|
Healing Jutsu
This section contains explanations, game mechanics, and other information for all the healing techniques. Healing Jutsu, invented by Tsunade, are very effective in keeping a ninja team alive.
Basic Healing Jutsu
Medical Ninjas are a very specialized field, and only certain individuals are deemed worthy enough to possess their abilities. Not a skill per se, this ability shows an acknowledgement of your abilities, and allows your trainer to teach the rest of the medical skills.
Central Nervous System Collapse
A skill that has both an offensive and a healing element, Central Nervous System Collapse lets you positively or negatively rework a persons nerve endings by touching an area close to their spine. Suddenly your friends don't feel as much pain to a certain area, or when your enemies try to move their right arm, it moves their left leg. Just like Chakra Scalpel, it increases your temp stamina healing ability by 1 per combat, and when used as a weapon can be very effective.
Chakra Scalpel
Although not used as a healing skill in the show, this ability allows the ninja to project their Chakra through their hand to create a blade able to cut internal organs and muscle tissue without touching the skin. When used as a healing implement it can increase temp stamina healing ability by 1 per combat, but when used as a weapon it allows you to cut muscles without breaking the skin.
Elementary Healing, Healing Adept and Healing Mastery
These skills refer to the variety of ways a medical Ninja can use their chakra to heal an ally. Everything from quick medical attention to long term injury healing, curing poisons and the like.
For game use, each medical ninja can cure a specific amount of temporary stamina damage during a battle, and at the end of a battle every ninja will regain a number of lost maximum stamina comparable to the max healing skill level of the ninjas in the squad. So, if one ninja has Healing Adept, and one Healing Mastery, while both could cure temp stamina damage mid-combat, only the Masters skill would be used to heal max stamina damage afterwords. Healing done in this way can only take stamina scores to what they were when the battle started. Each healing skill level incurs 5 temp stamina healed during the battle, and 2 max at the end. So it goes 5/2, 10/4, and 15/6 as the levels go up.
In addition, any ninja with a healing skill can spend a day healing an ally while they make a resting action.
Genesis of Rebirth
Tsunade's forbidden healing ability, Genesis of Rebirth is used over time, collecting unused Chakra over the day and storing it in a special place on the body, in Tsunade's case a jewel-like object on her forehead. When necessary, the user of the Genesis can unlock the chakra, which instantly heightens the body's regenerative properties, repairing tissue and energizing them at the same time. The problem with this skill is, since body cells can only multiply a certain number of times, each time the Chakra is released for the Jutsu, the users natural lifespan is shortened.
For game use, someone with Genesis of Rebirth can rest or take the 5 chakra healing they get during the day, and put it into a "storehouse" on their roster list, where the number can go up to that of their max stamina. So if your max stamina is 50, you could rest and put 25 into your storehouse per day, till your Jutsu list said "Genesis of Rebirth(50)". At any time you may release the Chakra storehouse in the Genesis (you must release all of it, not part), half of which will instantly heal temp stamina damage, and half of which will heal max stamina damage, in the same way healing skills repair it after a fight.
Poisoncraft and Advanced Poisoncraft
This section of skills covers making poisons, as well as making antidotes for them. You get better at it the higher your Ninjutsu score is.
Trade Lifeforce
Chiiyo's forbidden healing ability, this allows you to put your Chakra into another person. Essentially, it allows you to give another person your temporary or maximum stamina. This -does- count as stamina damage, however, and every 10 points of temp you give will result in 1 max stamina being lost. If done in a non-combat scenario this can be healed with your own Healing abilities.
|
|