades • Either Rifle OR Submachinegun OR Shotgun Up to 1/3 • Pistol • Sniper Rifle |
Alternate Weather Gear (1)
• Desert Climate Equipment • Arctic Climate Equipment • Tropical Climate Equipment |
Lightly armed with pistols, submachine guns, and charges, Spies aren't highly recommended for front-line duty. Though, they are easily adaptable to most Earth climates. Crucial to the war effort, Spies provide Intel on targets in ways regular radar and satellite imaging can ever hope to achieve. With Kimberlite somewhere in Africa, whispers of Delaz and remnant Zeon forces, the Federation needs all the Intel it can get. |
![]() Rifle ![]() Shotgun ![]() Submachinegun ![]() |
![]() Grenade ![]() Combat Dagger ![]() |