Weapon Skills
Unarmed
Unarmed Proficiency 30 EXP
Enables: Ninja, Warlock
Martial Focus 60 EXP
Requires: Unarmed Proficiency
Gains: Stunning Strike, +1 Agi
Enables: Fistfighter
Martial Mastery 100 EXP
Requires: Martial Focus
Gains: +2 Agi
Enables: Assassin, Panzer
Wrestling Specialization 70 EXP
Requires: Martial Focus
Gains: +2 Str
Enables: Wrestler
One-handed Weapons
One-handed Proficiency 20 EXP
Enables: Thief, Fencer
Sword Focus 50 EXP
Requires: One-handed Proficiency
Enables: Knight
Sword Mastery 90 EXP
Requires: Sword Focus
Enables: Paladin, Death Knight
Basic Fencing 50 EXP
Requires: One-handed Proficiency
Enables: Warlock
Expert Fencing 90 EXP
Requires: Basic Fencing
Enables: Sabre
Off-Hand Proficiency - 120 EXP
Requires: One-handed Proficiency
Enables: Use of Weapon in Off Hand
Notes: Smaller weapons increase ease of wielding. Takes a long time to become an expert in this style.
Dagger Specialization 120 EXP
Requires: One-handed Proficiency
Enables: Assassin, Enchanter
Two-handed Weapons
Two-handed Proficiency 30 EXP
Enables: Guard, Valkyrie
Axe Focus 60 EXP
Requires: Two-handed Proficiency
Enables: Barbarian
Axe Mastery 100 EXP
Requires: Axe Focus
Gains: Power Swing
Enables: Death Knight, Berzerker
Greatsword Focus 60 EXP
Requires: Two-handed Proficiency
Enables: Thane
Greatsword Mastery 110 EXP
Requires: Greatsword Focus
Enables: Dragoon, Panzer, Paladin
Spear Combat 60 EXP
Requires: Two-handed Proficiency
Enables: Phalanx, Dragoon
Spear Finesse 100 EXP
Requires: Spear Combat
Enables: Cavalier, Freya
Katana Specialization 50 EXP
Requires: Two-handed Proficiency
Enables: Ninja
Hammer Specialization - 60 EXP
Requires: Two-handed Proficiency
Enables: Blacksmith
Ranged Weapons
Basic Bow Skills 60 EXP
Gains: Take Aim
Enables: Archer
Longbow Specialization 80 EXP
Requires: Basic Bow Skills
Enables: Yeoman
Crossbow Specialization 90 EXP
Requires: Basic Bow Skills
Enables: Assassin
Shortbow Specialization 80 EXP
Requires: Basic Bow Skills
Enables: Huntsman
Magic Skills
Note: All magic skills can be purchased more than once, but they only give 1 spell for each purchase after the first. Basic spellcasting gives 1 level one spell of the buyer's school of choice for each purchase after the first.
Basic Spellcasting 50 EXP
Requires: Magic Tome equipped in inventory
Gains: 1x lvl 1 Elemental spell (your choice), 1x lvl 1 Blood spell, Wild Bolt spell
Enables: Conjuror
Elemental Magik
Earth Novice 40 EXP
Requires: Elemental Studies
Gains: 2x lvl 2 Earth spells
Earth Adept 70 EXP
Requires: Earth Novice
Gains: 2x lvl 3 Earth spells
Enables: Gaia Mage
Earth Master 100 EXP
Requires: Earth Adept
Gains: 2x lvl 4 Earth spells
Enables: Arcanist
Fire Novice 40 EXP
Requires: Elemental Studies
Gains: 2x lvl 2 Fire spells
Fire Adept 70 EXP
Requires: Fire Novice
Gains: 2x lvl 3 Fire spells
Enables: Flame Mage
Fire Master 100 EXP
Requires: Fire Adept
Gains: 2x lvl 4 Fire spells
Enables: Arcanist
Air Novice 40 EXP
Requires: Elemental Studies
Gains: 2x lvl 2 Air spells
Air Adept 70 EXP
Requires: Air Novice
Gains: 2x 3 Air spells
Enables: Wind Mage
Air Master 100 EXP
Requires: Air Adept
Gains: 2x lvl 4 Air spells
Enables: Arcanist
Water Novice 40 EXP
Requires: Elemental Studies
Gains: 2x lvl 2 Water spells
Water Adept 70 EXP
Requires: Water Novice
Gains: 2x lvl 3 Water spells
Enables: Ocean Mage
Water Master 100 EXP
Requires: Water Adept
Gains: 2x lvl 4 Water spells
Enables: Arcanist
Wild Magik
Wildah 50 EXP
Requires: Chaotic Studies
Gains: Attack Aspect
Wildaman 80 EXP
Requires: Wil'dah
Enables: Shaman
Wildasar 120 EXP
Requires: Wil'daman
Gains: Creation Aspect
Blood Magik
Blood Apprentice 40 EXP
Requires: Blood Studies
Gains: 2 lvl 2 Blood spells
Blood Magician 70 EXP
Requires: Blood Apprentice
Gains: 2x lvl 3 Blood spells
Enables: Thaumaturge
Blood Augur 110 EXP
Requires: Blood Magician
Gains: 2x lvl 4 Blood spells
Enables: Arcanist
Spirit Binding - 200 EXP
Requires: Glyph Literacy
Gains: Imp Servant
Enables: Enchanter
Commander Skills
Available only to the PC commander of a squad.
Warrior Point Increase - 10 EXP
Gains: 1 Warrior Point
Tactician Point Increase - 10 EXP
Gains: 1 Tactician Point
Misc Skills
Forge Skills Lv. 1 - 50 EXP
Requires: Hammer Specialization
Enables: Blacksmith
Gains: Forge